Blend file, FBX files, Textures (in the textures product)
Some basic clothes but for the Viwi this time.
All clothing is weight painted, uv mapped, and given shapekeys for the model.
Some textures are available for 2 dollars if you want to support me or just like the textures. The textures are monochromatic, as they are intended to be hue shifted (an example is shown in image 2).
This addon is to add a panel to the image editor in blender that allows the ability to extend edge pixels.
This effect is useful to things such as textures, where seams on textures can become visible from a distance on a model if the part of the texture under the UV map does not exceed the size of the UV island by enough pixels. A similar feature to this addon is built into substance painter (probably better than my implementation), but I wanted...
A one piece swimsuit for the hyenid. It is weight painted, uv mapped, rigged, and has the required shapekeys for the hyenid.
The model is free and has the blue material on it. If you want to support me, or just want the extra textures from the pictures, you can pay for the $1 version.
This is a work in progress (WIP) blender addon due to a few issues preventing it from being great to use. It is functional for the most part, so use if you'd like. I like to think of it as a proof of concept until I figure out gpu acceleration.
This addon adds the ability to mirror textures in the image editor window for blender. You can mirror in 2D using a line as the line of symmetry, and in 3D using a model and a world axis to mirr...
The model and textures for the socks in blend, fbx, and unity package format
Socks!
A pair of socks for the Hyenid. Comes in three forms: thigh, knee, and ankle. They are weight painted, uv mapped, and include all relevant hyenid shapekeys.
If you want to support me and/or get the extra textures I made (the textures other than the grey tipped sock), then you can get those for $1.
A wristwatch that looks like a proto! Not good for telling time, but does have a little face.
This little guy is intended to be able to sit on the wrist of a character by means of simply parenting it to the lower arm. The wristband is rigged with an armature so it can posed to wrap around the wrist. This is easily done in blender, but in unity can take extra work, as any custom scaling to the bones to extend or shorten the wrist str...
A simple bikini I made for the hyenid avatar base. It should contain all relevant shapekeys and bones as well as weight painted to the best of my ability.
Note: No animations are included in the file, so you will have to make those if you want them to be able to change size in a game like vrchat.
This is a editor script for unity. By having it in your assets it will add a window to the windows tab called "Anim Clip Repath". Opening the window will allow you to use it to help edit the paths of animation clips. Instructions can be toggled using the "Instructions/Notes toggle". You might have to close and reopen the unity project after adding it for it to work properly.
I made this script to try and help me fix animations I made in Blender that I wan...
A pair of wings and some horns that I made. The wings are UV mapped and textured with a simple texture I made as well as rigged with an armature. They are sized up for use on a hyenid avatar I was working on, but the blend files are included to allow changing them to whatever you want.
The unity package for the wings has physbones on it and some animations, but the animations only work if the prefab for the wings is put under the chest in a...
Blend file (includes variations), Unity package, Textures, and Notes/Instructions
Created a visor inspired by the one worn by Protogens that could be worn by other characters and species.
The unity package of the visor has the ability to display a face for each viseme and some faces for hand gestures. The faces are displayed instantly without transition as that is the style I was going to when I made it.
I tried to make it so it was easy to change what was on...
You get the blend file, a fbx file, and the texture (png)
This is a sweatshirt/hoodie I made for the Rantichi V2 since the one that comes with it doesn't really fit the female variant. This one has shapekeys to support most/all body shapekeys that are on the Rantichi V2, including the male version. It has 2,632 triangles and is weight painted. The texture is 2048 x 2048.