XaiJu
prostochel2002

prostochel2002

boosty


prostochel2002 posts

Progress Report 33

EN:
Greetings. It's me.
Another ...

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Progress Report 32

Progress Report 31

Progress Report 31


EN:
Greetings. It's me.
This week I don't have much new to share, since I was focused on the work I said I'd be doing in the previous Progress Report - mostly coding.
I (almost) finished the blessing/curse system and have been testing it with the barebones day-night cycle I continued developing. I also designe...

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Progress Report 30

EN:
Greetings. It's me.
This week, I've basically been doing the same work I did last week for Aster, but this time for Hero. Creating tree visuals, designing passives, and experimenting with different effects. I'm not worrying about fine-tuning numbers yet - only about how the effects themselves play out. Partway through testing, I got bored of my own game and decided to add that "variety" mechanic I me...

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Progress Report 29

EN:
Greetings. It's me.
This wee...

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Progress Report 28

EN:
Greetings. It's me.
I'll be honest, I would rather not post this week, since I was very busy with real life stuff. As often happens, a lot of things came up at once and needed my attention. The only reason I'm posting today is to keep my posts regular - I try to show up every Sunday, around the same time. So I felt I needed to put something out so as not to break the chain...
<...

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Progress Report 27

EN:
Greetings. It's me.
This wee...

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Progress Report 26

EN:
Greetings. It's me.
This week, I've been working on what I said I would: the camping mechanic, remaking some 1.0 animations, and fixing older systems like dialogue and shops so they can be used more universally. Nothing too crazy there - I'm not refactoring half the game again, I promise!
Next week, I'll continue work on the skill trees and the camping m...

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Progress Report 25

EN:
Greetings. It's me.
This week, I've been working on weapon upgrades (figuring out what kind of system works best and doing some testing), remaking the choppy slap/grab cheeks animations (I'll also redo the "side-eye" ones), and outlining skill trees for the characters.
Also, I didn't forget to doomscroll through recent events involving NSFW games being purged/delisted from plat...

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Progress Report 24

EN:
Greetings. It's me.
Thank you for all the ideas you shared under the last progress report! A lot of them really got me thinking.
This week, I've been gathering feedback from the public release and polishing a few small things I somehow forgot to add - a mix of tunnel vision and spending way too much time in my own game. Some features felt "obvious" to me...

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(Public Game Update) prototype-rev-1.4c

Progress Report 23

EN:
Greetings. It's me.
This week I've been working on a small 1.4c bugfix update, which I'm releasing now for T2 subscribers (and making public tomorrow). Huge thanks to everyone who reported bugs - it made fixing things A LOT easier and faster. Honestly, I doubt I would've found some of those issues on my own, so I really appreciate your help!
Right...

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1.4A -> 1.4B VEILED CHANGELOG

EN:
Still not a proper 1.4, but we're getting close.
This version (or its bugfix) will become public in a week!
- 5 new animations (no penetration)
- H-Status screen
- Smith shopkeeper functionality and new equipment
- Aster combat behavior improvements
- Technical updates and ...

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Progress Report 22

EN:
Greetings. It's me.
Sorry, gentlemen, no game update today. I need a bit more time. So, slightly later!
I don't want to repeat myself, but it's totally understandable that not everyone reads each and every progress report closely - especially with language barriers in the way, since many of you, like me, aren't native English speakers. Still, we use it t...

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Progress Report 21

EN:
Greetings. It's me.
I'm work...

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CAUTION

DON’T BUY ACCESS.
YOU BUY = I DIE
The update is way too broken - think pre-early-access, pre-alpha, pre-CBT, pre-prototype.
I'm not joking and I'm not gatekeeping (okay, MAYBE I won’t literally die if you buy it... but still).
I only uploaded it so I wouldn’t delay it even more.
PLEASE WAIT for th...

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≤ June 15

EN:
Greetings. It's me.
The game will be updated within a week (on or before June 15). It's likely I won't be able to finish everything I originally announced for 1.4, but I can't delay it any further. The update will include some other small things I haven't announced, though.
After that - for 1.4 specifically (not sure about 1.5 and beyond) - I'l...

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Progress Report 20

EN:
Greetings. It's me.
No game update today...
This week, I’ve been working on the town backend I completely forgot to implement properly, as well as some art, dialogue, and various small things here and there.
I know I’m past my soft deadline - more than half of this week’s "free time" was taken up by IR...

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Progress Report 19

EN:
Greetings. It's me.
First of all, thank you for all the kind and supportive comments - they really mean a lot and help keep me going. I’m still on track for the ETA I mentioned earlier, and progress continues steadily.
Things are moving along - lots of small wins adding up, and it’s finally starting to look like a whole. I won’t dive into the techn...

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Progress Report 18

EN:
Greetings. It’s me.
Work is still focused on the upcoming update: progressing progress, polishing new things, adjusting old content, and fixing remaining bugs.
The big tasks left are finishing touches on the 3D town, adding the remaining quests’ dialogues, and fixing the save system. There are also a bunch of smaller technical tasks left that no one’s really interested in...

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Progress Report 17

EN:
Greetings. It's me.
Still stuck in that mysterious zone where things get done but can’t quite be shown or released yet. Progress is being made - I promise! I've been working through a fair number of bugs - the usual cleanup that comes with preparing things for an update - and shifting focus to the remaining tasks: mostly visual elements like new dungeon biomes and equipment.
...

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Progress Report 16

EN:
Greetings. It's me.
This wee...

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Progress Report 15

Progress Report 15

Dialogue window design definitely not inspired by anything...
Дизайн диалогового окошка, разумеется, не вдохновленный ничем...
EN:
Greetings. It's me.
Another week of working on the same things - mostly backends. I’m still here, still working, ...

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Progress Report 14

EN:
Greetings. It's me.
This week I've been working mostly on the backend code for the Town and refactoring the dialogue system.
Everything is moving forward steadily, though there's nothing flashy to
show just yet. At this point, I think I may have overestimated my
current pace and underestimated how much work is still left - so the next update m...

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Progress Report 13

Progress Report 13

Monster Art by Hasselnut – 2025-04-13 17:51:01 +0000 UTC View Post

Progress Report 12

EN:
Greetings. It's me. Sorry for the slight delay!
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Progress Report 11

EN:
Hello. It's me. I spent most of this week coding and writing texts for the ...

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Progress Report 10

Progress Report 10

Progress Report 10

Same scene, different angles
Одна сцена, но с разных ракурсов
EN:
Greeting. It's me. It's been a busy week.
I haven't done much tangible things to show you, and this week's results are mostly concepts of concepts, but many of them will...

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Progress Report 9

Progress Report 9

Progress Report 9

Monster Art by Hasselnut – https://linktr.ee/hassel_nut
EN:
Greetings. It's me. Last week I was mapping out my plan for the next update, and this week I've been working on some planned stuff.
Hasselnut ...

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(Public Game Update) prototype-rev-1.3

EN:
Greetings. The latest update is available to everyone. Even a bugfix - I ma...

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