Edit 18/01/2022: Updated to standardize formats and style!
Original Post:
You can download all my previous Curse of Strahd maps, including my original Complete Curse of Strahd Map Pack and my Curse of Strahd 2.0 map pack here. The Curse of Strahd 2.0 map pack is still underway, but I will occasionally be updating the maps to be consistent with changes in style as the pack progresses. I'm also going to start hosting my maps on Patreon, so I'll likely be providing ZIP files on my posts going forward.
This is an experiment in style - I have updated the lighting effects to better match those I'm using in later maps in the Curse of Strahd 2.0 pack, I've employed some techniques I've picked up over the last few months to improve the map's aesthetic, and I've used Photoshop to recolor the maps to better reflect how I envision the locations for my own game. Any feedback you can provide would be greatly appreciated - I'm still figuring a lot of this stuff out! For comparison, this is the original Death House 2.0.
I've also switched formats as I felt I was losing too much information with the 128 pixels per square exports, so my maps will now be 200 pixels per square JPGs, except for the UVTT files, and the upper floors of any map will be provided as PNGs for use in Foundry. I could have provided WebP files, but PNGs are easier to work with where the recoloring through Photoshop is concerned.
For those who missed the message I sent to my Patrons, I've been feeling really burnt-out with maps after the marathon it took to finish Argynvostholt and, frankly, the fact that my maps simply aren't performing very well in the channels I post them to, so I'm not seeing any growth in the project. As such, I'm going to be taking a step back, and I'll be working on completing my maps in my own time, prioritizing the aesthetic I want for my own game. If the Patreon kicks off and there's sufficient demand for different approaches, I will implement them, but until that happens, I think it'll be better for me to prioritize my own well-being. This is why I've changed the payment method for my Patreon to 'Per Map' - this way, my Patrons will only be charged when I'm actually producing content. For now, though, none of the maps or tokens I'll be posting will instigate a charge until November, just to give my existing Patrons time to set whatever limits they would like to set on their payments (so please, remember to check the status of your payments and set whatever limits you would like).
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My maps are made primarily with assets from Forgotten Adventures and AoA (bolstered with assets of my own making here and there), and they come with grid/gridless, day/night, and light/lightless variants, plus JPEGs or UVTTs and transparent layers (PNGs or WebP, map depending) for Foundry VTT.
Vincent - Aonbarr Cartography
2022-08-11 16:02:35 +0000 UTCPrism DM
2022-08-11 08:36:52 +0000 UTCVincent - Aonbarr Cartography
2022-02-14 00:42:16 +0000 UTCSven Schlaepfer
2022-02-13 21:39:42 +0000 UTCVincent - Aonbarr Cartography
2022-01-15 12:32:10 +0000 UTCVictoria Riley
2022-01-15 07:32:43 +0000 UTCAndy D'Amato
2021-10-21 18:01:21 +0000 UTCVincent - Aonbarr Cartography
2021-10-21 17:58:01 +0000 UTCAndy D'Amato
2021-10-21 17:45:49 +0000 UTC