This update took way longer than I expected, had some complications with the animation. As I was speaking in the previous post, I want to have in the game non-repeatable, sort of 'story' scenes. This kind of scenes I'm not going to do very often, since making new NPC is time consuming and using that NPC just for one scene is inefficient.
So, the new scene can be found after 2nd puzzle room in the storage behind micro-puzzle with levers (at the moment scene is not included in galle...
2021-12-18 19:57:48 +0000 UTC
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This is continuation of the work on puzzles and environment. Added some decor, but hallways still mostly empty. I need to dedicate time specifically to make bunch of furniture and other stuff. But before that I want to add scene outside of summoning routine and see if it fits in overall design.
Win: https://mega.nz/file/fXZhwISI#U111C_kEBYNgBGoyBXXPe8YGswDvMiQm...
2021-11-17 23:19:37 +0000 UTC
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The game is not optimized for VR, but I tried my best to adapt UI for this purpose. At the moment VR can be enabled only in Gallery Mode, because I couldn't find good way to handle dialogues/cutscenes.
You can enable/disable VR via toggle in Pause Menu (Esc). Controls are the same, with the exception of mouse cursor. In VR for navigating the menus, you have to use your head and click mouse.
After enabling VR, use L to reset position and orientation of HMD, it is necessary si...
2021-11-04 21:03:10 +0000 UTC
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-Still working on the environment, need to put some decor on the level, but the puzzle is functional and can be tested.
-Now game should remember music volume between instances. I'll make more detailed sound settings when I implement more sounds.
-Minor fixes
Win: https://mega.nz/file/qLpknaIK#0gxceTjCYd10ndPpfjIAJS8S8sbSF8UDQ-VOiyhtLok
2021-11-01 17:14:22 +0000 UTC
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So, I started building new level. At the moment it contains sort of tutorial part, where I tried to explain the game mechanics.
When I finish with all the environment and first puzzle room, player after the tutorial section should acquire first summon, currently there's just an empty room. All NSFW content moved to gallery mode and will be gradually added to the game.
I added ability to pick up certain items directly, I'll try to reserve use of telekinesis for large objects ...
2021-10-15 19:49:55 +0000 UTC
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I'll give this one smaller incremental number, since there's not many functional changes.
I've integrated new summon and now she even has an animation! But since she is not involved in the game, the ability to summon her is exposed only in Gallery Mode.
Also, if there is more than one scene available for particular placement, player can scroll through them. And I've added popup, that informs player about placement markers, it should clear up the confusion.
I've modified the ...
2021-09-30 15:12:49 +0000 UTC
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Just wanted to share couple of screenshots of what I'm working on. Visuals and rigging I think are done. There's still a bunch of work needed to integrate her in the game. Also she doesn't have any animations, which I probably should make, so that her summoning had some purpose. So, yeah, character creation is very time consuming.
2021-09-18 14:06:02 +0000 UTC
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For this update I worked on dialogue system, figuring out how I want to approach this. To test it I've added some sort of introductory dialogue with dummy npc. Hopefully, in the future I can turn that dummy into a meaningful character.
- Tweaks for some locomotion animations
- Added NSFW scene
- In scene menu added option to make partner transparent
- Added some sounds (still experimenting with scene sound, need good source for female voice)
- Fixes for SSS glowi...
2021-08-24 14:27:00 +0000 UTC
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Hello everyone. Here is what I was busy doing.
- The lack of sound in the game is an issue that bothers me a lot. In this update I tried to partially rectify it, to make whole experience little more coherent. It's not perfect and still needs work, but something is better, than nothing
- Tweaks to some of the logic of puzzle part. It's basically the same, but now it should be less confusing. Hopefully, when I add a bit of narrative aspect to it, the puzzle should make more sense
2021-07-22 17:02:09 +0000 UTC
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Small content update.
- Added new outfit for the MC (can be found on the table in hub area). I thought, it would be fun to have in the game outfits of various characters as some kind of collectable items
- Added 1 scene in the summoning circle, accessible through scene menu
- Added background soundtrack
- Added option to start the game with content unlocked
- Some tweaks to reflections in the environment, hopefully with no major performance impact.
2021-06-28 13:21:16 +0000 UTC
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First iteration on gameplay stuff. As expected, it revolves around puzzle solving. I've built a room for activities, where MC's abilities can be actually used. It still needs some polishing, but at least it functions. And I'm interested in your feedback.
There's no new NSFW content, I plan to work on that for the next update.
Win: https://meg...
2021-06-02 17:40:44 +0000 UTC
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In this demo i expanded ability of scene placement to utilize more environment stuff in the future.
Added 1 scene.
Added option to change gender of the protagonist.
The gameplay side of things is not addressed yet.
Windows: https://mega.nz/file/fPoThK5Q#F0gXbrQc06Zm-CaV5TYwJOwgKo-Vow1JkMW05GeJ5wo
2021-04-25 19:19:37 +0000 UTC
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PC build that showcases character art, animations and basic functionality of the game.
2021-03-31 17:36:53 +0000 UTC
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