- Hey there, been some time since I posted an update. Well, that's basically because I'm doing a full armor/outfit set all at once rather than individual pieces, so it takes more time initially to get everything done.
- This concept was actually going to be in the currently running poll, but since most of the pieces aren't too difficult to make and since I needed something like that to try and get back to a semblance of a schedule after the hair project, I decided to just make this one...
2020-11-29 16:56:48 +0000 UTC
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Hair poll is now done, so it's time to open up a new one. This one is another one of the random assortment type, multi-choice, like the last ones. This is pretty varied I'd say, has just about everything from weapons to accessories. To be completely honest, I'd rather just make more hair right now, but that's probably not a good ideea after I just finished with one, so going back to more standard stuff for now.
Nevertheless, I guess if you'd like more hair right now, the "neither" opt...
2020-11-21 18:25:31 +0000 UTC
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- I've decided to just make new posts everytime I update this pack, it's a slight pain to reupload images for each hair everytime, but it makes it easier for people not to miss these so... Maybe I'll just compile those in a hair chart/pdf or something, but for now since there's not that many hairs, it'll work.
- mod description contained in the archive.
- archive password: bn90u3sghlighowJQHFJnfqegumccmxchFF
- enjoy !
Versions:
- v1.1
2020-11-19 18:58:46 +0000 UTC
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2020-11-19 18:42:10 +0000 UTC
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- mod description contained in the archive.
- archive password: 35gh978aofhiavpjn93ev24m80HUGniv29m
- enjoy !
2020-11-19 18:39:48 +0000 UTC
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- finished this hair asset finally, was supposed to be done yesterday, but I took an extra day to polish/fix some things and add some more detail. Even if you can't compare the difference between the two days, it was definitely worth the time :)
- Also did some renders with a textured/different mesh (the one I've used for WIPs every now and then), scale and fit is off with that one, but it helps to visualize better with a complete head, even though the hair doesn't fit it.
- I'm...
2020-11-18 02:35:58 +0000 UTC
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- another update to this hair, probably the final wip post for it
- a lot of time has gone into this, polycount pretty much tripled since last time, closing in on 50k tris, level of detail increased drastically.
- completed second layer in the front and sides, tweaked volume and shape, added more detail in the back. The right side also has these kinda floating curved strands which are missing from the left, that kinda puffs the hair up some more and adds to the silhouette . ...
2020-11-13 01:06:55 +0000 UTC
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- mod description contained in the archive.
- archive password: vrepob3vn9vBNFFFgmJJJgmwkceqm813915
- enjoy !
2020-11-06 20:59:47 +0000 UTC
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- howdy, here's an update for this hair :)
- changed headmeshes for a bit for previewing, to see it on a more complete, well modeled face. As such, the fit is not right for this, as this is not the head I'm modeling on.
- This is a bit all over the place when it comes to what I wanted to make. I must've changed my mind 3 times as to the style itself. It finally "evolved" into the current longer bob like hybrid style with the asian style front. It's not exactly what I wanted to m...
2020-11-04 18:47:32 +0000 UTC
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- started on the model for this hair this past few days and been grinding on it, slowly but surely.
- decided to go for the longer neck length style in the poll rather than the shorter pixie style cut, I like this a bit more, also found a couple references that influenced that choice.
- I'm going to start building some volume and puffing it up next to push more towards it's final shape (this isn't it right now, it's too flat), so far I've been mostly concerned about covering the...
2020-10-29 09:09:17 +0000 UTC
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Link to release:
https://www.patreon.com/posts/43260422
2020-10-28 19:36:08 +0000 UTC
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- mod description contained in the archive.
- archive password: v4n203usdrgkjlqg5h8p2f4j80n3gi5HJFG
- enjoy !
2020-10-28 19:34:37 +0000 UTC
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- Started on the hair these past days, completed textures and created hair cards.
- There's a lot less unique cards compared to last time. I was relying a lot on certain cards last time and ignoring others and that felt like a waste, so I'm trying to experiment and see if good results can be had with fewer for this hairstyle.
- Ready to start modeling the hairstyle now. I might try out a different method for that (rigging these to bones/splines and manipulating them like that, ...
2020-10-22 05:24:53 +0000 UTC
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2020-10-18 13:41:05 +0000 UTC
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- use this link to download, since this is over the 200mb Patreon limit thanks to the huge textures
- mod description contained in the archive
- archive password: 34vbn890u34vn9uv34n9uv34un9asdfmohY
- enjoy !
2020-10-18 13:38:03 +0000 UTC
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- Finally completed this asset, came out alright. This should be out tomorrow-ish or in 2 days at most. I'll also get the other items ingame and ready and I'll start on the hair next :)
- I mentioned this would have a more basic, simple texture in the previous post to get it out faster. That's not entirely true right now, I got carried away a bit as I was working on it :P. Still doesn't have the level of detail I'd have liked to put in, but it's up there.
- Speaking of textures...
2020-10-16 16:58:48 +0000 UTC
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- I mentioned that I started a jacket in one of the previous posts. This is the completed HP model for it. People asked for more jackets recently and in the past ( I believe I had a jean jacket in one of the polls) so decided to finally make one.
- From one fun project (the skull) to another, not so fun. Not gonna lie, this was pretty obnoxious to make, it has just about everything I dislike to model from belts to repeating similar details or pieces that have to be reproduced over...
2020-10-12 21:10:49 +0000 UTC
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- Made the lowpoly/uv/bakes/texture for this asset, so these are final renders. This one was quite enjoyable and relaxing to make.
- It is going to be something like a wearable hat for now, as I mentioned last time, so I positioned it on the character head.
- Also modeled and textures a simple leather strap (not present in these renders) that attaches to the skull to hold it on the head. It's somewhat tight so hair will most likely cover it (unless your char is bald hehe), but n...
2020-10-06 11:59:22 +0000 UTC
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- I really wanted to make something more organic and freeform in nature rather than the standard clothing items I've been doing here, so this is the result.
- Based on a goat/ram skull but not anatomically correct. Wanted a more stylized, aggressive look and it fits with FO4's mutated creatures better this way I'd say.
- Now in terms of what this is going to be as an usable thing, well, there's plenty of options like pauldrons, helmets, belt buckles, tribal style crotch cloth pie...
2020-10-04 06:04:37 +0000 UTC
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After much consideration, I've decided to go with a new hairstyle for this poll. It seemed like overall people really liked the last one I've made, I felt like it was well received, I've seen it in a lot of screenshots/images and I definitely enjoyed making it. Was also a huge improvement over the first, so I'm interested in further improving and trying out new things.
However, like the last time I had a hair poll, I must warn you that these are insanely time consuming to make, hence ...
2020-09-28 04:57:06 +0000 UTC
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- Hey there, hope you're doing all right, small update post.
- I recently purchased a graphics tablet and it finally arrived this week. I always wanted one for sculpting and texturing but I could never justify the cost, especially since I wasn't doing 3d that often before Patreon. But yeah, now that this page has been opened so long I thought it was worth getting one and now I wish I had gotten one sooner. I'm not only faster but I have much greater control over my assets and I'm barel...
2020-09-26 20:49:32 +0000 UTC
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Link to release:
https://www.patreon.co...
2020-09-23 14:39:39 +0000 UTC
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- worth mentioning, these are quite highpoly, since they use full 3d chain links, with the exception of the cross, that was easier to bake down to a simple box without much quality loss thanks to the chain shape.
- mod description contained in the archive.
- archive password: v23n97vwcnjjJFfewmcqi91mxxamfeFMfiw
- enjoy !
2020-09-23 14:37:48 +0000 UTC
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2020-09-19 15:41:11 +0000 UTC
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- mod description contained in the archive
- archive password: 3gn9ug39nvsnkoUNFEnFU81mvXfvem35vce
- enjoy !
2020-09-19 15:37:50 +0000 UTC
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- Completed lowpoly game model for this asset, UVed and baked. Also edited the normals to add missing details on the emblems.
- As mentioned before, the belts are completely split from the main top and have their own texture set, so they're pretty much standalone. I debated just focusing on one piece to get something out faster, but at this point, might as well just do 'em both at the same time and release everything in one package at the same time.
- Ready to texture.
2020-09-16 21:32:37 +0000 UTC
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- finally completed this model, somewhat burned out on it. Might not seem like much at first glance, I thought the same when I first looked at the concept, but quite a lot of work has gone into this, it has a lot of bits and pieces that needed attention.
- stuck closely to the concept in the poll and replicated pretty much all the details that I could see or make out. Took some liberties with the stitching and some folds in the shirt/corset but aside from that this is very accurat...
2020-09-13 21:00:02 +0000 UTC
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- finished the necklaces the past few days. Also started and finished the base model for the poll item, time for detailing/highpoly work on this piece.
- this was quite a time consuming item to make so far, a lot more than I originally thought. A lot is asymmetrical even at this stage and needed constant adjustments to match the concept. I also generally dislike doing belts or shoelaces since its extremely repetitive and slow, so wrapping all those belts around like 5 buckles wasn't the...
2020-09-09 03:36:25 +0000 UTC
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