Greetings Conquerors!
I wanted to give you all an update on the progress thus far of Version 0.2, which is primarily an update to the city management aspects of the mod. After all, what would the point of conquering cities be if you don't have the ability to manage them?
LOYALTY
The main feature that this update is built around is the new loyalty system! Each city and village will have a certain loyalty for your faction, depending on how well your faction is takin...
2022-04-19 22:47:45 +0000 UTC
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Greetings Conquerors!
For those of you on Xbox, I have uploaded the WIP release to Bethesda.net. Please be warned however that the file is ~900MB large! This is due to all the voice files and there's no way I can make it any smaller. Also, I have no way to test this since I do not own a console myself but I'll try my best to fix any issues.
2022-04-08 02:15:35 +0000 UTC
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Greetings Conquerors,
With last week's release of the WIP version, I wanted to let you all know what my next plans for the mod are. Most of the serious mod-breaking bugs seem to have been fixed so the mod appears to be mostly stable now.
Once I fix a few more bugs, my priority will be to release a console and VR version of the mod which sadly players will be unable to name their faction. I've already made this version but I'm currently in the process of figuring out how to pack ...
2022-04-04 22:45:29 +0000 UTC
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Greetings Conquerors!
Now is the time for the WIP Release! Please know that this is still a work in progress and is in no way the final form of the mod. My next priority will be bug fixes and compatibility patches so if you find any bugs or incompatibilities please report them so I can make the mod better.
The mod also has quite a bit of features so please read the description on the Nexus page to get a better understanding of how to play it.
Thank you all for your support o...
2022-03-28 17:54:16 +0000 UTC
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Greetings Conquerors!
In this video I demonstrate the execution mechanic. After you conquer a city you will be able to have your guards arrest any NPC inside the city. Once they are arrested you will need to hold court to decide what punishment to give them. You can also send anyone to death(with the exception of Jarls and their courts until you conquer all Imperial or Stormcloak territory, depending on which side they belong to). To hold court, you need to sit on the throne in the city...
2022-03-23 17:52:32 +0000 UTC
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Greetings conquerors!
I wanted to show you a demonstration on the use of modded equipment for your troops! As you can see, the troops in this video are outfitted with rifles added by the mod "Lore Friendly Rifles of Skyrim" and armor added by "Nord Raven Battle Armor". This demonstrates just how unique you can make your troops by allowing them to use whatever type of weapon and armor you give them. However, giving melee troops ranged weapons will result in them giving less damage becaus...
2022-03-15 15:21:40 +0000 UTC
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Greetings Conquerors!
You've began your war with one of the factions... now how are you going to end it? You could just conquer all of their lands and call it good... but what if you aren't doing so well in the war or you don't have the strength to finish it? Well this is where peace negotiations will come into play!
You just need to talk to your Steward to send a message to either General Tullius or Ulfric Stormcloak requesting them to attend a peace conference.
Once ...
2022-03-11 16:41:27 +0000 UTC
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Greetings Conquerors!
It's been awhile since I've made a post here but fear not, I have been working on the mod for most of that time and in the next few posts I'll go over what I've been up to:
Firstly, a lot of people have been asking about the troop equipment system and how that will work. This'll be handled by a new government position: the Blacksmith!

Troop equipment can ...
2022-03-01 22:32:44 +0000 UTC
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Hello Everyone!
In this video, I showcase an updated version of city battles. In order to attack a city, you will need to talk to your General in order to plan an invasion. This will be when you can choose to deploy catapults or not. If you deploy catapults, you will face less troops but the city will suffer damage that will need to be repaired. You will also get to choose which army groups you want to participate in the siege.
Once you've made the plans, you will need to talk to ...
2022-02-18 21:05:11 +0000 UTC
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Hello again everyone!
A faction is nothing without any land to its name. That's why in this post I'll discuss how capturing non-civilized territories like mines and bandit camps will work in order to get your faction off the ground and begin to establish it as a power.
Upon creation of your faction, you will receive a new power, the 'Place Banner' power:

2022-02-15 23:18:00 +0000 UTC
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Hello everyone!
The first thing you'll want to do after starting your faction is recruiting the many denizens of Skyrim to your government to manage the different aspects of your newly formed faction. To do this, you'll either need to find someone whom you have a positive relationship with, or you'll need to pay someone whom you do not.

I'll go over those positions here:
...
2022-02-12 00:20:51 +0000 UTC
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Thank you for donating to this project! I really appreciate the support and it is a tremendous motivator for me to work to make the best possible experience! I wanted to use this post as a means of communicating where the mod is currently.
I'll start by describing the features and mechanics that are currently implemented(but a few bugs need to be worked out):
- The actual creation of the faction. You can choose the name of your faction and what you want your troops to be cal...
2022-02-10 00:09:59 +0000 UTC
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Once you conquer your city, you will be able to manage it. In this case, one of the perks is you can send anyone to prison. Therefore, Nazeem can have a permanent place in the Cloud District.
2022-02-09 17:12:44 +0000 UTC
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