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FrancescoCD

FrancescoCD

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FrancescoCD posts

Blender Procedural Cartridge Generator

Inputs:
Geometry: All the Geometry will be ignored but the input is required to make the Auto Smooth function work

Vertices: How many vertices to use

Various Dimensions: Just dimensions

Bullet Shape: Bullet shape going from pointy to blunt

Casing Material: Material used for the casing

Bullet Material: Material used for the bullet

Casing: View casing

Bullet: View bullet

Use Inches: Use Inches as measurements, default is millimeters

Scale...

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Blender Advanced T+ Musgrave Texture

Procedural shader that converts an image into RGB color channels in a pixel pattern

Inputs:
D: evaluate the texture in D dimensions

Type: 1 to 5 to select Musgrave Texture type

Vector: Texture coordinate to evaluate the texture at, this input is necessary

W: Texture coordinate to evaluate the noise at

Scale: Scale of the base noise octave

Detail: Number of noise octaves, the fractional part of the input is multiplies by the magnitude of the biggest octav...

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Blender Procedural Paint On Metal

Procedural Paint On Metal

Presets included

Inputs:
Master Scale: The scale of the entire texture

Vector Rotation: orientation of the wave effect

Paint Scale: Musgrave scale of the Paint texture

Paint Detail: Musgrave detail of the Paint texture

Paint Dimension: Musgrave dimension of the Paint texture

Paint Lacunarity: Musgrave lacurarity of the Paint texture

Seed: seed that randomizes textures

Offset: offsets all the bands, use this to...

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Blender Procedural Rust Material

Procedural Rust Material

Inputs:
Vornoi Scale: Scale of the clumps of rust

Scale Vriance: how much the big and small noise layers are separated (big small values give clumps, big values give a sparse look)

Distortion Factor: how much the voronoi texture is distorted

Seed: seed of the 4d voronoi

Threshold: how much of the surface is rust

Transition Band: the small band where the rust and the base material mix

Darkening: how much the darkeni...

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Blender Procedural Smudge Roughness Map

Fully procedural Smudge Roughness Map
(detail affects performance)

Inputs:
Scale: Noise scale

Scale Variance: How much the scale of other noise layers is affected

Detail: Noise detail

Distortion: Noise Distortion

Roughness 1-2-3: Roughness of each noise layer

Seed: Seed of the 4D noise

Spread: How much the smudges spread

Min-Max Roughness: The Min and Max roughness values of the output

Outputs:
Output: Roughness map

<...

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Blender Procedural Caustics Light Source

Procedural Caustics with variable options for animation
(noise affects performance)

Inputs:
FPS: Frames per second in the scene

Speed: Speed of the animation

Period 1-2-3: Period of each sine wave that animates the movement

Amplitude 1-2-3: Amplitude of each sine wave that animates the movement

Variance: How much the sine waves affect the animation

Smoothness: Smoothness of the Voronoi textures

Offset: Offset between the Vornoi textures th...

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Blender Procedural Drop Mask

Fully procedural Drop mask with noise and alpha control,
and Z stretching
(use simplify texture limit)

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Blender Procedural Edge Wear Mask

Fully procedural Edge Wear Mask,
Noise settings and Normal output
(Cycles Only)

Inputs:
Radius:
How much the effect spreads

Contrast:
Contrast

Seed:
Seed of the 4D noise

Noise:
How much the noise affects the output

Noise Scale:
Noise Scale

Noise Detail:
Noise Detail

Noise Roughness:
Noise Roughness:

Noise Distortion:
Noise Distortion

Outputs:
Output:
The mask

Normal:
Output Normal...

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Blender Procedural Camouflage Pattern

Fully procedural Camouflage pattern with 2 colors in simple mode and 6 in complex

(use simplify texture limit)

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Blender Procedural Dent Mask

Fully procedural Dent Mask with 4 layers,
Noise settings and Normal output
(The normal output is very unoptimized and only suitable for texture baking)

(use simplify texture limit)

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Blender Procedural Scratch Mask

Fully procedural Scratch Mask with 4 layers,
Noise settings and Normal output
(The normal output is very unoptimized and only suitable for texture baking)

(use simplify texture limit)

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Blender Procedural Comic/Manga Shader

hatch, cross hatch and dots patterns
and a background paper texture

(use simplify texture limit)

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