Hey everyone! As promised in the weekly update, here's the CG teaser and Alraune BE H-scene rework comparison. The CG isn't finished just yet, there's still some work to be done on it (the original colors were too desaturated, and Red is out of town right now so I had to up the saturation values myself - the final colors won't be the exact same as this), but it's nearly done and hopefully you'll agree with me that it looks absolutely fantastic.
Aside from that, here's the H-scene compar...
2020-01-26 20:38:36 +0000 UTC
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Hey everybody! This week's update is gonna be smaller than last week; most of the stuff I worked on is related to writing and level design and such, so not particularly interesting to show off.
I've been doing a LOT of writing lately - since fully laying out the plans for CPE's story, rather than just keeping it all in my head, I've gotten a much clearer idea of where the game's story and progression is headed and what I need to write to get us there. It's honestly been a blast! Some of...
2020-01-26 20:33:44 +0000 UTC
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Hey everyone! Got a great update for you this week, so rather than beating around the bush, let's get right into it eh?
First off, the gif posted above! As you can see, I worked on a new, underwater enemy for Crisis Point this week. They're still missing animation work, but they're pretty much fully functional already. Their speedy, direct movement provides a unique challenge for Alicia when her movement is hampered by water; by default, Alicia can't dash or slide while under...
2020-01-19 22:50:28 +0000 UTC
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Hey everyone! Just dropping in to give you a little update on what's going on, and to let you know that I released another hotfix for v0.37 - this one is super small, just a single softlock fix, but I figured I might as well put it out since I was able to fix the bug so easily, and this way everybody getting the update for the first time won't have to deal with it. It's a pretty easy bug to avoid, just don't touch Edovex nests while in BE state, so if you'd rather not redownload then don't fe...
2020-01-10 19:17:18 +0000 UTC
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Hey everyone! Before starting up development on v0.38 this week, I wanted to put out a quick hotfix for v0.37 to fix some of the major issues with it. As always, to download the update, just redownload the same link as before and check the main menu - the filename for the download will not change, but the number in the upper right of the main menu should read v0.37.1 now. That's how you can confirm you downloaded the most recent version.
Anyway, thanks for your patience...
2020-01-05 21:50:03 +0000 UTC
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Hey everyone, just wanted to give you all a status update since it's been quiet since v0.37 came out. Red and Orexius have continued working on things, but I've been taking a slightly longer break than usual; I was feeling some real burnout near the end of v0.37's development, so I wanted to give myself some time to get back to normal, especially on top of the holidays and such, but that didn't quite go according to plan at first.
For those of you who aren't in our Discord server, I too...
2019-12-29 18:33:45 +0000 UTC
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Hey everybody! As always, here's the download link to v0.37 of Crisis Point: Extinction! Please remember to save the link if you plan on unpledging! Any updates for bug fixing or anything else will be uploaded to the same exact link, so you can reuse it if v0.37 is updated at all, even if you've unpledged.
https://www.dropbox.com/s/js1tjjms25f61tk/Crisis%2...
2019-12-19 20:02:41 +0000 UTC
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Hey everybody! Crisis Point: Extinction v0.37 is now complete and ready for action. More or less. Before I get into the meat of the post, I want to apologize for the almost complete lack of new sexual content in this update - I had plans for new H-scenes AND CGs, but with Kuso leaving the team so late in the development of this update, I'm afraid every single one of them fell through.
I was going to have Red work on the H-scenes for the new Torguis enemy, but I had to make him shift to ...
2019-12-19 19:59:17 +0000 UTC
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Hey everyone! Red has been working on a rework of the Slime CG, and as he was drawing up sketches, he got inspired and decided to go above and beyond by drawing a bunch of extra pose ideas. After talking through all the options with a few members of the team, we've decided on these two options - one that's very similar to the original CG, but with a slightly more alluring pose, and one that's quite a bit different. We're all conflicted on which one we want to go with, so we decided to leave i...
2019-12-18 18:24:05 +0000 UTC
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Hey everyone. So I'm just going to skip over the pretense and get straight to the bad news: Kuso has decided to leave the Crisis Point team, which leaves us without a CG artist yet again. Well, sort of.
I spoke with Red, who recently returned to the team after a long hiatus and has been helping us with animations (the reworked Alraune animations are courtesy of him), and he's agreed to try taking over the role of CG art - he's an established artist already, and a very talented one, and ...
2019-12-15 17:25:33 +0000 UTC
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Hey everybody! This week in CPE news, I took a step back from creating new level layouts to focus on some detail things I've been wanting to do for a long time, liiiike reworking the dynamic water, for example!
Here's a shot of how the dynamic water USED to be:

And here's a shot of what the NEW dynamic water looks like:
2019-12-08 19:06:38 +0000 UTC
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Hey everyone! Real quick post today because I wanted to get this out there. I'm going to be making a change to the stream schedule - starting today, I'm going to be doing 4 streams a week instead of 5. The reason for this is that streaming every day made me realize I have a lot of CPE work that I can't do on streams, and I need some more time in the week to get that work done - I'm not sure if I'm going to pick a consistent date to take off, or pick a day on a weekly basis, but I'll let you k...
2019-12-03 19:11:56 +0000 UTC
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Hey everyone! Before I get started on the meat of the post, I just wanted to put out a reminder that we're doing regular dev streams again! We're streaming every day Monday-Friday, starting at 2 pm EST. Mostly it's just me, but sometimes Red and Orexius join in, and Puffernutter is going to be streaming development work with me too in the future. You can follow me on Picarto itself (https://picarto.tv/Anon42) to get notificati...
2019-12-01 20:20:43 +0000 UTC
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Hey everyone! This is gonna be a pretty short weekly update; there's a lot going on from our team members right now, but not a lot ready to show off just yet.
Orex is finishing up the last few Torguis animations (I also finished implementing them this week), Puffernutter is starting on a rework for the Catacombs tileset, and Red is continuing his work on redoing the Alraune's animations.
I've also got our musician working on more music for CPE - they've been working on some missin...
2019-11-25 00:44:40 +0000 UTC
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Hey everybody. Sorry about not updating at all last week - the last few weeks have been absolutely brutal on me. The jaw issues I mentioned a few updates ago have only continued to get worse, I'm seeing a dentist about the issues now because they're clearly not going away on their own, but I have no idea when I'll be able to solve them and get some level of normalcy back in my life. That's not what the update is about though, so I won't talk about my personal issues much.
The good news ...
2019-11-17 23:43:18 +0000 UTC
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Sorry everybody, I won't be writing up a post this week. Earlier this week one of my kitties, who was old and already dealing with a myriad of health issues, started declining in health extremely rapidly, and yesterday we had no choice but to either watch him deteriorate and suffer, or euthanize him, so we did. He had been with me since I was a child and I just really need some time to process and deal with this. Thank you for understanding.
2019-11-02 20:20:47 +0000 UTC
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Hey everybody. Gonna be a small update this week, I don't want to get into my personal issues too much but I've been dealing with a lot of jaw pain this week that's been making it hard to focus. We did get some good stuff done this week, though.
For my part, the main thing I worked on this week was overhauleing the save system, as mentioned in the plans for v0.37. Not only does the new save system allow you to share your save files or move them between computers (which I never wanted to...
2019-10-27 16:51:33 +0000 UTC
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Hey everyone, sorry I haven't uploaded a new CG pack in a while, but here's an updated pack that should contain every CG available in v0.36 of Crisis Point: Extinction, along with a piece of high-res promo art of Alicia. You can download the pack here:
https://www.dropbox.com/s/2q4cxfmqblri2aq/Crisis%20Point%20Extinction%20CG%20pack.zip?dl=1
All of Kus...
2019-10-20 22:34:07 +0000 UTC
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Hey everyone, I did a few quick updates to the Gallery to add in the few pixel H-scenes it was missing. Sorry it took so long, I often forget about making changes to the gallery as they come to the main game. You can go ahead and download it here:
https://www.dropbox.com/s/ql0u5zhoorfrz0i/Crisis%20Point%20Extinction%20gallery%20v0.04.zip?dl=1
Enj...
2019-10-20 22:28:13 +0000 UTC
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Hey everyone! Just wanted to let you all know that the update to v0.36 is out, including the Poison Alraune CG as well as a handful of bug fixes!
As I mentioned before, to download the update, use the same link as before - either the one in your Patreon PMs, or the one in our download link post. The link has not changed, and downloading it now through that link will get you v0.36.1. You can confirm your version by running the game and checking the main menu, where the v...
2019-10-14 16:43:16 +0000 UTC
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Hey everybody! As always, here's the download link to v0.36 of Crisis Point: Extinction! (Please remember to save the link if you plan on unpledging! The Poison Alraune CG is not currently finished, but I plan on updating v0.36 to add the CG in once it's finished, and that update will be delivered using the same download link.)
https://www.dropbox.com/s/9h...
2019-10-08 23:20:17 +0000 UTC
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Hey everybody! Crisis Point: Extinction v0.36 is finished and ready for play.. mostly! Before I get into the rest of the post, I want to say that this is a somewhat early release - the Poison Alraune CG isn't quite done, but that and the new NPC's voice acting are the only assets we're missing now, and I simultaneously don't want to delay the update any further, and don't want to rush the art and compromise quality. Because of that, the Poison Alraune CG is absent from this initial release; <...
2019-10-08 23:14:47 +0000 UTC
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Hey everybody, gonna be a really quick update today. I just wanted to let you all know that my part of developing v0.36 is basically done at this point, I'm just waiting on a few more assets from other team members before I can release it! Until I receive those assets, I'm just going to be focusing on playtesting the update to try and make sure there are no major issues with it - v0.35, the last update, was one of the most stable updates we've ever had (I don't think we received a single bug ...
2019-10-06 16:53:53 +0000 UTC
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Hey everyone. Before I start the actual update, since v0.36 is being pushed back into next month, I want to start this post with a reminder that even if you unpledge right now, if you pledged at the $10 tier during development of v0.36 (so either in August, September or the upcoming October), you will get v0.36 once it comes out. If you only intended to be pledged to get this update once it came out, you can safely unpledge now so you aren't charged for October and it will no...
2019-09-29 18:29:45 +0000 UTC
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Hey everybody. Like last week, this is going to be another very short update - sorry about that.
To get the bad news out of the way first, it's extremely likely that either A) the new NPC will not have voice acting yet, or B) the update will be delayed into October after all for the sake of getting her lines recorded. Everything else is proceeding well enough to be released by the end of this month, but the hiring process for a new voice actress has tak...
2019-09-22 17:47:40 +0000 UTC
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As promised in the weekly update, here's the first image from the Warped Soldier CG rework done by our wonderful artist Kuso. Hope you like it!
2019-09-15 19:22:30 +0000 UTC
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Hey everyone. Like I said in the last weekly update, most of what I have left to work on isn't particularly exciting to show off - I'm mostly spending my time continuing work on the things I talked about in PREVIOUS weekly updates, like the new lighting system (which still has a few kinks to work out), the cutscenes and new NPC, and mouse support for the menus.
First off, as stated in the title, I plan on uploading a teaser of Kuso's new Warped Soldier CG - specifically, I'll put up the...
2019-09-15 19:20:13 +0000 UTC
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Hey everybody! This week's update is gonna be on the small side, and there are no visuals. To be honest, we kinda blew our load in regards to showing stuff off for this update cycle; most of the stuff we have left to do won't really result in anything fun to show off. Sorry about that.
The majority of what I did this week involved continuing work on the things I've talked about in the past few weeks - implementing mouse support for the menus, fixing more issues with the new l...
2019-09-08 15:25:53 +0000 UTC
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Hey everyone! Sooo, small apology out of the way first - I only did any major work on one thing this week. You remember how last week, I mentioned I was doing some tinkering with programming ideas I've had, and that one of the things I tried might be usable in Crisis Point to upgrade our lighting, which I would try doing when I had time? Yeah well, turns out that time is now. I got too excited about the idea of a lighting engine upgrade and decided to dive straight into it the day after m...
2019-09-01 18:18:27 +0000 UTC
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Hey everybody! This week's update will be relatively short, I spent most of it talking to voice actresses to try and fill the role of the new NPC being added. I put out some casting calls, and the response has been enormous! I can't overstate how many talented actresses are out there in the NSFW scene; compared to our previous casting calls, it's taken much more time than I expected to talk to every one about CPE and the character, not to mention listening to demo reels and auditions, giving ...
2019-08-25 19:36:28 +0000 UTC
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