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Daniel Bystedt

Daniel Bystedt

gumroad


Daniel Bystedt posts

Blender geometry nodes - Hair cards from curves

This geometry nodes setup makes the process of creating hair cards for games and realtime rendering a lot easier.

The user inputs the following into the geometry nodes setup:

  • A set of hair curves
  • A set of hair cards
  • A surface (a head)

and the geometry nodes setup creates hair cards that are deformed along the hair curves and align their twist to the surface geometry. A tutorial can be found here:

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Blender addon - Bystedts Blender Baker

This addon streamlines the texture baking process in Blender. It currently only works with Blender 3.6 and earlier


Tutorial:

https://youtu.be/T4GVVQjPi1Q


You can find a test file here:

https://3dbystedt.gumroad.com/l/uorrJ

Blender addon - Bystedts cloth builder

A blender addon for creating and simulation cloth

Tutorial:

https://youtu.be/EAraCGAaLoU

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Blender geometry nodes - scatter on edges

This is a blender file with a geometry nodes setup that enables the user to scatter objects on edges. The setup is useful for putting corner bricks on buildings in game development and such.

Blender version used: Blender 3.5

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Blender addon -Visibility handler

Blender addon for Blender 3.2

This addon copies visibility settings of objects, modifiers and modifier settings from viewport to render or vice versa.

This is useful when you are rendering and discovered that you forgot to turn off render visibility on some objects that were hidden in the viewport.

...

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Blender geometry nodes - arrays

  • Circular array

  • Circular array deform along X

Test file - Bystedts Blender Baker

A test file that is set up for baking with Bystedts Blender Baker. Use this to try out the addon.


The addon can be found here:

https://3dbystedt.gumroad.com/l/JAqLT



Retopology reference - Lizard creature

This product contains a Blender file with a decimated version of a high resolution sculpted lizard creature and a low resolution version of the lizard created with Retopoflow. The purpose of the file is to show how to retopologize a high resolution sculpted creature.


The file is using the license CC BY-NC 3.0 (https://creativecommons.org/licenses/by-nc/3.0/)


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Blender addon - Bake to vertex color

This addon enables you to bake passes like diffuse, emission, ambient occlusion etc to vertex colors. This type of workflow can be really useful when working with game assets. By combining this addon with custom shaders in cycles there are endless possibilites for the type of output that you want.

Instead of paying me, please consider supporting Blenders development by contributing to

fund.blender.org


Blender is a free 3d software software and can be download...

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