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Naito Ookami

Naito Ookami

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PBRToon Ultra

Toon shader created for VRchat with the standard PBR workflow in mind.

Features:

-Stylized specular

-Stylized cel-shading

-Support for a baked occlusion texture

-Combined metallic and specular workflow allowing for unparalleled control of lighting

-Custom reflectivity settings allowing for the control of exactly how lighting should appear

-Customization roughness source from metallic alpha, albedo alpha, or a separate roughness texture

-Full subsurface scattering with shadow masking and multiple light source support

-Stylized rimlighting created to mimic the way light "warps" around an object when the light source is directly behind

-Stylized sparkles ( optional )

-Full culling control with corrected backfaces


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