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hdoomguy

hdoomguy

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hdoomguy posts

(MGQ3D) Additional detailing + Courtyard

Working on fleshing out the actual architecture some more to make the Mansion look a bit more interesting, plus I've started working on the courtyard.. Also included a neat detail in one of the windows that I wanna show off.

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(MGQ3D) More Mansion Progress

Not a huge update since I'm still taking a bit of a rest after the push to the first demo out, but I'm still working away on getting some assets and mapping done for the Mansion level ahead of time before I start working on the next set of monsters. Making some decent progress too with a good bit of the exterior textures, among other things.

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(HDoom) Spider Mastermind - Frame 1 Update

 A much needed update to the Spider Mastermind girl’s upper body now that  I got the chassis/legs for the front frames animated. I just need to  animate her upper body moving along with the actual chassis and I’ll  have the front angled frames for her pretty much done

I’ve also already got a little bit of progress on the angled walking frames, I’m hoping to show those off soon. 

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(MGQ3D) Chrome's Mansion - Early WIP

Still working - been putting together assets and some preliminary mapping for the next demo stage, among other things.

Pretty much everything in this shot is subject to change, but I got some rough work done on the exterior at least.

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MGQ3D - Demo v.01

 It’s finally here after a month of work! Pretty much everything is  subject to change since it’s a super early build, but as of now we have 5  monsters, a demo map (plus a couple test maps for display), and a  functioning battle system.


You can get it here:  
https://mega.nz/#!v4l1XAqC!6kzf-k6NZ9LdmHctEUKr4M9kiK9yFhYu_TgzpavNXqA

or her...

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Demo 1 Release Soon

Don't have an exact date right now, other than it could be any day now.  We're in the middle of finishing the combat system (for now, anyways - it'll obviously evolve and change as we develop the game) and then we just have to do a few touchup/presentation things and we should be good to go.

Also here's a look at the nighttime texture set so far, plus a night sky I whipped up earlier today.

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[WIP] MGQ Harpy Animation

Early WIP of the Harpy's h-animation. This one is a real pain in my ass due to the fact that I have to make it work with the flying animation somehow, but that's what I get for setting my sights on a flying h-animation.

Also got a bit of a headcold, so that doesn't help too much either.

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Fun with map decoration

Not a big update since last post, I know - I've been working on the map and textures more and had a bit of fun decorating some of the map so I thought I'd share.

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MGQ3D Demo Map - Progress 2

The demo map is getting close to being in a playable state. Been working on pumping out more textures and sprites to flesh it out the past couple days, including key-specific doors and interiors/furniture stuff, as well as unique keys and health items. We're also working on the battle system, which we'll hopefully be able to show off pretty soon!

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MGQ3D - Kitsune Animation

https://i.imgur.com/VK80hGC.gif

Finished the Kitsune's H-animation for the time-being. This one actually has a small extra feature that will be evident when you actually play the demo.

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[MGQ3D] Forest Demo map

I'm working on a map that I want to include with the first demo, which will showcase the currently implemented monsters + some early gameplay within the context of an actual game level.

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MGQ3D 2-Tail Kitsune - Walk Cycle

Got this done today, will work on her attack + putting her ingame tomorrow.

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[WIP] MGQ3D - 2 Tail Kitsune

This is the next common enemy I'm working on. I'll be starting work on her movement/attack animation tomorrow.

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Reward Tier Consideration

So while I'm not quite sure what I put in 'goals' yet, I do have some ideas for what I'm gonna do with reward tiers.

My main ideas to start out with are gonna be

1. Polls to help decide which monster/scene to prioritize next when I need some help making decisions

2.  Early access to release/near-release builds. as well as progress builds that contain the latest stuff in-between public releases.

These are pretty much my ideas for the moment, which I'll likely be implem...

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MGQ Slime Girl - H Animation 1 v1

This one's finished for the time-being! Should be implemented in-game later tonight.

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[WIP] Slime Girl Anim

Got a lot of the basics of it down today. Mostly just have to animate/polish up the details tomorrow.

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Harpy Implemented

Video below.  Hopefully the attachment works!

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MGQ3D Harpy (Fly Cycle)

I think it's ready for now. I'll definitely polish it up more down the road (as always) but it should do the job for the time-being.

I'll be working on her attack/hit animation next, and then probably start working on Slime Girls h-animation (since she still needs one, i'll work on the Harpy's after I finish hers)

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[WIP] MGQ3D Illiasville Map Progress

Got some more work done on this map and did a whole bunch of new custom textures. Well get back to animating the Harpy tomorrow.

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[WIP] MGQ3D Harpy

Got some more work done on the movement cycle, wings are pretty much finished. Just gotta finish out/tweak some of the body animations tomorrow.

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[WIP] MGQ3D Harpy

First frame is mostly done. Will start work on animating her tomorrow.

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[WIP] MGQ3D Illiasville

Been working on the map of the starting town + new textures inbetween my work on the monsters and other graphics elements. Still some placeholder textures visible here, but the a majority of the stuff here is new/original textures.

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Minotauros Animation [V1]

Finished for now! Next I'll likely be deciding on which monster to make next + planning out a Slime Girl h-animation.

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MGQ3D - Minotauros Scene [WIP]

I guess I should probably post a WIP here so that people can see I'm a person who works on things (and since there's no examples of my work here yet).

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Up and running

Alright, looks like I got this up and running for now. I'll be able to update this page some more as I plan things out.

In the meantime, here's hoping this thing will start off fairly well.

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