I wanted to share this tutorial I made in my own free time regarding the Normal Edge decals. As I mentioned in the pdf, I don't want to take credit for this technique. I'm just explaining understandably. I first saw this technique in Hitman absolution that was developed in 2009. After that, many games and studios adopted it in their workflow. I link all the resources and links available online to understand the topic better at the pdf end. I hope it will improve the quality of your environmen...
This is just me improving new skills and experimenting with new things. I thought it would be nice to share publicly and show the way I've approached this map.
I hope you can learn something from the way I think as a Level artist
I wanted to focus mainly on the Level Design side, rather than make it looks good, so close an eye when you see the some cover badly repeated :)
I don't want to see any more wrong-baked normal maps on your 3D! I made this tutorial for you to focus more on the design aspect of your 3d and less on the technicalities.
if you like it, feel free to send me an email on Artstation introducing yourself :) Looking forward to networking with you all <3