XaiJu
CajunSpicyGames
CajunSpicyGames

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Rough anim for game dev

I'm currently working on basic Hit-Down-Rape and Grab-Resist-Rape sequences.

At the same time, I tried to make the weakest enemy of the game for that.


私は現在、基本的な打撃-気絶-レイプとキャッチ-抵抗-レイプのシーケンスに取り組んでいます。

同時に、このためにゲームで最も弱い敵を作ろうとしました。


저는 현재 기본적인 타격-기절-강간과 잡기-저항-강간 시퀀스를 작업 중입니다.

동시에 이를 위해 게임에서 가장 약한 적을 만들려고했습니다.


Here are some rough animations for the "Zombie Bandit":




Idle


Attack


Grab (Move to Hold when hit)


Hold

(QTE test for escape, success -> escape, fail -> rape while conscious)

H animations will be varied by the directions of them.

(脱出のQTEテスト、成功→脱出、失敗→意識あるままレイプ)

Hのアニメーションは方向によって変化する。

(탈출 테스트, 성공 -> 탈출, 실패 -> 의식이 있는 상태에서 강간)

H 애니메이션은 방향에 따라 달라집니다.

Wake H 1

Wake H 2


Fainted H 1

Fainted H 2


(frame embed)



That zombie should be there!

あのゾンビはあそこにいるはずだ!

좀비가 저기 있어야 합니다!


Rough anim for game dev Rough anim for game dev Rough anim for game dev Rough anim for game dev Rough anim for game dev Rough anim for game dev Rough anim for game dev Rough anim for game dev Rough anim for game dev

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