Hey everyone! I meant to post this yesterday, since I'm going to aim for at-least-weekly updates here, but I ended up getting an absolutely killer headache basically all day and wasn't able to get much of anything done. Sorry about that, but I'm feeling much better today so here we go!
As you can see from the above gif, Crisis Point has a new melee attack! You can see the animation in much higher quality at this link: 2018-07-22 16:31:05 +0000 UTC
View Post
Hey everybody! With this coming update, Orexius's rework of Alicia's animations will be mostly finished, with only a small amount of less important animations to worry about (as well as reworking the BE sprites). Because of that, we wanted to start working on more sprite H-scenes as well! It's been a while since we got new H-scenes, since we've been focusing purely on our gameplay, and you've all been so incredibly patient about it, which I definitely have not showcased my appreciation for enoug...
2018-07-14 17:16:33 +0000 UTC
View Post
Hey guys! I just released another hotfix to v.30 fixing a large number of common complaints, as well as a few lesser issues. As always, you can use the same link as before to download the new hotfix - you can confirm you have the latest version by checking the upper right corner of the main menu. If it states "v.30 h2", you're fully updated.
Before I post the hotfix changes though, I just want to let you all know v.31 development has begun after I took a brief break - so far I've been foc...
2018-07-04 18:46:30 +0000 UTC
View Post
Hey guys, just wanted to let you all know that I just released a hotfix for v.30 fixing several reported issues! The issues are as follows:
-Boss 1 will no longer respawn after being defeated in some instances, and bugs involving entering the room again after being defeated by it have been fixed
-Boss 3 no longer respawns when you defeat her
-Spore-initiated masturbation now acts the same as manual, for the purpose of starting H-scenes
-Bug preventing Alicia from shooting w...
2018-06-15 14:11:08 +0000 UTC
View Post
Hey everybody! As promised in the last post, here's the download link for v.30 of Crisis Point: Extinction!
https://www.dropbox.com/s/1fc2awti5kmdbyw/Crisis%20Point%20Extinction%20v.30%20release.zip?dl=0
Take a look at the previous post if you want to know more about the update itself, and what's coming next! Hope you enjoy, everybody, and thank ...
2018-06-15 02:15:15 +0000 UTC
View Post
Hey everybody! Today I'm super happy to finally bring you the v.30 release! This update is mostly about general polish, a complete UI overhaul, finishing up the 2nd boss fight, and implementing the new H-scene mechanics (I've gone over those before, but the basic gist of it is that now H-scenes are manually activated, they heal you, and you can control them much like the gallery mode). I'll admit this update is a bit on the untested side, so please forgive me if there are any issues remaining - ...
2018-06-15 02:06:57 +0000 UTC
View Post
Jesus, has it been over two weeks already? Sorry it's been a while since the last update everybody, time got away from me - the last two weeks feels like it's only been a few days, honestly. As you may be anticipating, it's very possible v.30 won't make it out before June - the final touches on the menu have ended up taking a LOT longer than I anticipated, especially getting keyboard and gamepad rebindings to work how I want them to.
The GOOD news is I finally managed to finish all of th...
2018-05-27 20:06:02 +0000 UTC
View Post
Hey everybody! Just want to give you a quick text update here since it's been a bit.
To start off, I wasn't able to get much work done when my family was visiting, unfortunately. I keep my work a secret from them, so it was pretty difficult to find time for it. Because of that, it'll still be a while before v.30 is ready for the wild - I'm still very hopeful for releasing it this month though.
Since the visit ended, I've been working hard to finish up these new menus, and they're g...
2018-05-11 03:38:54 +0000 UTC
View Post
Hey everybody! Sorry it's been a while since I had an update, I've been working on unexciting things behind the scenes, like working with Flynn to finalize our UI design and searching out fonts for use in the game. The good news is, while none of that was particularly worth sharing, the end result of all the work is! If you're a member of our Discord server, you might have seen some of this stuff already - if not, I highly recommend you join it! I share updates and host occasional polls with bot...
2018-04-24 15:15:32 +0000 UTC
View Post
Hey everybody! Gonna keep this one Patron-only for a few days so only patrons get to influence the poll. Sorry it's been a while since I posted anything, things have been pretty busy around here - I was going to post this yesterday, but with it being April 1st and all I didn't want anybody to think I was joking >_>;
Right now I'm in the middle of updating the rest of our menus. Thanks to Flynn we have some slightly updated UI visuals, as well as visuals for a real Options menu inste...
2018-04-02 15:09:32 +0000 UTC
View Post
Hey everybody! Sorry it's been a while since I updated, things were obviously busy during the move and, since we settled in, I just sorta forgot to. Soooorry about that. I started working again a while ago, but things have only recently really settled into their normal rhythm, since I finally got my office set up again for real. Orex has been coming over to work every once in a while which is great, and we're making steady progress towards v.30. Right now my main focus is the H-mechanic changes,...
2018-03-19 15:26:15 +0000 UTC
View Post
Probably should've posted this a bit ago, sorry about that - but I just wanted to let you all know what's going on, even if it's a bit late! I haven't been able to start development of v.30 yet (everyone else is still working on preparing assets, it's just my work that's behind); since I got back from my trip me and my girl have been working furiously to find a new apartment and get ourselves prepared. The good news is we got a place lined up with plenty of time to spare, and right now we're in ...
2018-02-28 21:42:41 +0000 UTC
View Post
Hey everyone, just a quick post to let you all know I just released a hotfix for v.29. I did some small fixes last night, likely before most of you downloaded it, that weren't really enough to consider it a true hotfix. Today I fixed up several more issues though, so I figured I'd make an announcement about it to make sure everybody has the latest version - just use the exact same link as before to download the file, it should be the latest version. You can confirm this by making sure the game v...
2018-02-13 00:16:42 +0000 UTC
View Post
Hey everybody! As promised in the last post, here's the download link for v.29 of Crisis Point: Extinction!
https://www.dropbox.com/s/1gl9a0aubwoq7u0/Crisis%20Point%20Extinction%20v.29%20release.zip?dl=0
Like last update, there's no password this time, since it never served much of a purpose in the first place. Hope you enjoy, everybody, and thank ...
2018-02-12 04:21:39 +0000 UTC
View Post
We did it bois, v.29 is complete! Told you it'd be a week at most ;D To all ye naysayers that may or may not exist, I smite thee!
UPDATE v.29 GOALS
-Continue The Great Reworkâ˘
-Implement save system
-Rework and improve the 2nd boss battle
-Implement Charge Shot secondary chip (can be obtained by defeating Boss 3)
-Implement the new UI designs for the Main Menu, in-game HUD, AND Map screen
-Implement several reworked animations for Alicia (two different Jumping animation...
2018-02-12 04:17:43 +0000 UTC
View Post
Hey everyone, just wanted to let you all know I'm back from my trip. Without getting into the details, the trip was a complete waste of time and money thanks to my family hiding some extremely important information from me, and the trip kept me busy all day every day so I wasn't able to get any work done at all.. not that my laptop would've made it easy if I tried. In any case, I'm back now, and it should only be a few days of work until I can release v.29, depending on how much polish I add to ...
2018-02-11 05:46:33 +0000 UTC
View Post
Hey everybody, just wanted to give you a quick update on the progress of v.29. We're painfully close to being able to release, but it turns out our plane leaves at like 6am on the 6th - so I have a whole day less than I thought I would. On top of that, travel always gives me horrible anxiety, and it hit me really hard today - I worked roughly 10-12 hour days the past few days trying to get this out before I left, but today I've barely been able to do a thing. I'm really sorry but v.29 is going t...
2018-02-06 00:53:56 +0000 UTC
View Post
Hey everybody, wanted to give you an update before February starts and you're all charged again. v.29 isn't gonna be ready in time for the end of January, unfortunately - I won't lie, part of the reason for that is Monster Hunter World coming out (pls forgive me <3), but it's mostly because I completely forgot to make the H-system changes for this update until a few days ago. I really want to get those changes in, so it'll take me a few more days to finish the update up - with that said thoug...
2018-01-30 00:14:18 +0000 UTC
View Post
Hey everybody! Sorry I don't have better news for you today, I'm mostly posting since the date I originally planned for v.29 (the 15th - not sure if I ever stated that exact number publicly or not) has come and gone, and well, there's obviously still no update. Like I said in my last post, v.29's development is going to take a little bit longer than I hoped at the end of last year - the main reason it's been slow is because my settlement from the car accident a year ago is finally moving forward...
2018-01-17 04:22:03 +0000 UTC
View Post
Hey everybody! Sorry it's been a bit since the last post, I wanted to finish all of this before sending out an update. We've got some nice visuals to show off today, as the post title states - a new title screen, and a new HUD in gameplay! The title screen is, obviously, the attached image. There might be some minor changes (especially the text font, which is very much temporary), but for the most part it's all finished up now. I'm very happy with how it turned out, looks much nicer than the pla...
2018-01-10 19:57:09 +0000 UTC
View Post
Heyo everybody! I wanted to make this post earlier today but better late than never; Merry Christmas and/or Happy Holidays! Sorry to say I don't really have any Christmas surprises planned for today, but that doesn't mean I can't do an update on development progress! I don't have a ton to show off today, but there are a few things.
First off, let me get this out of the way - v.29 is probably going to end up being delayed a bit into January, maybe around the middle of the month or so...
2017-12-26 04:08:56 +0000 UTC
View Post
Great news everyone, Patreon announced today that they have canceled their plans to change the way they handle and process fees.
https://blog.patreon.com/not-rolling-out-fees-change/
The highlights here are: they're getting rid of their old plans completely, but they still do plan on making changes, largely because the current system is not sustainable. This time, however, they'll be worki...
2017-12-13 20:38:01 +0000 UTC
View Post
Hey everybody! As promised at the end of yesterday's post, here's the download link for v.02 of the gallery.
https://www.dropbox.com/s/typht0se7elgy9d/Crisis%20Point%20Extinction%20gallery%20v.02.zip?dl=0
This is more of a general polish release, there's no new content in it unless you count a redesign or voice clips as new content. Here's the full...
2017-12-08 02:05:05 +0000 UTC
View Post
Hey everybody, got a bit of a strange update for you today (don't worry, it's not about the game changing or anything)
Today I received an email from Patreon informing me about upcoming changes to the way they process pledges - namely, the processing fee that creators like myself had taken out of their pledges is now being shifted over to the patron who is pledging. What this means is that, before, if someone pledged $1 to me, I only saw about 2/3rds of that money - the rest was eaten up ...
2017-12-06 23:18:49 +0000 UTC
View Post
Hey everybody! I realized today it's been a bit since we had an update, so I wanted to let you all know what's going on, for those of you who don't hang out in the Discord server.
After taking a short break after the gallery release, I've been working hard on getting the save system implemented - and by some form of eldtrich luck, it's going much smoother than I expected! While I've been doing that, Orexius has been focusing on more of Alicia's animations, namely the Ledge Grab and Crouch...
2017-11-26 20:07:14 +0000 UTC
View Post
Hello again my dear patrons! As previously mentioned, today is ALSO the day that we release the CG pack to $10 patrons! Lust got back to me real quick with the missing files, so here it is!
https://www.dropbox.com/s/anxovskkb45ta2f/Crisis%20Point%20Extinction%20CG%20pack.zip?dl=0
This folder contains every CG in the game, organized by enemy and...
2017-11-15 23:23:26 +0000 UTC
View Post
Heyo! As promised in the last post, here's the download link for the first release of the standalone Crisis Point H-scene gallery!
https://www.dropbox.com/s/mhqv68sqqvaakzl/Crisis%20Point%20Extinction%20gallery%20v1.zip?dl=0
Controls are listed in the game itself, with an option to toggle them off once you no longer need to see how to control it. Hop...
2017-11-15 22:55:30 +0000 UTC
View Post
Hey everyone! I didn't expect to be able to make this post so soon, but the last touches for the gallery ended up going a lot smoother than I expected, so here we are!
As the title says, the standalone gallery is complete! I'll be handling gallery releases just like the main Crisis Point releases, with one public post detailing the new things and changes, and then a post right after with the actual download. I can't guarantee the two will always come out at the same time, but whenever the main...
2017-11-15 22:50:40 +0000 UTC
View Post
Hey everybody! Just a quick update to let you know the $5 tier gallery is almost ready for action - almost everything I wanted for it is done, we're just doing testing now and I still need to add in the boss sprite scenes. I should be able to have it out tomorrow or the day after unless something catastrophic happens.
In the meantime, for those of you in our Discord server, I set up a server just for $10 patrons and there's an early access download for the WIP gallery in there right now! ...
2017-11-15 03:53:35 +0000 UTC
View Post
Heyo everyone, making this an actual post instead of just a comment reply so that everyone gets notified of it! Shoutouts to Shadow Hamelin for pointing out a bug that my bugfix last night added, where the game would freeze up if you tried to use the Wire Shot on a horizontal block (and possibly other things too). PSA: this is why you shouldn't program at 1:30 in the morning.
-Fixed bug where shooting certain Wire Shot platforms would crash the game
-Minor change to Alicia's animations...
2017-11-08 17:23:11 +0000 UTC
View Post