3D Character model with NSFW , Full naked body. With a full Rig Bone (facial rig) 4K HD textures, for PBR materials
3D Furry NSFW Model: Renamon!
Hi there!!
renamon the beloved character from Digimon Tamers, now you can use it on your own animations, even export it to unity or unreal!!
You can use this model for Animation, video games, or whatever you want.
For comercial or non comercial purpuse, you are the master!!
In the package, you will get!
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2024-01-02 07:50:34 +0000 UTC
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Hello!!
New Squirrel girl, Based on "Chloe Sinclare" character
Now you will get the power to make all your desires with this new 3D model of her.
You can use this model for Animation, video games, or whatever you want.
For comercial or non comercial purpuse, you are the master!!
In the package, you will get!
A professional 3D Character model with NSFW category, Full naked body, and her outfit.
You can remove it easily just hiring the layer.
Wi...
2021-11-03 03:00:29 +0000 UTC
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A professional 3D Character Felicia , the cat woman, from the DAKSTALKERS fighting videogame franchise
You can separate the fur for a NSFW version, to make your own videos with this beautiful girl!
With Detailed Paws and Hands
You can make ANY POSE with a Full Rig Bone System (facial rig, cartoon controls, Nude Bit controls)
Technical information
With HIGH-RESO...
2019-02-06 05:00:38 +0000 UTC
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, you will get the full character with bones ready to animate her and also, I give you the modular assets to create new Mario Backgrounds!! you could create your own personal Background for Bowsette or any other project!
You can use it in any project do you want, even if you apply all the modifiers you could be print it in a 3D printer.
This is A professional 3D Character model with NSFW
14.253 quad Base polygons
With a full Rig Bone :
-Fac...
2018-10-08 02:06:12 +0000 UTC
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A professional 3D Character model
With a full Rig Bone (facial rig, cartoon, vagina, and anus controls) and texture.
Ready to animate in Blender and export to any other software.
31.495 base polygons (you can increase the poly count using the subsurf modifier)