UVTT Files for Foundry Now Available!
Added 2021-06-11 14:00:42 +0000 UTCHey folks!
After several requests, I decided to export my maps in (Universal Virtual Table Top) format, so you can import my maps in Foundry VTT with lights, doors, and windows all set up for you. Unfortunately, it's not a perfect system, so you'll need to add secret doors yourself and likely make some other changes, so I do advise you look over the map files to make sure everything's in order before you try running them in your game. Even then, it'll still be much faster than having to draw all the walls and add all the lighting yourself.
In saying that, I am currently working on a much more elaborate system for Foundry - more detailed lighting, ambient & triggered sound effects, enemies (at least where Foundry VTT provides appropriate tokens), and a whole bunch of bells & whistles. This is taking most of my attention right now, so my output with supplementary maps might slow down just a little bit until I can figure this whole thing out, but I'm hoping it'll be worth it for those of you who like to make elaborate use of Foundry.
Also, if you don't use Foundry, but you use another paid virtual table top (or you're considering moving from a free VTT to paid/subscription), I recommend Foundry VTT very strongly. I actually switched from Roll20 to Foundry a week before starting my Curse of Strahd campaign, and I will never look back. Just give yourself a little more time than I did, as it made that week very stressful...
As per usual, you can find all my Curse of Strahd battle maps and region maps available for free through the link below. The UVTT files are only available with the grid and lighting, but the battle maps themselves come with multiple variants - gridded and gridless, with and without lighting, full size (128 pixels or 256 pixels per square, map dependent) or 70 pixels per square.
https://drive.google.com/drive/folders/1X-ePSZNuHI0zehGiJ5yUc6YPGPXYO_-t?usp=sharing