PBRToon Ultra
Toon shader created for VRchat with the standard PBR workflow in mind.
Features:
-Stylized specular
-Stylized cel-shading
-Support for a baked occlusion texture
-Combined metallic and specular workflow allowing for unparalleled control of lighting
-Custom reflectivity settings allowing for the control of exactly how lighting should appear
-Customization roughness source from metallic alpha, albedo alpha, or a separate roughness texture
-Full subsurface scattering with shadow masking and multiple light source support
-Stylized rimlighting created to mimic the way light "warps" around an object when the light source is directly behind
-Stylized sparkles ( optional )
-Full culling control with corrected backfaces
2020-05-11 05:32:31 +0000 UTC View Post