Hey everyone! Got a great weekly update for you today, so let's get into it without preamble.
First off, in the gif above, you can see the work we've done on the Subaquatic Caverns above-water background. I'm a huge fan of it personally, and I think it looks even better with the lighting engine enabled - unfortunately I can't record quality .gifs with the lighting on, since .gifs have very limited colors, but I did take a screenshot of the area with lighting on which you can ...
2020-05-31 08:17:07 +0000 UTC
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Hey everybody, I wanted to message you about this now before the changes go live.
On July 1st (not June 1st, so this is still about a month away), Patreon will be adding sales tax to all applicable pledges on Patreon, which will mean in most situations, the amount you pay for your pledge will be increasing slightly. First and foremost, I want to be extremely clear that this is NOT Patreon's decision - this is a Government-mandated change, not something ...
2020-05-29 01:02:34 +0000 UTC
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Hey everyone, this is gonna be a text-only update, sorry ahead of time for that.
This week has been kinda weird, to be honest. Those of you who watch our devstreams probably noticed I didn't stream at all this week; my sleeping schedule got super messed up (which is why this post is being written at somewhere around 8 in the morning, and I'm going to sleep after writing it instead of writing it when I wake up in a few hours like usual). I've been in a bit of a funk in general, ...
2020-05-24 12:46:47 +0000 UTC
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Hey everyone! We got a packed update this week, and I won't waste time with preamble. Make sure you stick around until the end, there's some big news to announce!
First off, this week we started working on the above-water Subaquatic Caverns background art. As you can see most of it is still flat color stuff right now; we're still tweaking colors and the final versions will be much more detailed, but I'm sure you'll agree it's already much more interesting to look at than the ...
2020-05-17 18:58:14 +0000 UTC
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Hey everyone! I took a break for about a week or so to mentally recover from the v0.39 release crunch, and I wanted to let you all know that work is starting up again. I'm about to start up a CPE dev stream, and I'll be trying to stream Monday/Wednesday/Friday, at roughly 1 pm EST, typically for about 4 hours. Schedule might change a little, but that's what I'm aiming for right now. You can come watch the stream here:
https:/...
2020-05-11 17:26:29 +0000 UTC
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Another day, another hotfix.
-Fixed an issue where a new human NPC could show up in the Torguis encampment before they were supposed to
-Fixed a crash when touching the new underwater hazard while in Breast Expansion state
-Fixed a few very small memory leaks, and a rather large memory leak in the Subaquatic Caverns (note that this WILL NOT improve performance in the large Subaquatic Caverns area, but it should hopefully prevent "out of memory" crashes for computers with low RAM)<...
2020-05-01 17:41:14 +0000 UTC
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And the posts keep comin' and they don't stop comin' and they don't stop comin' and they don't stop.. yeah anyway
Another hotfix for v0.39! This one is a bit less important than the first, but here's the fixes:
-Fixed issue where map is fully completed as soon as the player starts the game (you WILL NOT need to start a new game to fix this, just download the new version)
-Fixed crash that could happen after starting a new game and attempting to scroll to the bottom o...
2020-04-30 23:47:10 +0000 UTC
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Hey everybody! Sorry I haven't updated the $5 tier gallery in a while; there have been a LOT of coding changes in the main game, and the gallery was way behind for a long time, so updating it has been a difficult process. Regardless, I finally took the time to do it now. This gallery should have all the enemy sprite H-scene content from v0.39.
https://www....
2020-04-30 23:04:33 +0000 UTC
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Sorry for not updating this gifset in a while, but here you go! This has the loops for every H-scene currently in the game, including the new WIP cutscene H-scene from v0.39 that doesn't include Alicia.
https://www.dropbox.com/s/xbd3fv2gdh19s3e/Crisis%20Point%20Extinction%20H-scene%20Gifs.zip?dl=1
Enjoy!
2020-04-30 18:35:49 +0000 UTC
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Now you might be thinking, "But Anon, you just released v0.39! There's already a hotfix?"
Yeah, well, yeah. The gallery was broken, that's kind of a big deal :' )
As always, you can get the hotfix by redownloading the same link I gave you before. You can ensure it's the most recent version by looking at the main menu, where it should say "v0.39.1" in the upper right corner. Here's what was fixed in this hotfix:
-Fixed not being able to switch between Normal and BE...
2020-04-30 17:45:17 +0000 UTC
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Hey everybody! As always, here's the download link to v0.39 of Crisis Point: Extinction! Please remember to save the link if you plan on unpledging! Any updates for bug fixing or anything else will be uploaded to the same exact link, so you can reuse it if v0.39 is updated at all, even if you've unpledged.
https://www.dropbox.com/s/8hdhxk4vsxub5dn/Crisis%2...
2020-04-30 15:07:42 +0000 UTC
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Hey everybody! As you may have astutely surmised by the title of the post, Crisis Point: Extinction v0.39 is now complete, and available for download! Told ya we'd release it in April, didn't I? :p
As always, this is just the information post - if you're at the $10+ tiers that get demos, check the post after this one for the download link! If you WERE pledged at $10+ during the development of v0.39, but are no longer pledged at that tier, keep an eye on your Patreon DMs, and you should ...
2020-04-30 15:04:19 +0000 UTC
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Hey everybody. First off, thank you all so much for your kind words and support in the comments of last week's update. As always, it seems I am my own biggest critic, but it really means a lot to see how supportive you all are of us. I took things easy this week, to try and give myself a chance to rest; between that and the reduction in v0.39's scope, there's not too much to talk about this week, so here's a rundown of all the major things we have left to do before the update can come out.
2020-04-26 16:40:29 +0000 UTC
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Hey everyone. Apologies if anyone hoped this would be a great update, but it's gonna be a bit of a bummer. There's less than 2 weeks left in the month, and I'm staring down the barrel of a theoretical gun made up of aaaalll the missing assets needed for v0.39 as it was originally planned, and nowhere near enough time to finish all of them. On top of that, I've been dealing with a lot of aches and pains lately, probably stress-fueled, and some pretty bad burnout.
This has been a really i...
2020-04-19 16:59:33 +0000 UTC
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Hey everybody. Not gonna beat around the bush, I don't really have anything to show this week, so this update will be purely text. We still got work done, of course, but it's all been on stuff that I can't really show off. So instead of showing off individual things we worked on, I figured I'd go ahead and give a general status update to let you know what we've been doing, and what's left for this update.
Most of what I did this week was, surprise surprise, working on Area 5....
2020-04-12 21:24:00 +0000 UTC
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Hey everybody, time for another CPE development update! I don't have a ton to show off this week, since I spent a lot of my time working on the accessibility features I announced last update. The good news is, over the week, I managed to implement every single one of them - there's still some testing and tweaking to do, but they're all functional already, so any players in need of them will be able to use them once v0.39 comes out! I also plan on adding an easier difficulty level as well, whi...
2020-04-05 18:38:32 +0000 UTC
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Hey everyone, time for another CPE development update! This week I've got a few more visuals to show off from our work on Area 5, as well as some general information on accessibility features I want to add for v0.39.
First off, the gif you see at the top of the post. Puffernutter worked on a parallax background for us to put below the surface of the water, in area 5 so it's not quite as plain as a flat color. We plan to do a bit more with the background than just this, but th...
2020-03-29 17:45:19 +0000 UTC
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As promised in the weekly update, here's the Kertalus H-scene preview. Enjoy!
2020-03-22 17:55:51 +0000 UTC
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Hey everybody, gonna be a bit of a smaller update this week. Me and Puffernutter had a bit of a rough week for reasons I don't really want to get into (no it's not coronavirus, we're both still healthy and fine so far), so my productivity was down a bit. Apologies.
Anyway, first off is a shot of some of the new background assets I've been working on for Area 5, which you can see up at the top of the post. Puffernutter's been too busy to work on tilesets much, so I've tried to...
2020-03-22 17:52:29 +0000 UTC
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Hey everybody! Our Patreon is getting INSANELY close to the $6000 goal of having Orexius finally go full time - we should be hitting it any time this week. First off, I want to just say.. holy shit, guys. Thank you, SO much. I never dreamed Crisis Point would succeed well enough to support multiple people working full-time. It's absolutely blowing my mind that we're actually going to get there, and all of you are to thank for it. From the bottom of my heart, thank you all SO much for all the ...
2020-03-19 03:19:02 +0000 UTC
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Hey everybody! Time for another CPE development update. This week (and honestly probably for most of this update), I focused mostly on area 5. Designing the levels, planning out progression, creating the art/visual effects, etc. We had a lot of plans but very few assets created before this update's development started, so there's a lot to be done if we want it to be in tip top shape by the time the update comes out next month! Anyway, enough rambling, let's look at some of the goodies.
...
2020-03-15 17:04:29 +0000 UTC
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Hey everybody! As usual after a big update release, I took a short break to relax and recover from the inevitable stress of pushing out a big update. As of this week, Crisis Point v0.39 has officially begun development, and we've got a few things to show ya already!
First up, as you can see above, I added some new wrinkles to our water. The observant among you might notice that this effect was sort of shown off in a previous weekly update, but the camera didn't move or anything - that's...
2020-03-08 16:32:31 +0000 UTC
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EDIT: Updated this post with the info of another hotfix, which was just released! Hotfix 2 is even more minor, but fixes a few more issues that were brought to my attention after Hotfix 1 was released.
Hey everyone! Overall, v0.38 has been a pretty stable launch so far, this is just a minor hotfix to fix a couple issues with it:
Hotfix 2
-Fixed another softlock in an unescapable Deep Soil water pit
-Fixed a room in the Deep ...
2020-02-25 19:31:09 +0000 UTC
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Hey everybody! As always, here's the download link to v0.38 of Crisis Point: Extinction! Please remember to save the link if you plan on unpledging! Any updates for bug fixing or anything else will be uploaded to the same exact link, so you can reuse it if v0.38 is updated at all, even if you've unpledged.
https://www.dropbox.com/s/d2gtau6ubovjnj5/Crisis%2...
2020-02-25 08:20:43 +0000 UTC
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Pour the wine and cut the cheese, Crisis Point: Extinction v0.38 is now complete and ready for our $10+ patrons to play!
You can watch the video above for a run down of some of the biggest additions, but here's a list with a bit more details as well. There's a lot of other, smaller changes and additions too, as well as bug fixes, and all of that will be listed at the very bottom of the post.
As always, the download link will be available in a Patron-only post that will go ...
2020-02-25 08:18:24 +0000 UTC
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Hey everyone, just dropping a quick post to let you know I'll be skipping doing a major weekly update today. v0.38 is on the cusp of being complete, and posting weekly updates usually take a few hours out of my day, so I'm just gonna batten down the hatches and work today to try and get it done. With any luck, v0.38 will be in your hands at some point tomorrow; that's what I'm aiming for at least! Thanks for understanding!
2020-02-24 01:05:13 +0000 UTC
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Hey everyone. Like I said last week, we won't have a huge amount of stuff to talk about between now and the release of v0.38, so this will be a relatively small update. That said, I do have one thing I want to show off this week!
Before I get started, I want to clarify that Area 5 is NOT going to be in v0.38 - I'm working on aspects of it now to get ahead of the game, but it's not going to be officially introduced until v0.39. With that out of the way, I dunno if anyone will be as excit...
2020-02-17 00:55:51 +0000 UTC
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Hey everyone, very small update this week; I spent most of it doing basic stuff like working on level design, fixing bugs, and stuff like that. In general, development of v0.38 is winding down, so there probably won't be much in the way of exciting stuff to show off between now and the release. At this point I'm mostly just waiting for CGs, H-scenes, and voice acting to be done so I can implement them all, and until that point I'm expanding level designs, tweaking balance, and updating variou...
2020-02-10 01:21:10 +0000 UTC
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Hey everybody! I'm here today with a cross promotion with my friend and fellow H-game developer, Nonoplayer, to tell you about his game, Tentacles Thrive! Before I get into my own thoughts, here's a description from him about the game:

"In the realm of Tentacles Thrive, you will be discovering new tentacle species, stealing Lilith's heart, mating to create new species, man...
2020-02-05 20:13:05 +0000 UTC
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Hey everybody, welcome to the weekly update! This week is going to be fairly non-visual, as Red is still finishing up the Slime CG, Orex is still in the early stages of a new H-scene, and I've moved on to working on stuff like level design. That said, I did add a new obstacle this week that I want to show off!

These are aquatic mines that activate when Alicia gets within range of them. Once act...
2020-02-02 22:36:51 +0000 UTC
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