XaiJu
Anon42

Anon42

patreon


Anon42 posts

Weekly Update! 11-1-2020 (Obstacle course, general update on work)

Hey everyone, time for another weekly update! Honestly, I don't have much more to show you this week than I did last week - most of our work is still on non-visual stuff, or too heavily WIP to be worth showing off. That said, though, we got a lot more done this week, as well as some streams, and I'm feeling a lot better because of it! Sometimes there's just not a lot of interesting stuff to show off in game dev, and since v0.42 is focused on almost entirely level design and boss 3, it has a l...

View Post

IMPORTANT: Spooky Starlets content is leaving CPE

Hey everyone, sorry to follow up a disappointing weekly update with more disappointing news, but due to circumstances out of my control, the Spooky Starlets CG and all related content will be leaving Crisis Point forever in v0.42. For the time being it will remain accessible in the public demo, but in future Patreon demos it will be removed permanently, as well as in any future public demos.

I'll try to upload a video of it or something before it's removed, but if you're interested in h...

View Post

Weekly Update - 10-25-2020 (General update)

Hey everyone, not much of an update this week I'm afraid to say. The basic list of what we did is the same as last week; I spent my time working mostly on boss 3 and Orex is still finishing up those Verreda+Lucas animations.

One of Boss 3's attacks that wasn't implemented last week didn't end up working out; originally, she was going to grapple to the ceiling and swing back and forth, while aiming her ricocheting sniper in a fixed direction before firing it. It didn't feel right after I...

View Post

Weekly Update - 10-18-2020 (Boss 3 work)

Hey everybody! There won't be any visuals for this week's update, apologies in advance.

I spent the majority of my time this week working on Boss 3, which is coming along very nicely. All of her new animations are missing, so it's just programmer art right now (hence why I'm not showing any visuals), but the programming is going well; it's at the point now where most of her attacks are implemented, so I can test the flow of the fight, and I'm very happy with the way it feels! It's much ...

View Post

Kertalus CG teaser

Hey all, as promised in the weekly update, here's a teaser for the Kertalus CG! This is obviously very zoomed in, so there's a lot more to see in the full image. The actual CG is in final coloring stages and will be completed soon, as well, but for now you'll have to whet your appetites with this ;) Enjoy!

View Post

Weekly Update! 10-11-2020 (New hazard, Boss 3 work, Kertalus CG teaser)

Hey everyone! It's been a while since a weekly update; we took a slightly longer break than usual before starting up v0.42's development, due to some IRL events. Development started up a while ago, though, so we're back to the regular updates!

First up is the gif here, which is a new hazard I worked on this week. The visuals are still very much incomplete, but essentially it's a hazard that war...

View Post

v0.41 hotfix 1

Hey all, just uploaded a small hotfix for v0.41 fixing two issues:

-Fixed a softlock where it was possible to get stuck between the two underwater currents in the lower Deep Soil
-The door next to the Hoverjets upgrade no longer bugs out and opens after collecting the Hoverjets

You can get the hotfix by redownloading using the same link as before! You can check which version you have in the main menu; it'll read "v0.41.1" in the upper right corner for this version.

View Post

Crisis Point: Extinction Gallery v0.41 release!

Hey everybody! This is the update to the standalone Gallery for $5+ patrons, now including the new animations added in v0.41 - the Crystal Dragon BE and Torguis BE scenes.
Enjoy!

https://www.dropbox.com/s/3ddwh2bgq104kd4/Crisis%20Point%20Extinction%20gallery%20v0.41.zip?dl=1 

View Post

$2 tier v0.41 gifset update!

Here's the gifset update for $2 patrons, containing the new Crystal Dragon BE and Torguis BE H-scenes added in v0.41! This should contain the loops (but not climax animations) for every H-scene currently in the game; let me know if you notice it's missing any. Enjoy!

https://www.dropbox.com/s/iqmnu7k1qt2syqk/Crisis%20Point%20Extinction%20H-scene...

View Post

Crisis Point: Extinction v0.41 download link!

Hey everybody! As always, here's the download link to v0.41 of Crisis Point: Extinction! Please remember to save the link if you plan on unpledging! Any updates for bug fixing or anything else will be uploaded to the same exact link, so you can reuse it if v0.41 is updated at all, even if you've unpledged!

It is HIGHLY RECOMMENDED that you restart your save in this version! There's not a lot of new content at the end of the demo, but the rest of the gam...

View Post

Crisis Point: Extinction v0.41 release!

Hey there everybody! Sorry there was no Sunday update this week, but I hope this makes up for it - Crisis Point: Extinction v0.41 is now released and available for $10+ patrons! As always, the download link will be in a $10+ Patrons Only post just after this one, and anyone that pledged at the $10 tier or higher during v0.41's development will receive a private message with the link shortly. I won't waste any more of your time, though, let's get right into the update details!


View Post

Weekly Update! 9-13-2020 (More Wire Yank stuff, update coming soon? hopefully?)

Hey everybody, time for another CPE weekly update! This'll be a short one, development on v0.41 is getting close to the end so there's not much left to show for this update cycle. Right now it's mostly bugfixes, and finalizing things that have been shown off previously.

All I'll really be showing off today is the Wire Yank animation again, but this time, with the pillars instead of the Warped Sentry. This time, I want to show off a comparison between the old version and the new one.

...

View Post

v0.40 CG pack update

Hey everyone, super quick post as it was brought to my attention recently that I never released a CG pack update for v0.40. I'm so sorry it was delayed so much! It completely slipped my mind with everything that's been happening lately. Late or not, though, here's the download link:

https://www.dropbox.com/s/19id1kcuxo2vkh0/Crisis%20Point%20Extinctio...

View Post

Regarding Lucas's voice acting

Hey everyone, I've already made statements about this on Discord and Twitter, but for those of you who don't follow me on either of those platforms, I wanted to also make a post about this on Patreon.


I've just now found out that one of the voice actors in Crisis Point, Jordan Bonn (who previously voiced Lucas), has been accused by a number of people of both sexual and non-sexual harassment. Effective immediately, his work is being removed from CPE and I will be recasting the...

View Post

Weekly Update! 9-6-2020 (New "orbital" flare, wire yank, Return of the Streamâ„¢)

Howdy ho, it's time once again for that weekly CPE development update! This week we've actually got a few gifs to show off, so let's get into it!


First off, the gif you see up above, which is the replacement for the Orbital Flare skill for the Flare Shot. The Orbital Flare, before the melee change, created a stationary orb of fire that basically acted as a spinning two-way flamethrower; it did a surprising amount of damage, and covered a LOT of screen space with very little e...

View Post

Weekly Update - 8-30-2020 (General updates and some SFW s u c c)

Hey everyone! There's not too much to show for CPE work this week (and for the rest of this update, really); most of our bigger changes for this update have already been shown off (wire shot, melee, flare shot, etc), and most of my remaining work is still related to those things. They're all pretty huge changes, so a lot of things broke when reworking them, and many of those things still need to be fixed.


The Wire Shot in particular has a lot of things that aren't working pro...

View Post

Weekly Update: Return of the Weekly Updates! 8-23-2020 (Melee improvements, control changes, Wire Ride replacement)

Hey everyone! Weekly updates have been gone for a long time thanks to our move across the country, but we're finally back in business and ready for action!

Before anything else, let me address the streams (or lack thereof) - I was all gung ho last week and ready to start streaming again, but as I was gearing up to start a stream, I realized something very important.. I don't actually have a second monitor anymore. My stream setup requires two; one screen for the stream itself, and anoth...

View Post

Huzzah!

Hey everybody! This week, I have good news at last: our computers have all arrived at our new house, and we're more or less ready to get back to normal! There's going to be a bit of an adjustment period, we're still getting used to our new lives and office setup, plus we still have loads of work to do around the house. Streams will begin again very soon, though!

Because of the timezone change, our stream times will be shifting - right now I think I want to try starting at 5 pm EST (1 p...

View Post

Small update (unexpected delay for CPE work)

Hey everyone, this is just going to be a very quick update. I wasn't going to post today since we have so much to do for the move and nothing development-wise to update with, but I came to the realization today that it'll actually be a bit longer than expected before I can get back to regular work on Crisis Point, so I felt the need to update you all for transparency's sake.

We shipped our computers via USPS yesterday, and were told that USPS will only ship computers via ground transpor...

View Post

Moving update & Flare Shot postmortem

Hey everybody! This is gonna be another "updateless update"; we're deep into the move to Alaska now, and our computer setups have all been dismantled, so nobody on the core team has a way to work on CPE right now. Since there's nothing to share in regards to game development, I'd like to share a quick update on the move itself, along with a lengthy writeup about the Flare Shot's original incarnation, what my intentions for it were, where I believe I went wrong, and how I intend to improve it ...

View Post

Flare Shot poll 2!

Hey everyone! There isn't going to be a traditional weekly update this week; to be honest, I was barely able to spend any time at all working on Crisis Point, the move has taken my full attention. Because of that I just don't have anything to post about; the move is going well though, we're super exhausted but on schedule so far. Unfortunately our AC decided now was the perfect time to break, so we've been dealing with a temporary portable unit that's not aaaanywhere near as good at keeping o...

View Post

Flare Shot poll!

Hey everybody! Today I want to run a poll for the Flare Shot upgrade, to get an idea of how everybody feels about it. I ran a poll like this recently in our Discord server, and depending on how the poll goes, there will probably be another poll in the near future!


I've been doing some thinking on Crisis Point's control scheme. With the changes to the Wire Shot especially, the whole "swapping between subweapons" has become increasingly clunky; I've also received complaints abo...

View Post

Weekly update - 7-5-2020 (Status Menu improvement, general update)

Hey everybody! This is another small weekly update, I've spent most of my week working on the move. The time I did spend on CPE was either working on the Wire Shot rework and fixing up some of the bugs in the new system, planning new things for the future, adding in the new music our musician has sent me, or updating the Status Menu!

In case you don't remember what the status menu looked like before, here's a screenshot of the old menu:

2020-07-05 14:58:21 +0000 UTC View Post

Weekly Update! 6-28-2020 (Wire Shot rework, general status update)

Hey everybody! As you can see above, it's time to show off the thing I was talking about recently - the Wire Shot rework! I mentioned recently that I had thought up a rework for an older powerup that I was never fully happy with, and well, here it is! Part of it, at least. For comparison's sake, I also recorded the old Wire Shot which you can see below, just so you can see how different it is:

2020-06-28 16:51:02 +0000 UTC View Post

Crisis Point: Extinction Gallery v0.40 release!

Hey everybody! This is the update to the standalone Gallery for $5+ patrons, now including the new animations added in v0.40. I'll be naming future gallery versions the same as the main game updates, which is why we jumped from gallery v0.05 to gallery v0.40 :p
Enjoy!

https://www.dropbox.com/s/km6sxiepgenjgs6/Crisis%20Point%20Extinction%20gallery%20v0.4...

View Post

$2 tier v0.40 gifset update

Here's the gifset update for $2 patrons, containing the new Poison Alraune H-scene added in v0.40! This should contain the loops (but not climax animations) for every H-scene currently in the game; let me know if you notice it's missing any. Enjoy!

https://www.dropbox.com/s/nkcb84tey0xbvj1/Crisis%20Point%20Extinction%20H-scene%20Gifs%20-%20v0.4...

View Post

Crisis Point: Extinction v0.40 download link!

Hey everybody! As always, here's the download link to v0.40 of Crisis Point: Extinction! Please remember to save the link if you plan on unpledging! Any updates for bug fixing or anything else will be uploaded to the same exact link, so you can reuse it if v0.40 is updated at all, even if you've unpledged.

https://www.dropbox.com/s/b9fmid8...

View Post

Crisis Point: Extinction v0.40 release!

Hey everybody! I'm really sorry this "sunday update" is so late, but hopefully you'll forgive me when you realize the reason for it is because I was crunching away at this post: Crisis Point v0.40 is now complete and available to play, a whole two weeks earlier than scheduled! As always, the download link will be DM'ed to those who have pledged during v0.40's development, and I'll also be posting the link in the post after this one.

I won't waste your time with any more preamble, so let...

View Post

Weekly Update! 6-7-2020 (Electric Mines gif, general update)

Hey everybody! This is going to be a small update; most of our work this week has been on the secret tileset stuff I mentioned recently. Before we get into that, though, the gif up above!

In v0.39 there were small floating orbs that hurt Alicia if she got too close to them; I didn't have the time to give them a proper visual last update, but I worked on 'em this week, and this is what came out of it. I'm still tweaking and improving the visuals a bit (there have already been improvement...

View Post

Poison Alraune H-scene preview

As promised in the weekly update post, here's the preview of the Poison Alraune H-scene I worked on this week! It's still a work in progress, so parts of it are incomplete and/or will be improved, but I hope you enjoy the preview nonetheless!

View Post