XaiJu
indoorminotaur

indoorminotaur

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indoorminotaur posts

It's Happening!

Hi everyone! I want to quickly thank everyone again for your support over these long years, and to make a announcement I'm excited about.

If you have been in the Discord or lurked around my Twitter much, you have probably already seen cryptic notes about a new project in the works. Indeed, it is official: I am wor...

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New Patron Reward, WHOA

Long time no see, everyone! Just thought I'd stop in to announce that I've uploaded a new beta build for patrons.

You may recall that certain patron tiers get access to a special Steam build using a password, but it was getting kind of outdated as it wasn't getting patched as often as the primary live build.

Well, it's not only been updated (ahead of the live build!), but it also comes with 3 new special one-of-a-kind weapons right at the beginning of the game that are insanely po...

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Happy 1-Year Anniversary!

It's already been a year since the release of Daughter of Essence, and by some divine providence, Steam is hosting a big JRPG sale at the same time. 

So to celebrate, we're throwing our hat into the ring with the biggest discount yet. And because we're extra nice, Itch is getting the same treatment.

Happy Anniversary! We hope you'll join us!

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New Content Update!

Hi everyone, long time no see! I'm very pleased to report that a new content update has gone live today featuring a long list of improvements, fixes and even brand new content, including Steam Achievements!

At some point later today (soon, I think!), the Steam Winter Sale will start and the game will also be 33% off, in case for whatever reason you didn't yet own a copy on Steam View Post

Coming Update...

Hi everyone, I want to say first that for everyone who has remained a patron despite the game's release: thank you from the bottom of my heart. I love you, and I hope everyone's been hanging in there.

As some of you probably know already, I was very ill for most of last year and the early part of this year, and then I lost my dad the same week that Daughter of Essence was set to release. Then I found out my dog has cancer... so I needed a break from everything and I took it, and now I f...

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LAUNCH DAY!!!

We're now officially live on Steam!

Tell your friends, tell your moms... WE'VE FINALLY DONE IT! Get your copy now!

https://store.steampowered.com/app/1517470/Daughter_of_Essence/?beta=0


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Update & New Build Release (0.166)

Hi everyone! Sorry for the delay to this release, but in addition to the madness of preparing a Steam release, I've also been juggling a variety of crises at home.

That all aside, we're coming right up on the Steam release SOON, so I'm changing the Patreon tiers as of this moment. That means only people who are already patrons will get direct access to 0.166 via DM; all future beta build releases will be going directly to Steam, and patrons will gain access to those builds well in advan...

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New Release: version 0.165!

Hey folks, sending out a new release to the world, even if it's not a huge one.

This week has largely been a flurry of panicking about things, not least of which the Steam Store (now live), the web site (now also live) and the Patreon page (which was locked for havi...

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Steam Store Launch!

Hi everyone, I'm excited to announce the approval and official launch of our Steam store page!

The release date is set for March 12th. We hope you're excited, and we hope you like our new trailer. 

Check out the store, slap it on your wish list, share it with your friends, share it with your wives, etc. 

It's finally happe...

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New Release: 1.0????!!!! (0.164 also)

Hi everyone, tonight's launch is going to be the official 1.0 Steam release (assuming nothing catches on fire tonight), which is really scary and exciting.

However, I'm going to maintain the 0.x number scheme at the same time while I release weekly builds coming up to the Steam launch. Reason-being, I have to submit a build for approval to Steam before I can officially launch the page, so (slaps hood of build), I'm submitting this bad boy.

Once the game officially launches on Stea...

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New Alpha & Weekly Release: v0.163!

WELCOME, one & all, to the last alpha release before launch (most likely)! Alpha releases will probably still continue after launch for a while to get people trying out bonus content, but in a different form; for instance, it might be like a build you have to opt into via Steam.

A lot of nice little things have been added or improved since the last alpha release to be sure, but since just last week, we have entered what I am calling the Fun Zone, where bug reports have more...

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New Release: v0.162!

Hey folks, got another new release fresh out of the oven with some cool new content and a couple of important bug fixes.

As you might have seen last week, we're coming up on total completion, and at this stage, besides addressing bug reports, I'm just adding fun bonus content and making little improvements while I wait for the artists and voice actors to wrap up.

I'm shooting for a March release, so fingers-crossed all my assets are wrapped up in time. I won't set an official date...

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Huddle Up, Gang (+New Release)

Hi everyone!

New release tonight with some finishing touches, bug-fixes and added dialogue. And with that, I find myself in a bit of a weird spot!

I'm just about done with the game, and now I have to wait for a couple of artists and a couple of voice actors to wrap up some new pieces for me. I think by next Friday, the game will be pretty much 100% complete on my end of things, which is why we need to start talking about patreon tiers and the upcoming Steam release View Post

New Weekly Release: v0.160!

Hi everyone, hope you had a nice holiday. I took a much-needed break from releasing a new build last week and just focused on adding content, fixing bugs and trying to finish up the polish for our upcoming Steam release.

I've also been working on the store page and a new trailer, as well as talking with artists, voice actors and reading up on best practices for publication. It's so close to being finished that I'm starting to go full stress mode over every last tiny little detail.

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Completion Time?

I'm looking to round up some average completion times if I can. Let me know what your game time looks like once you finish the game so I can start getting some averages.

It's hard for me to gauge, because on one hand you would think I could finish it faster than most people, but on the other hand I leave it running to fix bugs and stuff in the background so I never have a good sense for how long it should take. 

I'd also be curious to know how much of the optional content peo...

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Happy Holidays! (Special Release)

Hi everyone, I'm releasing the latest build early this year on account of tomorrow being Christmas, and because I wanted alpha patrons to be able to experience all the latest revisions before I take the next week to relax.

I finished my 95 hour playthrough today and worked solidly over the weekend so I'd be able to deliver the most polished and perfected build to date for this strange and unprecedented holiday season, particularly while most of us are stuck at home away from friends and...

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New Release: The TEST ZONE, Pt. 2

Hi everyone, back tonight with another huge list of tweaks and improvements as I continue my full start-to-finish sweep.

I expect by next week, the revision phase will be completely finished and the game will be all polished up and ready to launch apart from unfinished art assets.

Once those are all wrapped up... off to Steam, I guess!

(Edit: We have had to censor implied nudity on this post to avoid being locked out. Sorry!)


2020-12-19 02:15:06 +0000 UTC View Post

New Release: The Test ZONE (v0.157)

Hi everyone, excited to report that I'm doing a final super thorough start-to-finish run through now to polish things up before the official release.

Consequently, there are a LOT of small tweaks and changes and revisions and bug-fixes in the list this week, but don't be daunted. Many of them are relatively minor changes, and there shouldn't be any issues with save compatibility.

The majority of these changes are to phrasing, line-breaks for clearer readability, minor battle posit...

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New Alpha Build: v0.156!

Hi everyone!

Happy to present the latest alpha release, version 0.156, featuring many new quest rewards, revisions, quality-of-life improvements, bug-fixes and more.

This is very close to what the full release will look like, minus some art and some more fine-tuning after further playtesting, so I really hope you enjoy.

Best,
Nym


Weekly Build
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New Release: v0.155!

GOOD EVENING, it is very late & I'm very tired, so I will keep this brief while the new build uploads.

This week's release starts to fill out some side-content I've had in mind for a while, adding new items, characters, quests, etc. to hidden little pockets of the game.

It's a relatively small build, all things considered, but I took yesterday off to relax and eat lots of food for Thanksgiving. Hope y'all managed to do the same.

Best,
Nym


2020-11-28 08:47:19 +0000 UTC View Post

New Release: v0.154!

Hey everyone, exciting news! Weekly patrons now have access to our first full quest content update since "completing" the main storyline, which means the game is another step closer to full release.

We hope you enjoy the new Isle of Deer content and look forward to next week's release, which will begin expanding some of the ending narratives, adding new secrets, and hopefully coming at you with some more new art assets!

Best,
Nym


2020-11-21 06:31:20 +0000 UTC View Post

New Release: v0.153!

Hey everyone, Happy (belated) Friday the 13th!

The latest build is uploading as I type this and we've got it all this week, from new quests, new scene art, new characters, and all the usual piles of bug-fixes and improvements.

I don't have much to say about the build that isn't covered in the patch notes, but I hope you enjoy and look forward to the Isle of Deer's exciting conclusion coming next week.

- Nym


2020-11-14 07:13:27 +0000 UTC View Post

New Alpha Release: v0.152!

Hello, friends!

The latest alpha build introduces the usual menagerie of graphical and technical improvements, updated features and bug-fixes, and a long-requested feature: Unarmed Skills!

The hand-to-hand enthusiast now has a variety of new skills to learn from Dalkon, including one with a different variation for every class type.

We also hope you'll enjoy the latest piece of art done by our talented contributor, Shape.

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New Release: v0.151!

Happy Halloween, everyone! This latest release continues to polish and improve and fix all manner of things (half of which have been plaguing me for well over a year), and I hope you find it cozy and stable and enjoyable in time for your holiday weekend.

I'm also excited to announce that we're working with a new, incredibly gifted artist to bring a number of scenes to life and to rework some of our old scenes that w...

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New Release: v0.150!!!

What the HECK, version 150!

This week's build continues last week's optimization efforts and extends the visual upgrades to a number of maps across the game, but perhaps more excitingly, it also begins a brand new side-story set in all-new explorable territory!

This side-adventure prominently features everyone's favorite innkeeper, Leite,  but it also promises to reveal some more fairly deep game lore about a couple of other mysterious characters, so I hope this catches your ...

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New Release: 0.149!

Hi everyone, happy weekend! As is tradition 149 times in a row, I have a new release, carefully baked just for your pleasure.

Except this time, due to a number of total overhauls, the build is guaranteed to be a wild and crazy ride, and I will not be held responsible for what happens if you play it.

...Enjoy!

P.S. MEGA isn't working for uploads tonight, so the file is temporarily hosted elsewhere.


Update 10-21-2010: A small bug has been dete...

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New Release: v0.148.1 (Alpha & Weekly!)

Konbanwa, comrades. We have made considerable strides (finally) with a new system for overhauling the game's overlaying image systems, which will hopefully improve performance quite a bit in builds to come as well as make maps look more interesting and dynamic in the process.

This is a work in progress, so parts of the game have these new improvements and parts of the game remain how they were before. In addition, I've got some cool new fishing features launching this week and a million...

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New Weekly Build: v0.147!

Hey everyone!

This week's build is pretty lightweight, and it's uploading now. We just have some small graphical updates, tweaks and bug-fixes, all of which you can learn more about in the notes below. We've finally had a couple of weeks without any substantial bugs, which is a great sign. We're all polished and ready to get on with the fun parts.

What I'm working on now is adding a bunch of new title and animation improvements & diversity so more interiors and "clutter" feel ...

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New Release: Version 0.146!

Hi everyone!

It's been a late night and the patch notes mostly speak for themselves again this week, but we're finally starting to emerge from Bug Mountain with stable new builds and resume adding new content and features!

We got some new story content, new side-quests and a lot more general improvements and refinements.

Hope you enjoy, and I'll see you soon!

- Nym

 

Ver...

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New Release: v0.145!

Hi everyone! We've got another build with a whole lot of small improvements to quality of life, bug fixes, system upgrades and fine-tuning.

This fixes a lot of long-time issues that have plagued the game as a consequence of higher than 60 hz monitors and should also improve performance on a lot of PCs while making the playing experience more consistent for everybody.

Thanks for your continued support as we make the game as good as it can be in preparation for the full launch!

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