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Alex Heskett

Alex Heskett

gumroad


Alex Heskett posts

Shader Nodes Data Viewer

A project file containing the nodegroup

A simple and intuitive node for quickly viewing exact floating-point values in the shader editor.

Controls:

  • Channels
  • Digits
  • Scale
  • Input Overlay
  • Vector (Optional)

<...

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Procedural Rain FX (EEVEE/Cycles)

A project file containing the procedural nodegroups, along with a demo scene with premade materials.

A pack of advanced procedural nodegroups for adding photorealistic rain / water effects to any surface. All effects are seamlessly loopable.

Included Nodegroups

Master nodes*:

  • Quick / Advanced Rain FX
  • Quick / Advanced Rain Ripples

Components:

  • Stationary Droplets
  • Rain Drips

Mapping:

  • Rain Pro...

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Particle Simulation Toolkit | Blender 3.6 Sim Nodes

All 8 nodegroups and two demo scenes

A modular toolkit of geometry nodes nodegroups for setting up advanced particle simulations. The particles use a verlet integration for accurately simulating velocity and acceleration in realtime. All nodegroups are optimized to be responsive and usable for high particle counts.


Features include:

  • Dynamic mesh collisions with customizable surface response (friction + elasticity)
  • Particle self-collisi...

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Simple Ripple Simulation | GN Simulation Nodes (3.6 Beta)

.blend file containing the included node groups and a demo scene.

A node setup to apply liquid ripple physics to any geometry, utilizing the beta simulation nodes available in Blender 3.6.

Included is a demo scene with the ripple node groups applied to a water plane.

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Nodevember 2022 Project Files

A project file containing all 9 entries.

The 9 entries I created for Nodevember 2022, compiled into a single .blend file. All shader / GN nodetrees are unmodified and accessible.

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Mayterials 2022

The mayterials renders, along with a text file linking to the project files.

A compilation of all 12 materials made for the Mayterials 2022 event. Materials were made in both Substance Designer and Blender, with project files included for both programs.
The project files are not directly included in the downloads, but are linked in the text file.

Raymarched Forest Demo (EEVEE / Cycles)

The project file containing the shader.

A fully procedural environment rendered in the world shader utilizing a variety of techniques including raymarching.

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Realtime Raymarched Volumetrics Demo (EEVEE / Cycles)

The demo scene and shader

A demo scene displaying a stylized volumetric effect achieved using raymarching.

A full breakdown of the effect can be found on my twitter: https://twitter.com/HotdogNugget/status/1510464077478256643

Shader-based Inverse Kinematics Demo

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Nodevember 2021 Project Files

A .blend containing the 15 entries made during this year's Nodevember! Feel free to use for any purpose you want.

Compilation

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Mayterials 2021

All 31 materials from Mayterials 2021

A compilation of the 31 materials made during the 2021 Mayterials event. The included materials are divided into weeks in order to stay under gumroads file limit.

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Basic Raymarched Shadows Demo (EEVEE/Cycles)

A .blend file containing the 3 nodegroups and a demo scene.

A demo that displays the capabilities of 2D raymarching to make realistic shadows. Includes 3-point lighting and sun lighting, along with ambient occulsion.

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Retro Color Quantization (EEVEE/Cycles)

A project file containing the node group, along with 4 color palettes and 2 color visualizers.

A shader for creating retro color quantization from any image. Ordered and blue noise dithering is also included.

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Procedural Water Caustics/Godrays (EEVEE Only)

A project file containing the material and a demo scene.

A fully procedural shader for creating both water caustics and godrays. 

Note: This is FAKE caustics, meaning it is not 100% realistic. That being said, in situations with a single sun light, it is extremely effective.

Currently only compatible with diffuse materials, updates may come in the future.

NPR Hand Render Project File

The project file

The project file for a recent render, for people interested in the shader.

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Procedural Image-based Glitch Shader (EEVEE/Cycles)

A blend file containing the procedural shader and a demo scene

A fully procedural shader for achieving glitch-esque distortions for images.

YAY! Thanks!

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Procedural Rubix Cube Shader

Shader with demo scene and lighting.

A fully procedural Rubix cube shader capable of accurate scrambling of colors and image textures.

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Procedural Carbon Fiber Material for Cycles

Included is a project file containing the material with a demo object and lighting

A simple and customizable Carbon Fiber material for Blender's Cycles render engine.

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Volumetric Nebula Shader for EEVEE and Cycles

A Blender project containing the procedural material, with a demo scene and lighting.

A fully procedural material meant to emulate realistic nebulae. Effective in EEVEE and Cycles.

Woo! You actually downloaded it!

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