Tangent adaptive curves in Blender!
Compatible with Blender 4.2+
Adaptive Multiply + Angle Threshold

Custom Profile: Mesh or Curve

Mapping Settings

Support the creator with a tip and see how it's done! (Both versions are fully featured)

Other features:
- Geometry types: tube, strip, custom
- Cap fill: n-gon, tris, fan
- Extrude strip
- Adjust profile resolution
- Consistant with Curve Edit Tools (e.g., tilt, radius)
- Material preview
Adaptive Curve is an asset, see instructions on how to set it up at the bottom of this page.
See also:









Adaptive Curve is compatible with Blender 4.2+
Adaptive Curve is an asset, to set it up follow these steps:
Step 1:
Create a folder and drop AdaptiveCurve.blend into it.
Step 2:
Set the folder containing AdaptiveCurve.blend as your asset library in Blender's Preferences->File Paths->Asset Libraries.

Once done you'll find it in the Asset Browser:

2025-04-01 12:10:44 +0000 UTC
View Post
Create blockouts with the use of Grease Pencil! Extremely fast, geometry nodes powered tool!
Create blockout meshes & draw surfaces with Grease Pencil easily!
Compatible with Blender 4.3+


If you decide to leave a tip, you'll get access to an organized and properly named node tree. In free version node tree is disguised.
Both share exactly the same functionality!

See features walkthrough here:
https://youtu.be/ODVeG_UTnEU
Scroll down for the documentation.
See also:







How to install:
This tool is an asset library. To install it just add a path to the folder containg the GSurfaceGen.blend file.
It is important to set Import Method to Append - thanks to it assets will not be added into a scene as instances, so you'll be able to use them as many times as you wish without problems.

Once done succesfully you'll find GSurface Gen primitives in the asset browser:

2024-12-03 07:37:18 +0000 UTC
View Post
Create a bridge or punch a hole in a mesh with ease! Compatible with Blender 4.0+ #blender #geometrynodes
Create a bridge or punch a hole in a mesh with ease!
Works with Blender 4.0+
(How to use at bottom of this page)
Features
Bridge Tool/Squeeze/Gravity/LDiv:

Punch Hole:

Symmetry:

*IMPORTANT* - for symmetry to work mesh needs to be perfectly symmetrical, best to use Symmetrize operator prior to using Bridge Tool. (See more info in Documentation)
Watch the features walkthrough video here:
See also:






How to use
Step 1:
Create a folder and drop SculptBridgeTool.blend into it.
Step 2:
Set the folder containing SculptBridgeTool.blend as your asset library in Blender's Preferences->File Paths->Asset Libraries.

Once set up you'll find two new operators under unassigned tools icon.
sometimes Blender needs to reboot for those tools to appear at first install

After painting two facesets on a mesh choose either Bridge Tool or Punch Hole to bridge them together. In bottom left corner additonal options for the tool will appear:
After painting two facesets on a mesh choose either Bridge Tool or Punch Hole to bridge them together. In bottom left corner additonal options for the tool will appear:

It's recommended to use Symmetrize operator before using Symmetry option in Bridge Tool. It can be found in Sculpt Mode > Tool > Symmetry Panel

Watch the features walkthrough video here:
2024-02-12 18:50:39 +0000 UTC
View Post
One click solution for renaming objects. Compatible with Marmoset and Adobe Painter. Best renaming addon for baking.
This addon let's you rename objects for baking without typing!!!
Compatible with Marmoset and Adobe Painter.
With naming conventions low high_ objects will be grouped together when imported into Painter or Marmoset.

Install addon from a zip file.
Once done, you will find it underneath Toolbar Panel in 3D View.
How to use:
- Select all objects you want to group for baking
- Select low poly mesh as Active
- Click Rename4Baking button in Lazy Rename panel.
- Lazy Rename will add low suffix to active object and also will copy it's name and add high_ suffix to remaining objects.
See also:






2023-11-19 20:55:29 +0000 UTC
View Post