Shader Nodes Data Viewer
A simple and intuitive node for quickly viewing exact floating-point values in the shader editor.
Controls:
- Channels
- Digits
- Scale
- Input Overlay
- Vector (Optional)
Procedural Rain FX (EEVEE/Cycles)
A pack of advanced procedural nodegroups for adding photorealistic rain / water effects to any surface. All effects are seamlessly loopable.
Included Nodegroups
Master nodes*:
- Quick / Advanced Rain FX
- Quick / Advanced Rain Ripples
Components:
- Stationary Droplets
- Rain Drips
Mapping:
- Rain Pro... 2023-09-10 04:49:17 +0000 UTC View Post
Particle Simulation Toolkit | Blender 3.6 Sim Nodes
A modular toolkit of geometry nodes nodegroups for setting up advanced particle simulations. The particles use a verlet integration for accurately simulating velocity and acceleration in realtime. All nodegroups are optimized to be responsive and usable for high particle counts.
Features include:
- Dynamic mesh collisions with customizable surface response (friction + elasticity)
- Particle self-collisi... 2023-06-02 04:15:39 +0000 UTC View Post
Simple Ripple Simulation | GN Simulation Nodes (3.6 Beta)
A node setup to apply liquid ripple physics to any geometry, utilizing the beta simulation nodes available in Blender 3.6.
Included is a demo scene with the ripple node groups applied to a water plane.
2023-05-22 03:20:26 +0000 UTC View PostNodevember 2022 Project Files
The 9 entries I created for Nodevember 2022, compiled into a single .blend file. All shader / GN nodetrees are unmodified and accessible.
2022-12-05 00:55:35 +0000 UTC View PostMayterials 2022
A compilation of all 12 materials made for the Mayterials 2022 event. Materials were made in both Substance Designer and Blender, with project files included for both programs.
The project files are not directly included in the downloads, but are linked in the text file.
Raymarched Forest Demo (EEVEE / Cycles)
A fully procedural environment rendered in the world shader utilizing a variety of techniques including raymarching.
2022-04-14 19:09:21 +0000 UTC View PostRealtime Raymarched Volumetrics Demo (EEVEE / Cycles)
A demo scene displaying a stylized volumetric effect achieved using raymarching.
A full breakdown of the effect can be found on my twitter: https://twitter.com/HotdogNugget/status/1510464077478256643
Nodevember 2021 Project Files
A .blend containing the 15 entries made during this year's Nodevember! Feel free to use for any purpose you want.
Compilation
Mayterials 2021
A compilation of the 31 materials made during the 2021 Mayterials event. The included materials are divided into weeks in order to stay under gumroads file limit.
2021-06-04 03:27:12 +0000 UTC View PostBasic Raymarched Shadows Demo (EEVEE/Cycles)
A demo that displays the capabilities of 2D raymarching to make realistic shadows. Includes 3-point lighting and sun lighting, along with ambient occulsion.
2021-03-16 18:51:56 +0000 UTC View PostRetro Color Quantization (EEVEE/Cycles)
A shader for creating retro color quantization from any image. Ordered and blue noise dithering is also included.
2021-03-08 18:57:20 +0000 UTC View PostProcedural Water Caustics/Godrays (EEVEE Only)
A fully procedural shader for creating both water caustics and godrays.
Note: This is FAKE caustics, meaning it is not 100% realistic. That being said, in situations with a single sun light, it is extremely effective.
Currently only compatible with diffuse materials, updates may come in the future.
NPR Hand Render Project File
The project file for a recent render, for people interested in the shader.
2021-01-28 19:14:29 +0000 UTC View PostProcedural Image-based Glitch Shader (EEVEE/Cycles)
A fully procedural shader for achieving glitch-esque distortions for images.
YAY! Thanks!
Procedural Rubix Cube Shader
A fully procedural Rubix cube shader capable of accurate scrambling of colors and image textures.
2021-01-14 21:03:56 +0000 UTC View PostProcedural Carbon Fiber Material for Cycles
A simple and customizable Carbon Fiber material for Blender's Cycles render engine.
2021-01-13 18:43:15 +0000 UTC View PostVolumetric Nebula Shader for EEVEE and Cycles
A fully procedural material meant to emulate realistic nebulae. Effective in EEVEE and Cycles.
Woo! You actually downloaded it!