Blender geometry nodes - Hair cards from curves
This geometry nodes setup makes the process of creating hair cards for games and realtime rendering a lot easier.
The user inputs the following into the geometry nodes setup:
- A set of hair curves
- A set of hair cards
- A surface (a head)
and the geometry nodes setup creates hair cards that are deformed along the hair curves and align their twist to the surface geometry. A tutorial can be found here: