XaiJu
CajunSpicyGames

CajunSpicyGames

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CajunSpicyGames posts

Animation package previews

Below are the motions that I intend to sell on itch io.

I want to put 2 different mating presses, 2 different missionary poses, and floor side-fuck motions.

Tell me your worst pick so I can choose 12 for the package.

Or... maybe a 16-motion Lite package without finish motion... can be possible...


* This package will be served as a support reward. You can have it if released.

* It has been really slow, but the game project is still ongoing.

* Than...

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Long time no see!

I'm sorry for the long silence. Well, y'know, all bad things come at the same time. I had a financial problem for a while, and now there are three months left before I lose everything that I got. So I'm doing my best to do everything. You may not believe it, but it's real. It's just a matter of my poor coding skills. So here's a schedule change: - making pixel animation package for selling on itch (April) - making 4 H-animations for the game first (May) I always appreciate your kind wor...

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Sorry for late! Recent updates...

I've been working on adding the essential features needed to add content for the long term, and it's been taking much more time than I anticipated. I'm really sorry for making you wait so long without saying anything. I'm at the point now where I can just draw pixels and put them in and the content will magically grow, but I don't think it's quite a game yet. I'll be adding more content soon so that I can get the first stage finished and have a playable demo for you. Once again, I'm really so...

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Bad news (Not really bad actually)

I recently played the game named "Kill the crows."


Then I suddenly realized that I really want to make any random H-animations.


I think the game dev report will be delayed by a week and gonna be uploaded at the end of this month, due to that lovely game.


It's cheap on Steam, I suggest you to play once.


Anyway, by the meaning of apologies, there will be some random H-anims that comes to my head.

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rkgk 230212

This is not a resource for the current game project, but I drew it anyway. I just wanted to break some silence of this page. The reason why I am not planning to use this kind of illust in the game is: It will duplicate so many works to do! I cannot take it! If game dev goes pretty well and some free time occurs, then I will consider this again. Anyway, I have rested for a couple of days. Gonna back to work. Always thank you for being with me. Sincerely.

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Development report

It's been a while, sorry for being late! I realized I made the wrong architect for the system, so I had to refactor it to make the further work easier. It's quite late from the plan, but I'm pretty sure the first demo with the contents announced before(1stage) will be done in March. Surely, there will be more playable demos for supporters in February. Take care!It's been a while, sorry for being late! I realized I made the wrong architect for the system, so I had to refactor it to make the ...

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some title illust like stuff



I tried to draw some title illust like stuff


I hope this fits in well.


Anyway, my personal goal is to finish the first playable build in January, gonna do my best.



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Development report (230107)

[v0.0.1] Added: Enemy Spawn Added: Enemy Straight running AI Added: Different bullet hit effect by target Bug found: Multiple jumps are possible now Next: Enemy animation Next: Player get damaged by contact Next: Damage deal system [v0.0.2] Target: Enemy activation when shown on the screen Target: Mount interaction and escape Target: Player/Enemy death/respawn Target: Playable demo for supporters[v0.0.1] Added: Enemy Spawn Added: Enemy Straight running AI Added: Different bullet hit effect by...

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Monthly H_Jam - Jan(1) "HellDiver"

I noticed I'm not good at managing my workflow or schedule.

So I decided to make simple demos every month like Game Jam!

This is January Demo - "HellDiver"

Run&Gun genre, aiming to be between MetalSlug and Contra3.


The target content volume for the monthly demo is:

1 Playable Heroine

...

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Metalslug Vanilla stuff


Full Sequence



Separated parts



2023-11-24 18:48:01 +0000 UTC View Post

H scene design

H scene roughs for the game





2023-11-23 06:37:36 +0000 UTC View Post

Praise the Godot!

I just wanted to test Godot engine for short.

But this engine is really something!

I made this prototype content in a single day!


I think I'm gonna fall in love with Godot.



You can play it via web version!

https://cajunspicyent.itch.io/demonslayers

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Designed Mob Characters


Low details, Low difficulties.

Making great characters or monsters is one, and drawing them in pixels is another.

Those are not actually novel, but I hope them to be proper.



New species for the game!

There ...

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Some thoughts on Unity?

Well, I just got the notice that Unity gonna apply runtime fee.

Yeah, surely, I don't think I can get over with 200,000$ of revenue and 100,000 downloads with my NSFW game, but...

That's just one little possibility and the most critical thing is loss of trust on Unity.

I may keep developing current project until done, but it would be hard to keep using it after that.



Sorry for bother you!

Gonna get calm for a bit first.

No worries! :)<...

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[Dev WIP] Now it seems fine

Now I'm happy with those motions. All that time spent stabilizing the system structure has paid off. Next is the first mob and shooting!Now I'm happy with those motions. All that time spent stabilizing the system structure has paid off. Next is the first mob and shooting!
youtube post: s8kXXgRelVs

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[WIP] Keep prototyping...

Programming... Pixel... Programming... Pixel... Switching my mindset between them is so hard, man. Keep trying, anyway. Never gonna stop. (Actually, I think I'm not a good programmer at all.) (Maybe I have to use gpt or copilot for dev)

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[ZeroMission] Vines teaser!

Sorry for being late! now I fully restored enough to draw the next big one!

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230824 rkgk

Some doodles for refreshing. I'm still working on the demo!

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230808 Dev report!

Pretty good speed for now, isn't it? The first open demo this month is not just a dream. Keep working...Pretty good speed for now, isn't it? The first open demo this month is not just a dream. Keep working...
youtube post: lOK42p8__es

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230806 prototyping!




Basic fundamentals are done in two days!


At this rate, I can share a playable demo this month.


I'm feeling good now!

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230804 rkgk


I found fascinating original character on X(twitter)!

(Thank you! @selfbuster_0630)


I just fell in love with her. I couldn't resist it.


So I decided much more simple game with her.


Gladly, the original artist allowed me to make a game. Thank you again!



2023-08-04 08:49:42 +0000 UTC View Post

230727 dev rkgk


Rough Character Design


Kurogane Rin (closed eyes, shark tooth)

171cm, 67kg, D-cup, mastery melee combat, fearless, sadistic and masochistic.


Alina the Huntress (very tall, pro at survivor)

187cm, 72kg, C-cup, elite sniper, 5.6 vision for both eyes, emotionless.

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Some Changes to share

I think the reason I'm behind on my work, or not updating as much as I should be

I think it's because I'm too eager to work.

Recently, I've been exercising and taking walks due to a herniated disk in my back,

but thanks to that, I'm thinking about improving my various problems.

It reminds me that the world is such a fun and vibrant place.


To cut to the chase, I can't promise a consistent 3+ minute piece.

After making so many of them, I don't have...

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Gonna refresh my horny radar!

I feel like I'm getting stuck in a rut.

I want to find newer, more stimulating and novel erotic points.

Up until now, I thought the other creatures in Metroid series had a body structure unsuitable for sex, so the space pirates were only enjoying.

If you can think of any other antagonistic creatures from Metroid that could be used to humiliate Samus roughly, I'd love to hear them.

Metroid 2, Super Metroid, Fusion, Zero Mission, anything!


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Next animation idea note

Theme: Metroid Zero Mission


Place: in front of Chozo test


Scene: after Samus passes the Chozo test, the mirror suddenly shows that she masturbates hard. Her emotions were actually mixed up with a terror, survival instict and lust. She tries to refuse, but while she distracted by the image, space pirates broke up into the place. She fights back shortly, but she already knew it was the dead end. Now, she gives blowjob for pirates and let them have her.

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Some doodles


I think it's better to write anything here frequently.

Game dev is going well, and gonna share another video in a couple of days.

I hope it reaches a level of playable build.


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Rough anim for game dev

I'm currently working on basic Hit-Down-Rape and Grab-Resist-Rape sequences.

At the same time, I tried to make the weakest enemy of the game for that.


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CriticalMistake - Sound Added!

Length: 3min 46sec

Link : https://mega.nz/folder/PrAQ2a4B

Key : CqXl_e9eI0C3XbCrCNHnLQ


+ [MF]CriticalMistake_1080p.mp4



You can check in the same mega folder.

Because the segment has been extended to nearly a minute (1000+ frames).

As I said, the previous minutes are fully public, while the extension and sound are supporter-only.

gonna go back to game dev...

See you!


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Scene Done! > Sound working...


Extended Full Animation (3m 33s)


Extended Main Animation (without intro, 3m 8s)



Well... I'm so sorry.

I did too much again...

Gonna give them sound ASAP...

This extended version and sounded...

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[WIP] Gangbang is hard!



But I really love it!

This seems to end next weekend.

I'm gonna upload some updates of game dev after that.

Feeling better after taking some deep rest!

Thank you for all cheers and waitings!


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