BoundProject Devlog 40.1
hey lads! here's what's cookin
- added new test map, accessible from opening menu with ESC or Start button on controller, pick ""
- implemented vents that's accessible with crawling
- changed how jump works, it should not bounce on some parts
- changed crawling camera angle
- the new test level have no lootables or hostile NPC just yet, feel free to explore it
*gameplay features and story are currently in development and not final, existing gameplay and story are sub...
2025-09-19 22:38:51 +0000 UTC
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hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately
- added some button guides on top right
- button guide settings are changeable in settings
- adjusted NPC on cell halls to not change rooms normally
- adjusted door interaction code
- added minor guide popups, try starting a new game
*gameplay features and story are currently in development and not final, existing gameplay and story are subject to change and might not represent further proto...
2025-09-01 00:09:58 +0000 UTC
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hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately
- added level extension planned for introduction of the game
- changed spawn location, starting new game will immediately restrain the player, planned for introduction on next build
- changed overall AI behavior
- reduced NPC hearing range and sight range
- added "lockpicking" feature
- "lockpicking" at the moment only applied to the first door where player get sent to after captured
- "lockpi...
2025-08-20 00:41:02 +0000 UTC
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hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately
- re-adjusted current sandbox level and lighting
- adjusted the number of NPCs inside the current sandbox
- locked doors are changed only for shortcut into cells, and changed colors, the key that was for shortcut, now opens cells that are locked
- added prison gag to lootables
- added armbinder to lootables
- doors now dont automaticly open, it needs to be interacted to open and close similia...
2025-08-01 02:37:06 +0000 UTC
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hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately
- added new gadget, Magnetic Bolas
- thrown like sleep grenade, but hitting anything will destroy the bolas
- if it hits NPC, it will instantly wrap the bolas on her legs and force them to kneel
- if it hits one more time while legs being tied by bolas, bolas will tie upper body
- maximum applied bolas are level 2, but in terms, the bind is at the lowest level so it will be pretty quick for NP...
2025-07-19 23:59:09 +0000 UTC
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hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately
- added new prison gag
- getting up from sitting and kneeling now has a check if character's back is near a wall / an object, if it does then getting up will always succeed, other than that it will always fail
- player character struggling will now face either left or right according to which camera side is active
- getting up from sitting to kneel, the check angle follows where her hips is fa...
2025-07-01 01:48:21 +0000 UTC
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hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately
- added Vaulting and Jump Action
- Jump can be done by holding dodge button and then releasing
- vaulting can be done if dodge is pressed in range of a vaultable wall (height of around below chest)
- added falling animation
- some fixes on disappearing HUD and fixes on some animation that breaks carry on shoulder action
*gameplay features and story are currently in development and not final, ...
2025-06-20 01:32:01 +0000 UTC
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hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately
- added pose to being carried while hogtied for NPCs
- added camera side orientation swap controls
- added optional settings for arousal mechanic to be enabled or disabled
*gameplay features and story are currently in development and not final, existing gameplay and story are subject to change and might not represent further prototypes
BUILD LINK
https://shirou01.itch.io/boundproject-guest-b...
2025-06-01 00:28:57 +0000 UTC
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hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately
- NPCs now have sight for other NPC
- NPC will not be able to escape it's restraint if is bound over lvl 2 on arms or being tied with armbinder
- helpless NPC can be helped by other NPCs that doesn't have restraints applied at all
- this action is interruptable by player ambushing from behind or player is seen
- added Option for player to carry on shoulder either unconscious NPC or bound NPC
-...
2025-05-19 23:54:42 +0000 UTC
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hey lads! we're in alpha development and here's what's been cookin, there might be more changes lately
- Items in radial menu now have remaining amount, items in radial menu wont be automaticly removed even if it reaches 0
- changes in Aim (Shoulder View), Sprint, Open Radial Menu buttons specificly for controller
- Aim (Shoulder View) is now changed to Toggle instead of Hold
- NPC Behavior changes, which includes
- NPCs with melee weapon now will prioritize removing leg restraints, if arms is...
2025-05-01 08:10:35 +0000 UTC
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hey lads! we're in alpha development and here's what's been cookin
- Added Quickslot Radial Menu
- it can be used to register consumeables and gadgets to be quickly used from quickslot
- to open radial menu, press G or D-Pad Up
- radial menu can be selected either with mouse or Right stick
- to use , press the selected slot or press Use Item button (Default on F or Square on gamepad)
- radial menu is available to register items from either consumeables or gadget
- added sleep grenade (gadget)
-...
2025-04-20 06:12:31 +0000 UTC
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hey lads! here's what's been cookin to progress for alpha
- changes to melee and gun controls
- leg actions now will cover for leg struggles and kick
- kick will always available as long legs is not tied
- weapon change now are defaulted into single button to swap inbetween ranged, melee and unarmed
- added more stuff to gamestart screen page
- fixes to AI behavior still having Sight after bailing out
BUILD LINK
https://shirou01.itch.io/boundproject-guest-builds-h201he80r1h80he
Password BA682...
2025-04-01 00:52:09 +0000 UTC
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hey lads! here's what's been cookin to progress for alpha
- removing gags now grant player with corresponding gag, but only strap related gags will be granted
- added Formal clothes
- added Accessories
- accessories have 3 parts, top/mid/bottom, all 4 colors corresponds with all accessories and weapon
BUILD LINK
https://shirou01.itch.io/boundproject-citizen-pw-29q0he891fh9
Password RG23X72Y
Video Preview
https://www.deviantart.com/ryuu01/art/1172986807
Voices shoutout to
- Voice 1 shoutout...
2025-03-19 22:23:14 +0000 UTC
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hey lads! here's what's been cookin to progress for alpha
- escaping restraints now will grant player restraints according to which restraint is broken
- only tape bind will not yield restraints if escaped
- added armbinder for players to use on NPCs
- the only way to get armbinder is to escape from it, which can only be done with the escape device
- escaping lvl 3 and 4 armbinder will not yield armbinder but straps instead (which type depends on the color)
BUILD LINK
https://shirou01.itch.io/...
2025-03-01 11:32:18 +0000 UTC
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hey lads! here's what's been cookin to progress for alpha
- implemented new function for players to tie up NPCs
- whem in middle of tying, a smaller HUD will pop in the middle of the screen showing which location to tie and which restraints can be use for the selected location
- the game will be paused while player is choosing inbetween location and restraints
- changes on melee NPC behavior, NPC will not instantly react after out of range but instead they will always finish their attack combo ...
2025-02-20 01:07:41 +0000 UTC
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hey lads! hm, today not alot in this devlog, prepping for restraint function changes in next devlog
- control changes with reload on keyboard specificly
- added few sound settings, only works on player's footsteps / restraint sound and player moans atm
BUILD LINK
https://shirou01.itch.io/boundproject-guest-builds-h201he80r1h80he
password is WET9127H
Video Preview
https://www.deviantart.com/ryuu01/art/1153837056
Voices shoutout to
- Voice 1 shoutout to @QuetzalYVerde, https://quetzalyverde.ca...
2025-02-01 02:49:53 +0000 UTC
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hey lads, we're in alpha development and here's what's been cookin
- NPC AI overall behavior fixes
- Melee oriented NPCs now have different weapons, with slightly different behavior
- black & red catsuited dominant will have a stick
- purple suited guards will have one handed tonfa
BUILD LINK
https://shirou01.itch.io/boundproject-citizen-pw-29q0he891fh9
password is UW4G82H1
Video Preview
https://www.deviantart.com/ryuu01/art/1148972693
Voices shoutout to
- Voice 1 shoutout to @QuetzalYV...
2025-01-20 01:21:49 +0000 UTC
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hey lads! em i'd say we've reached alpha development, but for those who think this is still very rough, well it is lmao
and yes, Happy New Year lads
- player can now have checkpoint after getting to room with blue colored card key
- when player get their checkpoint, player no longer spawns in cell but in safe room
- if player is captured at any point, checkpoint should be reverted and spawn back to cell
- there's a keycard in the cell in order to test the green colored key card
BUILD LINK
htt...
2025-01-01 01:48:41 +0000 UTC
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hey lads! 1 last subbuild before entering alpha development state
*in case you hear a phone call, ignore that lol
- small changes to character customization HUD
- some doors now have Devices which is a locked door
- in order to open locked doors, players need to find a keycard for the specific door
- added Game Start Screen
BUILD LINK
https://shirou01.itch.io/boundproject-citizen-pw-29q0he891fh9
password is XH293V74
Video Preview
https://www.deviantart.com/ryuu01/art/BoundProject-Devlog-31-1-...
2024-12-19 23:34:57 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- changes to wetsuit and Combat Suit
- added lockers, top open the locker player have to be close to the device implanted, to close either from inside or interact with the device again with E key on keyboard or Triangle / Y on controller
- if bound, the hitbox to open lockers are located on the hands so player need to align they hands to the device to open and close the lockers
- lockers will block visibility so it'...
2024-11-30 22:14:20 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- added counter desk prop, it has sharp corner on a very specific spot, it's quite small
- adjustment to crouch walking animation and crouch hitbox
- now in order to avoid sight, ducking under the cover is recommended, if your head is still visible to the NPCs, they will still see you and shoot you on the head
- implemented hearing sense to NPCs that can be hostile to player, NPC will be alerted once it heard player...
2024-11-19 22:35:51 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- NPCs that can shoot now will take 1 second before they start shooting after sighted or got hit or after reloading
- tweaked all handgun aim pose
- new bed model, you can duck under the bed while crawling or laying down or hogtied, the cell bed have hooks and sharp edges
- added table and chair, both can act as a struggle prop, table have sharp edges and chair have leverage edges
- repositioning and rearrangement o...
2024-11-10 00:04:00 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- new shader for hair, skin, clothes and a tweak for overall fog of the level
- added 1 new skin
- added new voice
- a little tweak to both ballgag and harness ballgag
- added medkit, to use open gear/inventory then hover your mouse over to medkit and use, it will force you out of the menu
BUILD LINK
https://shirou01.itch.io/boundproject-guest-builds-h201he80r1h80he
password is Z2G4D71F
Video Preview
https://www.d...
2024-11-01 00:06:22 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- changed reload to it's own button, check controls (default Q on keyboard / L2 on controller)
- added parry attempt for the player to use
- normally parry will reduce incoming damage and consume stamina on successful block
- on a successful parry, player will do a little wiggle to completely nullify incoming damage and stamina cost for blocking
- on a successful parry, player can execute a quicker counter swing if ...
2024-10-20 04:06:28 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- added melee weapon for player to use, in order to use it open gear/inventory and change the 2nd weapon in the list (atm there's only nothing and self-defense tonfa)
- to draw equipped melee weapon, press RMB / R2, to swing melee, press R2 when weapon is drawn
- R1 and R2 now changed to draw ranged / melee
- V / R3 to go back to unarmed
- in order to adjust with the new melee weapon stuff, enemies will backoff afte...
2024-10-10 03:36:45 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- leg sgruggle button is now changed to R2 / RMB only (kick action)
- changes to leg struggle calculations on each level of restraint
- while laying down, now player able to hold her legs in the air, to do so press V / R3 (laydown button) when character's legs start to lift up, hold R2
- restraints on the knees need the player to align her knees to the props in order to rechieve struggle boost, without it leg strug...
2024-10-01 02:18:52 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- restraints now respawn each time player gets blackout warp to cell
- NPCs will now reset location after player warped back to cell
- dummy-chan behavior changes starting from Medium security, on high every dummy-chan that have sighted the player will try to chase player
- when player is sighted while legs is bound, dummy-chans will not run but walk instead towards the player
- added 3 new gags
BUILD LINK
https://...
2024-09-19 23:52:28 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
starting from devlog 28 to 30, there will be 2 subbuilds because we're actually kind of tight with time before the end of the year lol
- reimplemented Chloro takedown for players to use on dummy-chans, to use, press shoot gun button (Left Mouse Button Default)/R1
- it can be used under these conditions
* Player is NOT alerted by the target
* Player is NOT Aiming their gun
* Player have to be quite close to the ta...
2024-09-10 00:34:13 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- added fashion loadout, to access simply press the + button on the right after opening character customization page, the option will pop on the left side
- players are given 10 slots to save their loadouts
- to save, simply press which slot, it will be highlighted indicating which slot u wan to save into, give it a name and save, if successful, the name should be changed on the list
- to load simply press the loadou...
2024-09-01 00:46:57 +0000 UTC
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hey lads! we're moving closer to actual alpha, but it's still kind of pre-alpha
- controller/gamepad support, the gameplay mostly works with controller now, check the button mappings on controls setting
- changed the HUD for controls setting
- changed tying up NPC to interaction button
- movement on controller will feel little different on how thumbstick works
- added RGB value sliders to all changeable colors in customization
BUILD LINK
https://shirou01.itch.io/boundproject-citizen-pw-29q0he...
2024-08-20 00:44:14 +0000 UTC
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