Some flashy hooped glowsticks for the novabeast! Has an easy to work on atlas for simple custom color schemes and blendshapes to toggle individual rings.
Setup:
Install VRCFury to your unity project, add the included prefab under your Novabeast's armature, edit the 'Toggle' script to change where the toggle will be placed in your menus, done!
A unity project containing an FBX, Substance Painter file and textures.
A simple pair of shorts for the Rexouium VRChat avatar. Compatible with the v1.2 Magpie rex!
Includes:
-Blendshapes for body morphs and breathing
-Substance Painter file
Setup:
Add the prefab to the scene, parent "Shorts" alongside the Rex's armature and assign the parent constraints on each shorts bone to their corresponding Rex bone.
A unitypackage containing the skull chain and materials!
A little decorative chain designed to be added to VRChat avatars. I made it by editing the same model the original GIF was made with as it was recently found. Internet archaeology is really cool!
a unitypackage, substance project, textures and fbx
A poncho and neckerchief for the Rexouioum VRChat avatar. I made it for myself for this year's Furality Sylva event! Thought I might as well release it in case others were looking for something similar.
They use the Sylva shader, but as this is not included there are also materials that use Poiyomi's shader for audiolink.
Includes:
Breathing, muscle and female blendshapes
Substance...
2023-06-01 01:32:31 +0000 UTCView Post
You'll get a unitypackage, Substance Painter project and Krita file.
Some small earbuds meant to fit the Rexouium, though they may fit in other avatars too.
For people who are always listening to music while playing VRChat and totally listening to what's going on, like me! Inspired by some bose earbuds I liked the design of.
Setup:
Add the Earbuds FBX to the scene. Scale "Earbuds" to the same scale as your avatar and they should rest in the ears. ...
A unitypackage with an fbx, textures, and substance painter file.
Some big baggy pants for the Rexouium!
Includes:
-Female and Muscle Blendshapes
-Substance painter file.
Setup:
Add the prefab to the scene, parent "Poofy Pants" alongside the Rex's armature. Assign the parent constraints on each pants bone to their corresponding Rex bone in the "sources" tab. Then check "Is Active" to activate the constraint.
A unityproject containing fbx's, textures and substance files
A bundle of a few christmas themed clothes for the rexouium, simple as!
Includes physbones on the hat, skirt and socks, jiggly bits are always fun on clothes. Female and muscle blendshapes as well.
Setup:
Add the prefab to the scene, parent each clothing piece alongside the Rex's armature and assign the parent constraints on each of their bones to their corresponding Rex bone.
A unitypackage with lights fbx, textures, and prefab
Ever wanted to use a festivizer on yourself? Yeah me neither, but now you can!
Some festive lights to to put on your body, definitely where they're meant to go. Includes blendshapes for breathing, female and muscles.
Setup:
Add the prefab to the scene, parent "Christmas Lights" alongside the Rex's armature and assign the parent constraints on each light bone to their corresponding Rex bone
A simple witch hat made for the Rexouium avatar base, as there's a neck covering meant to cover the uglyness of the head hair removal blendshape, but there's nothing stopping it from fitting other models!
Includes Substance Painter file for customization!
Simple underwear for the Rexouium Base model. Has gender/muscle, ripped cloth toggle and bulge blendshapes.
Setup:
Add the prefab to the scene, parent "Underwear Armature" alongside the Rex's armature. Add parent constraints on each underwear bone, assign them to their corresponding Rex bone and click 'activate.'
A unitypackage with the bandaids and everything needed for them.
For Rexouium v1.2 - The current version is 1.6
Bandaids worn all over the body for the Rexouium VRChat avatar. All together the bandaids have blendshapes for each of the rex's body morphs. Each individual bandaid has it's own spot on the texture and individual displacement blendshape, allowing for customization and adjustments!
Includes an individual bandaid with it's own deforming bones, f...
A unitypackage with the glowsticks, textures and a prefab
Some wearable glowsticks for the Rexouium VRChat avatar. Each stick is individually toggleable and has their own space on the atlas, allowing for custom color schemes.
Setup:
Add the prefab to the scene, parent "Glowsticks_Body" alongside the Rex's armature and assign the parent constraints on each glowstick bone to their corresponding Rex bone.
Notice:
The shader used is Poyomi's Toon Shader (which is...