Working on fleshing out the actual architecture some more to make the Mansion look a bit more interesting, plus I've started working on the courtyard.. Also included a neat detail in one of the windows that I wanna show off.
2017-04-21 03:18:04 +0000 UTC
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Not a huge update since I'm still taking a bit of a rest after the push to the first demo out, but I'm still working away on getting some assets and mapping done for the Mansion level ahead of time before I start working on the next set of monsters. Making some decent progress too with a good bit of the exterior textures, among other things.
2017-04-20 07:10:47 +0000 UTC
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A much needed update to the Spider Mastermind girl’s upper body now that I got the chassis/legs for the front frames animated. I just need to animate her upper body moving along with the actual chassis and I’ll have the front angled frames for her pretty much done
I’ve also already got a little bit of progress on the angled walking frames, I’m hoping to show those off soon.
2017-04-17 05:44:04 +0000 UTC
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Still working - been putting together assets and some preliminary mapping for the next demo stage, among other things.
Pretty much everything in this shot is subject to change, but I got some rough work done on the exterior at least.
2017-04-15 23:46:05 +0000 UTC
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It’s finally here after a month of work! Pretty much everything is subject to change since it’s a super early build, but as of now we have 5 monsters, a demo map (plus a couple test maps for display), and a functioning battle system.
You can get it here:
https://mega.nz/#!v4l1XAqC!6kzf-k6NZ9LdmHctEUKr4M9kiK9yFhYu_TgzpavNXqA
or her...
2017-04-10 10:44:02 +0000 UTC
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Don't have an exact date right now, other than it could be any day now. We're in the middle of finishing the combat system (for now, anyways - it'll obviously evolve and change as we develop the game) and then we just have to do a few touchup/presentation things and we should be good to go.
Also here's a look at the nighttime texture set so far, plus a night sky I whipped up earlier today.
2017-04-07 08:04:11 +0000 UTC
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Early WIP of the Harpy's h-animation. This one is a real pain in my ass due to the fact that I have to make it work with the flying animation somehow, but that's what I get for setting my sights on a flying h-animation.
Also got a bit of a headcold, so that doesn't help too much either.
2017-04-04 21:38:47 +0000 UTC
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Not a big update since last post, I know - I've been working on the map and textures more and had a bit of fun decorating some of the map so I thought I'd share.
2017-04-03 02:43:55 +0000 UTC
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The demo map is getting close to being in a playable state. Been working on pumping out more textures and sprites to flesh it out the past couple days, including key-specific doors and interiors/furniture stuff, as well as unique keys and health items. We're also working on the battle system, which we'll hopefully be able to show off pretty soon!
2017-04-02 09:21:34 +0000 UTC
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https://i.imgur.com/VK80hGC.gif
Finished the Kitsune's H-animation for the time-being. This one actually has a small extra feature that will be evident when you actually play the demo.
2017-03-31 02:38:41 +0000 UTC
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I'm working on a map that I want to include with the first demo, which will showcase the currently implemented monsters + some early gameplay within the context of an actual game level.
2017-03-29 02:37:28 +0000 UTC
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Got this done today, will work on her attack + putting her ingame tomorrow.
2017-03-27 05:01:08 +0000 UTC
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This is the next common enemy I'm working on. I'll be starting work on her movement/attack animation tomorrow.
2017-03-26 03:03:05 +0000 UTC
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So while I'm not quite sure what I put in 'goals' yet, I do have some ideas for what I'm gonna do with reward tiers.
My main ideas to start out with are gonna be
1. Polls to help decide which monster/scene to prioritize next when I need some help making decisions
2. Early access to release/near-release builds. as well as progress builds that contain the latest stuff in-between public releases.
These are pretty much my ideas for the moment, which I'll likely be implem...
2017-03-25 06:39:02 +0000 UTC
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This one's finished for the time-being! Should be implemented in-game later tonight.
2017-03-23 22:35:51 +0000 UTC
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Got a lot of the basics of it down today. Mostly just have to animate/polish up the details tomorrow.
2017-03-23 04:19:24 +0000 UTC
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Video below. Hopefully the attachment works!
2017-03-21 04:15:09 +0000 UTC
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I think it's ready for now. I'll definitely polish it up more down the road (as always) but it should do the job for the time-being.
I'll be working on her attack/hit animation next, and then probably start working on Slime Girls h-animation (since she still needs one, i'll work on the Harpy's after I finish hers)
2017-03-19 01:49:08 +0000 UTC
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Got some more work done on this map and did a whole bunch of new custom textures. Well get back to animating the Harpy tomorrow.
2017-03-18 01:17:12 +0000 UTC
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Got some more work done on the movement cycle, wings are pretty much finished. Just gotta finish out/tweak some of the body animations tomorrow.
2017-03-17 04:02:44 +0000 UTC
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First frame is mostly done. Will start work on animating her tomorrow.
2017-03-14 03:19:36 +0000 UTC
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Been working on the map of the starting town + new textures inbetween my work on the monsters and other graphics elements. Still some placeholder textures visible here, but the a majority of the stuff here is new/original textures.
2017-03-13 05:48:35 +0000 UTC
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Finished for now! Next I'll likely be deciding on which monster to make next + planning out a Slime Girl h-animation.
2017-03-12 02:21:18 +0000 UTC
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I guess I should probably post a WIP here so that people can see I'm a person who works on things (and since there's no examples of my work here yet).
2017-03-11 03:16:09 +0000 UTC
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Alright, looks like I got this up and running for now. I'll be able to update this page some more as I plan things out.
In the meantime, here's hoping this thing will start off fairly well.
2017-03-10 21:37:33 +0000 UTC
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