Inputs: Geometry: All the Geometry will be ignored but the input is required to make the Auto Smooth function work
Vertices: How many vertices to use
Various Dimensions: Just dimensions
Bullet Shape: Bullet shape going from pointy to blunt
Casing Material: Material used for the casing
Bullet Material: Material used for the bullet
Casing: View casing
Bullet: View bullet
Use Inches: Use Inches as measurements, default is millimeters
Scale...
2024-09-03 01:21:02 +0000 UTC
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Procedural shader that converts an image into RGB color channels in a pixel pattern
Inputs: D: evaluate the texture in D dimensions
Type: 1 to 5 to select Musgrave Texture type
Vector: Texture coordinate to evaluate the texture at, this input is necessary
W: Texture coordinate to evaluate the noise at
Scale: Scale of the base noise octave
Detail: Number of noise octaves, the fractional part of the input is multiplies by the magnitude of the biggest octav...
2024-07-31 13:56:55 +0000 UTC
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Procedural Paint On Metal Presets included
Inputs: Master Scale: The scale of the entire texture
Vector Rotation: orientation of the wave effect
Paint Scale: Musgrave scale of the Paint texture
Paint Detail: Musgrave detail of the Paint texture
Paint Dimension: Musgrave dimension of the Paint texture
Paint Lacunarity: Musgrave lacurarity of the Paint texture
Seed: seed that randomizes textures
Offset: offsets all the bands, use this to...
2023-12-29 14:56:13 +0000 UTC
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Procedural Rust Material
Inputs: Vornoi Scale: Scale of the clumps of rust Scale Vriance: how much the big and small noise layers are separated (big small values give clumps, big values give a sparse look) Distortion Factor: how much the voronoi texture is distorted Seed: seed of the 4d voronoi
Threshold: how much of the surface is rust Transition Band: the small band where the rust and the base material mix Darkening: how much the darkeni...
2023-10-30 17:12:00 +0000 UTC
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Fully procedural Smudge Roughness Map (detail affects performance)
Inputs: Scale: Noise scale
Scale Variance: How much the scale of other noise layers is affected Detail: Noise detail Distortion: Noise Distortion Roughness 1-2-3: Roughness of each noise layer Seed: Seed of the 4D noise Spread: How much the smudges spread
Min-Max Roughness: The Min and Max roughness values of the output
Outputs: Output: Roughness map
Procedural Caustics with variable options for animation (noise affects performance)
Inputs: FPS: Frames per second in the scene Speed: Speed of the animation Period 1-2-3: Period of each sine wave that animates the movement Amplitude 1-2-3: Amplitude of each sine wave that animates the movement Variance: How much the sine waves affect the animation Smoothness: Smoothness of the Voronoi textures Offset: Offset between the Vornoi textures th...
2023-09-24 12:24:44 +0000 UTC
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Fully procedural Drop mask with noise and alpha control, and Z stretching (use simplify texture limit)
2023-06-25 15:46:46 +0000 UTC
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Fully procedural Edge Wear Mask, Noise settings and Normal output (Cycles Only)
Inputs: Radius: How much the effect spreads Contrast: Contrast Seed: Seed of the 4D noise Noise: How much the noise affects the output Noise Scale: Noise Scale Noise Detail: Noise Detail Noise Roughness: Noise Roughness: Noise Distortion: Noise Distortion
Outputs: Output: The mask Normal: Output Normal...
2023-06-24 16:15:16 +0000 UTC
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Fully procedural Camouflage pattern with 2 colors in simple mode and 6 in complex
(use simplify texture limit)
2023-06-24 15:38:17 +0000 UTC
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Fully procedural Dent Mask with 4 layers, Noise settings and Normal output (The normal output is very unoptimized and only suitable for texture baking)
(use simplify texture limit)
2023-06-24 02:26:17 +0000 UTC
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Fully procedural Scratch Mask with 4 layers, Noise settings and Normal output (The normal output is very unoptimized and only suitable for texture baking)
(use simplify texture limit)
2023-06-24 00:50:08 +0000 UTC
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hatch, cross hatch and dots patterns and a background paper texture
(use simplify texture limit)
2023-06-07 21:21:18 +0000 UTC
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