This one proved a little trickier than I was expecting - the level of detail I've been pushing for recently caused Dungeondraft to struggle a lot during the process, as each level of this map contains thousands of assets. I also had some trouble with getting the layers right for use as regular JPEGs and as tiles for Foundry - my current system relies on duplicating certain areas to tailor them towards each export type, which is far from ideal and only adds to the burden on Dungeondraft. I'm going to try to come up with a better system for handling this, as I can only imagine the difficulty I'll face with Ravenloft if the Abbey proved this tricky. Worst-case scenario, I can use a Dungeondraft file for each floor of the castle and see how that works!
An important note regarding the UVTT files for this one: The UVTT file for the ground floor was 400MB. This was obviously not acceptable, and Patreon has a 200MB per file upload limit (which is also why there are so many download links attached to this post), so I've had to come up with another solution. The UVTT file for the ground floor includes only the walls, doors, windows, and light sources, so once you import the file into Foundry, you will then need to configure the scene to replace the background image with the regular JPEG for the ground floor, which is included in the UVTT Files zip. This does add an extra step to the process, but I tested it in Foundry myself and it was pretty straight-forward. If you have any questions, don't hesitate to ask!
You can download all my previous Curse of Strahd maps, including my original Complete Curse of Strahd Map Pack (done in the default Dungeondraft style and featuring every map from the module) and my Curse of Strahd 2.0 map pack here, but eventually, all my maps will be available through zip files attached to the posts!
My maps are made with assets from Forgotten Adventures, Tom Cartos, and AoA, and they come with grid/gridless, day/night, and a variety of formats - I'm working on making these formats consistent, but once I'm done, they'll be available as JPGs for each level, PNGs for levels above ground for use as tiles, and UVTT files of the ground level and each level above.
Vincent - Aonbarr Cartography
2021-11-04 15:15:51 +0000 UTCAndy D'Amato
2021-11-04 14:38:56 +0000 UTC