This is a tool to quickly set up simple cel shader in Maya Viewport 2.0 for playblasting or previsualisation
Automatically finds materials that are assigned to meshes
Easily adjustable settings for colors, shading amount, etc
Works with dynamic lighting and shadows
Note: this only works for Lambert, Blinn, and Phong materials. Most Maya materials are set up with these (especially character rigs) but if not then the tool won't work for it
2025-02-12 14:59:50 +0000 UTCView Post
Tool to create a temporary IK on any set of objects, preserving existing animation!
Simply select 4 controls - the first is the parent and then the next 3 are the controls you want to make IK. For example, to make an FK arm a temporary IK: select the clavicle, shoulder, elbow, then hand.
This version will simply place the Pole Vector of the IK on the knee
This is a tool that basically smooths out curves in the horizontal direction instead of the vertical direction. Or more technically, it averages out the time for keyframes instead of the values.
It can be useful for smoothing out transitions after retiming baked keys or mocap work.
Applies smoothing to selected keys
The strength of the smoothing can be set in the UI
Works on multiple objects at once
Works even when different times are selected on ...
2024-04-06 19:19:10 +0000 UTCView Post
Select any number of objects that you want to clean up, then run the tool. It's mostly useful when space switching with stepped blockouts so you don't have to delete the stepped baked keys.
This is a 4-hour video of my workflow when taking an animation from blockout to spline.
This is NOT meant to be a tutorial or a video on animation theory or creative processes. It's only a recording of my animation process with commentary on various techniques and tools that I use while animating.
Since Gumroad doesn't allow me to upload a 2.3 GB video directly, I put it as a Google Drive link that you can download. Included is the video itself as well as a PDF containing timestam...