Below are the motions that I intend to sell on itch io.
I want to put 2 different mating presses, 2 different missionary poses, and floor side-fuck motions.
Tell me your worst pick so I can choose 12 for the package.
Or... maybe a 16-motion Lite package without finish motion... can be possible...
* This package will be served as a support reward. You can have it if released.
* It has been really slow, but the game project is still ongoing.
* Than...
2024-05-12 14:16:37 +0000 UTC
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I'm sorry for the long silence.
Well, y'know, all bad things come at the same time.
I had a financial problem for a while, and now there are three months left before I lose everything that I got.
So I'm doing my best to do everything.
You may not believe it, but it's real.
It's just a matter of my poor coding skills.
So here's a schedule change:
- making pixel animation package for selling on itch (April)
- making 4 H-animations for the game first (May)
I always appreciate your kind wor...
2024-04-22 16:59:35 +0000 UTC
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I've been working on adding the essential features needed to add content for the long term, and it's been taking much more time than I anticipated.
I'm really sorry for making you wait so long without saying anything.
I'm at the point now where I can just draw pixels and put them in and the content will magically grow, but I don't think it's quite a game yet.
I'll be adding more content soon so that I can get the first stage finished and have a playable demo for you.
Once again, I'm really so...
2024-03-20 16:06:29 +0000 UTC
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I recently played the game named "Kill the crows."
Then I suddenly realized that I really want to make any random H-animations.
I think the game dev report will be delayed by a week and gonna be uploaded at the end of this month, due to that lovely game.
It's cheap on Steam, I suggest you to play once.
Anyway, by the meaning of apologies, there will be some random H-anims that comes to my head.
2024-02-12 14:40:48 +0000 UTC
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This is not a resource for the current game project, but I drew it anyway.
I just wanted to break some silence of this page.
The reason why I am not planning to use this kind of illust in the game is:
It will duplicate so many works to do! I cannot take it!
If game dev goes pretty well and some free time occurs, then I will consider this again.
Anyway, I have rested for a couple of days. Gonna back to work.
Always thank you for being with me. Sincerely.
2024-02-12 14:24:50 +0000 UTC
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It's been a while, sorry for being late!
I realized I made the wrong architect for the system, so I had to refactor it to make the further work easier.
It's quite late from the plan, but I'm pretty sure the first demo with the contents announced before(1stage) will be done in March.
Surely, there will be more playable demos for supporters in February.
Take care!It's been a while, sorry for being late!
I realized I made the wrong architect for the system, so I had to refactor it to make the ...
2024-01-31 13:59:21 +0000 UTC
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I tried to draw some title illust like stuff
I hope this fits in well.
Anyway, my personal goal is to finish the first playable build in January, gonna do my best.
2024-01-18 16:26:09 +0000 UTC
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[v0.0.1]
Added: Enemy Spawn
Added: Enemy Straight running AI
Added: Different bullet hit effect by target
Bug found: Multiple jumps are possible now
Next: Enemy animation
Next: Player get damaged by contact
Next: Damage deal system
[v0.0.2]
Target: Enemy activation when shown on the screen
Target: Mount interaction and escape
Target: Player/Enemy death/respawn
Target: Playable demo for supporters[v0.0.1]
Added: Enemy Spawn
Added: Enemy Straight running AI
Added: Different bullet hit effect by...
2024-01-07 15:46:57 +0000 UTC
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I noticed I'm not good at managing my workflow or schedule.
So I decided to make simple demos every month like Game Jam!
This is January Demo - "HellDiver"
Run&Gun genre, aiming to be between MetalSlug and Contra3.
The target content volume for the monthly demo is:
1 Playable Heroine
...
2024-01-04 17:18:35 +0000 UTC
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I just wanted to test Godot engine for short.
But this engine is really something!
I made this prototype content in a single day!
I think I'm gonna fall in love with Godot.
You can play it via web version!
https://cajunspicyent.itch.io/demonslayers
2023-10-04 09:30:17 +0000 UTC
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Low details, Low difficulties.
Making great characters or monsters is one, and drawing them in pixels is another.
Those are not actually novel, but I hope them to be proper.
New species for the game!
There ...
2023-09-25 21:21:55 +0000 UTC
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Well, I just got the notice that Unity gonna apply runtime fee.
Yeah, surely, I don't think I can get over with 200,000$ of revenue and 100,000 downloads with my NSFW game, but...
That's just one little possibility and the most critical thing is loss of trust on Unity.
I may keep developing current project until done, but it would be hard to keep using it after that.
Sorry for bother you!
Gonna get calm for a bit first.
No worries! :)<...
2023-09-13 17:32:51 +0000 UTC
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Now I'm happy with those motions.
All that time spent stabilizing the system structure has paid off.
Next is the first mob and shooting!Now I'm happy with those motions.
All that time spent stabilizing the system structure has paid off.
Next is the first mob and shooting!
youtube post: s8kXXgRelVs
2023-09-10 09:12:51 +0000 UTC
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Programming... Pixel... Programming... Pixel...
Switching my mindset between them is so hard, man.
Keep trying, anyway. Never gonna stop.
(Actually, I think I'm not a good programmer at all.)
(Maybe I have to use gpt or copilot for dev)
2023-09-06 07:33:50 +0000 UTC
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Sorry for being late!
now I fully restored enough to draw the next big one!
2023-09-06 06:59:32 +0000 UTC
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Some doodles for refreshing.
I'm still working on the demo!
2023-08-23 15:02:55 +0000 UTC
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Pretty good speed for now, isn't it?
The first open demo this month is not just a dream.
Keep working...Pretty good speed for now, isn't it?
The first open demo this month is not just a dream.
Keep working...
youtube post: lOK42p8__es
2023-08-08 12:44:22 +0000 UTC
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Basic fundamentals are done in two days!
At this rate, I can share a playable demo this month.
I'm feeling good now!
2023-08-06 14:34:13 +0000 UTC
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I found fascinating original character on X(twitter)!
(Thank you! @selfbuster_0630)
I just fell in love with her. I couldn't resist it.
So I decided much more simple game with her.
Gladly, the original artist allowed me to make a game. Thank you again!
2023-08-04 08:49:42 +0000 UTC
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Rough Character Design
Kurogane Rin (closed eyes, shark tooth)
171cm, 67kg, D-cup, mastery melee combat, fearless, sadistic and masochistic.
Alina the Huntress (very tall, pro at survivor)
187cm, 72kg, C-cup, elite sniper, 5.6 vision for both eyes, emotionless.
2023-07-26 17:47:37 +0000 UTC
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I think the reason I'm behind on my work, or not updating as much as I should be
I think it's because I'm too eager to work.
Recently, I've been exercising and taking walks due to a herniated disk in my back,
but thanks to that, I'm thinking about improving my various problems.
It reminds me that the world is such a fun and vibrant place.
To cut to the chase, I can't promise a consistent 3+ minute piece.
After making so many of them, I don't have...
2023-07-25 13:40:53 +0000 UTC
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I feel like I'm getting stuck in a rut.
I want to find newer, more stimulating and novel erotic points.
Up until now, I thought the other creatures in Metroid series had a body structure unsuitable for sex, so the space pirates were only enjoying.
If you can think of any other antagonistic creatures from Metroid that could be used to humiliate Samus roughly, I'd love to hear them.
Metroid 2, Super Metroid, Fusion, Zero Mission, anything!
ã©ã†ã‚‚マãƒ...
2023-07-22 02:19:36 +0000 UTC
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Theme: Metroid Zero Mission
Place: in front of Chozo test
Scene: after Samus passes the Chozo test, the mirror suddenly shows that she masturbates hard. Her emotions were actually mixed up with a terror, survival instict and lust. She tries to refuse, but while she distracted by the image, space pirates broke up into the place. She fights back shortly, but she already knew it was the dead end. Now, she gives blowjob for pirates and let them have her.
2023-07-17 15:42:00 +0000 UTC
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I think it's better to write anything here frequently.
Game dev is going well, and gonna share another video in a couple of days.
I hope it reaches a level of playable build.
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2023-07-08 16:57:56 +0000 UTC
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I'm currently working on basic Hit-Down-Rape and Grab-Resist-Rape sequences.
At the same time, I tried to make the weakest enemy of the game for that.
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ì €ëŠ” 현재 기본ì ì¸ íƒ€ê²©-ê¸°ì ˆ-ê°•ê°„ê³¼ 잡기-ì €í•-ê°•ê°„ 시퀀스를...
2023-06-25 16:16:31 +0000 UTC
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Length: 3min 46sec
Link : https://mega.nz/folder/PrAQ2a4B
Key : CqXl_e9eI0C3XbCrCNHnLQ
+ [MF]CriticalMistake_1080p.mp4
You can check in the same mega folder.
Because the segment has been extended to nearly a minute (1000+ frames).
As I said, the previous minutes are fully public, while the extension and sound are supporter-only.
gonna go back to game dev...
See you!
åŒã˜MEGAフォルダã§ç¢ºè...
2023-06-21 18:49:03 +0000 UTC
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Extended Full Animation (3m 33s)
Extended Main Animation (without intro, 3m 8s)
Well... I'm so sorry.
I did too much again...
Gonna give them sound ASAP...
This extended version and sounded...
2023-06-19 18:43:42 +0000 UTC
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But I really love it!
This seems to end next weekend.
I'm gonna upload some updates of game dev after that.
Feeling better after taking some deep rest!
Thank you for all cheers and waitings!
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開発ä¸ã®ã‚²...
2023-06-10 13:54:59 +0000 UTC
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