- mod description contained in the archive.
- enjoy !
Versions:
v1.10
- Added Jhair14 to the pack
Previously released version (v1.9): https://www.patreon.com/posts/fallout-4-hair-9-96855599
2024-02-26 14:35:28 +0000 UTC
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2024-02-24 17:55:17 +0000 UTC
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- mod description contained in the archive.
- enjoy!
2024-02-24 17:52:15 +0000 UTC
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- done, finally. Should be out by week's end, assuming nothing unexpected pops up.
- last layer of detail could probably use more density, I only focused detail towards the edges/ silhouette, to get that outer softer edge, so inside areas remain undetailed, but I think this is enough to sell the look I was going for. Stuff like this is never really finished, so I have to put my foot down at some point.
- overall very pleased with the results, came out pretty good. Excited to see ...
2024-02-22 16:50:17 +0000 UTC
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- finished layer 3. For the images, rather than making another beauty render to showcase, I thought I should do something different and show the hair how I'm looking at it when making it. They are supposed to be WIP posts anyway :P. It also more clearly shows the difference between the different layers visually, since I'd wager for most, that sort of stuff is a bit abstract just reading about it here.
- anyway, like I said, completed layer3. More can be done there, but I want to push t...
2024-02-17 13:16:31 +0000 UTC
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- layer 2 complete for this. I'd say it's in a pretty good state so far. Before anything else, *insert traditional well documented complaining about the FO4 headmesh here* ... just so I don't forget :P
- anyway, back to the actual hair, I did originally intend for this to be much simpler, but once again, I didn't stick with that and chose to overcomplicate things. I did find some hair reference that I liked, so that kinda made me go for something like this.
- from the pics ...
2024-02-09 11:46:03 +0000 UTC
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- alright, the butterfly cut. As you might've guessed by the complete silence lately, I've been working on it for quite a while at this point. These images are quite old at this point, probably close to 2 weeks old, but I never uploaded them. I got distracted constantly with progressing the hair.
- anyway, like the last few times, I made a rough sketch/guide of how the hair should look and then started on the textures. The texture itself, I actually changed a bit since making that prev...
2024-02-08 09:43:09 +0000 UTC
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- mod description contained in the archive.
- enjoy !
2024-02-05 11:05:28 +0000 UTC
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- the lens was supposed to be transparent like the renders, but I couldn't get it to work ingame for whatever reason, even though I've done so in the past. Not really sure why that is, so unfortunately it is opaque.
- mod description contained in the archive.
- enjoy !
2024-01-27 08:01:25 +0000 UTC
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Link to release:
https://www.patreon.com/posts/96855599
2024-01-20 13:45:47 +0000 UTC
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- mod description contained in the archive.
- enjoy !
Versions:
v1.9
- Added Jhair13 to the pack
Previously released version (v1.8): https://www.patreon.com/posts/fallout-4-v1-8-94755837
2024-01-20 13:45:20 +0000 UTC
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- I was supposed to put the Eda Glasses and the Headband ingame today and get them ready for release, but I didn't really feel like dealing with that, so I ended up spending the time on this.
- Older patrons might remember this hoodie, it was in 1 or 2 past polls (and I've had the concept even longer than that) and I said that I would make it one day. Well, that was quite a while ago, I've been getting distracted by other things constantly and never got a chance to do it.
- Unf...
2024-01-18 07:11:22 +0000 UTC
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- I got this as a patron suggestion recently, so I thought I should make it now because it was quick and had some time left before voting for the hair poll was over.
- As mentioned, very quick asset, around 3-4 hours. The knot in the back could be better/more realistic, but then again I didn't want to spend too much time or effort on something that is probably going to be covered by hair anyway in 90% of cases and not be seen.
- Should be out ... I don't know when actually, pr...
2024-01-16 12:57:03 +0000 UTC
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- I decided to do the glasses too to have this set completed. I was probably not going to ever come back to it so I thought I might as well get it done now, rather than leave things unfinished. Technically, there's also a pistol holster that the character wears, but since I don't have a gun to put in it, I'm not going to do that one.
- Anyway, these were pretty basic and fast to do, a day's worth of work pretty much. One nitpick is that I should've used more polygons for the nose bridg...
2024-01-15 11:25:33 +0000 UTC
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- mod description contained in the archive.
- enjoy!
2024-01-13 13:53:49 +0000 UTC
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- done with this asset. Actually faster than I thought it'd be. Game import is left and this should be out soon.
2024-01-11 01:34:33 +0000 UTC
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- I want to get the Eda set over with, so doing it now. This is basically the last piece. There's technically also some glasses, they'd pretty easy to make, but I'm undecided as of now if I'm going to include them. I guess it depends how long this skirt ends up taking.
- in any case, there's not a whole lot to look at here, model isn't insanely detailed or anything like that. Still, I haven't done one of these highpoly renders in a while, so why not. I improvised on the belt buckle .Do...
2024-01-08 20:51:40 +0000 UTC
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- this time it's the proper number, hehe.
- anyway, if you've been reading my ramblings in the WIP posts for the previous hair, you might've caught the fact that I mentioned something about a variation to it coming soon. This is it. As I was modelling the braid, I noticed that there was decent space leftover in the lower back of the head, so decided to go for a variation that had some loose hair there.
- now, this is far from perfect since the model wasn't exactly built for it....
2024-01-03 18:53:32 +0000 UTC
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Yeah, so I thought about it and I think I want to do more hair at the moment. I was going to post a regular armors/outfit pieces poll and just do the hair in the background as a separate project, but I don't really like juggling stuff like that if I can avoid it, I prefer to work on one thing at a time and take it to completion. Since hair is what I really want to make at this time, it won over.
This poll is a bit more constrained in its options because of that. I picked two new styles...
2023-12-28 16:41:49 +0000 UTC
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- I've mentioned this in the description and in the preview post, putting it here too: These will sink into the ground ingame due to missing any sort of highheel system, so if you notice that, it's normal/expected and not an "issue" on your end.
- mod description contained in the archive.
- enjoy !
2023-12-26 22:05:01 +0000 UTC
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Link to release:
https://www.patreon.com/posts/95060816
2023-12-26 22:05:01 +0000 UTC
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Link to release:
https://www.patreon.com/posts/95060247
2023-12-23 22:00:06 +0000 UTC
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- available to all tiers, Happy Holidays!
- mod description contained in the archive.
- enjoy !
2023-12-23 22:00:05 +0000 UTC
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- I mentioned the last time I made the Eda Top that I might return and create the rest of the pieces to have a full outfit set. I decided to go for it now as they're pretty straightforward as you can see. There's basically only one piece remaining (skirt) and the set will be more or less complete. I'm not sure if I'll do it right now though, as there is something else I want to finish first.
- Anyay, completed these two pieces relatively quickly, about 3 days for both of them together....
2023-12-20 15:13:36 +0000 UTC
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- mod description contained in the archive.
- enjoy !
Versions:
v1.8:
- Added Jhair12 to the pack
- Updated Jhair8/9/11 with a new normal map
- Updated Jhair10 (and variations) with a new normal map
Previously released version (v1.7): https://www.patreon.com/posts/89509831
2023-12-16 05:30:54 +0000 UTC
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2023-12-14 07:55:11 +0000 UTC
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- mod description contained in the archive.
- enjoy!
2023-12-14 07:54:46 +0000 UTC
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- right, I have nothing extra to say that wasn't said in the previous post about the actual asset itself. You can't do different media types in a single post, so this is separate. Patreon introduced the ability to upload video directly a while back, so I wanted to finally try it for this asset. It can be cool and extremely satisfying (at least for me) to see it in motion and how the light hits/interacts with it. I can more or less play with it at the end in my 3d viewport and when working on ...
2023-12-10 08:34:36 +0000 UTC
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- and ... completed asset. More can be done here, but it's time to wrap it up. With these hairs there's always something more you can add and change, it's never really over, so chasing perfection is a endless errand.
- before I forget, it's tradition at this point for me to complain like an asshole about the FO4 headmesh every time I make one of these at some point and I haven't done that yet for this one. So if you'll indulge me .... screw the FO4 headmesh for making this harder than ...
2023-12-10 08:34:04 +0000 UTC
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