Guess what, I have vacations now.
Guess what, I finished the meshes already xD
Essentially I will be able to work with the speed of not having to spend 10 hours at my day job.
How fast will that be? Let's find out.
2022-06-04 14:17:38 +0000 UTC
View Post
And, it's horror time. Estelle it is.
Plus, for those wandering how the initial model looks like xD
Also, Beatles hair.
2022-06-01 17:29:37 +0000 UTC
View Post
Decided to make a separate post for Kei, nothing is changed though, still the same model.
Again, add KK_ChaAlphaMask.dll into BepInEx\plugins.
2022-05-26 18:05:15 +0000 UTC
View Post
I'd like to inform that this might be the last poll I'm making. The reason being is that there will be some changes in my Patreon come the end of the next month.
For some more context. I have managed to strike up a partnership with another creator in another game for some time now (IMVU to be more precise.) That person essentially already has a steady following there and I have been working as a mesher for em. And as you can guess, that venture so far has been far more useful than my patron one <.<.
So, as much as I like making anime waifus, I still have to turn focus on what is more efficient.
Now what does that mean for patreon?
Well, for starters, as I said, By the end of the next month, I will no longer do polls, so peeps that are on the second tier can lower their tier as I will be deleting that tier.
And, post that, I will be locking the 2 euro tier. Aka only the people that are in it will be able to stay in it. As I will be adding a new tier that is more focused on the (buy and leave)
Second, I'll stop doing models for 'just' tales of Vesperia. For example I might probably do Alleyne from Queen's blade after the next poll, then maybe a monster girl from monster girl encyclopedia, then I might just do a pair of pants, or a stick. You get the idea.
Third, I won't be posting updates, just finished models.
And fourth, probably also most important, I won't be doing a model a month. I might do more, I might do less.
Now, let me get this out of the way.
I got no intention of completely stopping, anime waifus are best waifus after all.
Soooo, with that set of news out of the way. Next, and final poll.
It will be, nan/Estelle or bat/frog mongril
I'll decide which will be in the poll when I post it (Probably Estelle vs frog) Even though Estelle's wide-eye stare creeps me out...
2022-05-25 17:42:24 +0000 UTC
View Post
So, here we are. Judy's into the sky outfit (Found in the club outfit section)
You'll notice that there is a---- kk_chaAlphaMask.dll--- in the files.
This is the alpha map plugin I used to add masks in all outfit parts to avoid clipping. The mods 'will' work without it, but the body will clip through in some poses.
The ddl foes into BepInEx\plugins.
For the boots and in school outfit, you need one of my older mods.
Main outfit
https://www.patreon.com/posts/beta-cosplayer-50155938
For the going home section
Maid outfit.
https://www.patreon.com/posts/judi-maid-full-54630794
Any problems, do tell. I'm just one guy after all.
Next up, along with the poll. I also got to make an important, not-so-fun update to make.
2022-05-25 17:37:11 +0000 UTC
View Post
Some minor edits left (Mostly name corrections and thumbnail jank), so expect Judi's new outfit, and Kai's outfit. To be out tomorrow for patrons.
2022-05-24 22:20:35 +0000 UTC
View Post
Base textures are done.
Alpha's, hp maps, bump maps, matirials, half states, and coding left. (And I need to do this in one week, Oh boy, no sleep again...)
Also as seen in the first image, I tried to make some custom-baked textures that give it volume, so the thing does not look flat when there is not a light engine present, without ruining custom lights from said engine. It will need some more time to set the color correctly as the baked textures don't match the original shades (Usually being darker) But what do you guys think? Nay or yey?
Now, in terms of the next free model, there is a chance I'll actually turn this one free after a week from initial release or so, keep the 'original' monster girls patron only. Commissioned stuff excluded.
Now making a completely original costume for her for example, is another thing.
2022-05-21 14:01:08 +0000 UTC
View Post
All uv maps are done, some basic textures are also done.
Clipping hell as expected with so many clothes going over each other....
Hopefully they I be finished by the end of the week. So then we can move on to alpha masks and coding.
After that, on to the next.
(I also need to start making some illustrations with my characters to advertise this place because it's been a year since I started and I'm still at 7 followers, and I refuse to believe that my work sucks that much xD. So it must be that nobody knows of this place, right?....Right? .-.)
2022-05-18 20:58:03 +0000 UTC
View Post
Armguards done
shoes will be the ones used in the older outfits
Hip armor is done as an acc with dynamic bones
the hat is also done with dynamic bone feathers
white frilly top is in, with both normal and dynamic bones.
Textures, alpha masks and coding left.
2022-05-14 15:42:01 +0000 UTC
View Post
Alright so, after some searching around, I figured you can add multiple 'tops' under the jacket section.
So, the middle and under top, will be in the jacket top.
Bot at bot, gloves at gloves, 3rd top will be at the stocking section (Since it has 2 states.), legwear will have the arm armor.
The hat will be an acc.
The hip armor will be an acc
The hat will have dynamic bones. The white top will have dynamic bones.
Hip armor 'might' have dynamic bones.
Now after a small test, I found that the top section can not be changed mid-game. (If for example, you want the 3rd top and first top, without the second top) You will have to set it in the char maker, and then save the outfit in a new section. But hey, better than not having the ability at all no?)
also an image of Kai's outfit form dirty pair (Realised I didn't upload it last time)
2022-05-11 17:51:24 +0000 UTC
View Post
Damn this outfit has a lot of parts.
Now, as of how they will be set.
Hat willbe an acc.
Boots in boots.
Gloves in gloves.
Bot in bot.
The frilly thing under the neck will also be an acc.
The bottom armor will be an acc (As long as it does not clip.)
The red top will be in the top.
The upper armor will be in legwear (I was aiming to make it two-state, but I run out of room, since legwear can only have 1 state....)
Now, the upper (yellow) middle and (White) under
Will either be in stocking, or I will see if I can separate it in two parts in stocking and bra. Problem is that bra can not have alpha masks as far as I'm aware. I'll have to look further into this.
Other than that.
The commission is finished. And as per agreement with the commissioner.
The outfit will be out for patrons by the end of the month, and free for all by the end of the next month.
2022-05-07 13:24:34 +0000 UTC
View Post
Just in case you peeps thought that the reason I mentioned that I'll fuse the inner white shirt and the middle shirt was because I wanted to skim on work.
As you can see I actually made both shirts, it's just that three layers of clothes are way too much work for koi's clipping shenanigans.
Maybe in the future, when I don't have to skip sleeping to do extra work on this, I'll make versions of the outfit where the shirt is an item by itself. But for now, since my Patreon is unsustainable, ya'll be stuck with this.
Other than that, commissioned outfit is almost done.
2022-05-04 17:59:21 +0000 UTC
View Post
Aight, so the poll winner, Judy in her into the sky outfit.
Now about the outfit it self.
It's friggin, nuts.
It got, gloves, arm guards, two layered pants, THREE layered top (Outer, inner and the white undershirt.), Hat, boots, waist guard...
Essenstially, a lot of fokin stuff. Now, to get this out of the way, three layered clothes is a big no-no. So the white undershirt, and the middle part of the top, will be fused into one, the hat will be an acc, and the arm guard/waist guard will be acc or clothing depending if they need half states.
Other than that, no monstergrill this time around.
2022-04-30 12:57:37 +0000 UTC
View Post
So, let's get the important stuff out of the way.
Thanks to the awesome peeps in the koi discord server and Nakay (The original creator that I think is no longer active?) I got ma hands on a new plugin that lets me create alpha maps for any clothing section (Other than bra, unless I janked out my test run on it)
What does that mean? It means I can stop trying to micro edit the mesh day in day out to avoid clipping, since I can just hide the body under. And before anybody freaks out, that mask reacts like the material editor for the top. When the clothes are on it's active, when they are off it's not (Half states included.)
Now obsly, you all will need this plugin for the new masks to work, so, I'll now be adding it in my future releases along with the zipmod.
Hey, we might just be a total of 9 nutjobs here, but why not go for as much quality as we can xD...
Now, with that in mind, I essentially just skipped a LOT of work with the commissioned outfit, as you can see in the image.
As mentioned, I'm making only the main outfit (No extras and accs).
The character and hair were given to me.
(Also, I'll be making a graph on pricing for commissions soon. Though be warned. Commissions ain't gonna be cheap. The pricing for Patreon is essentially supposed to be a donation/drive for me to keep making more stuff, not a price tag for the models I already got here. Though some peeps just pay and run xD but what can you do, life ain't easy.)
As for the poll, if you guys leave it up to me, I'm going to use a random picker and let it decide xD. You can vote up till the next post in the weekend.
Now if you scuze me, I slept a total of 3 hours yesterday in order to get the gist of the alpha mask plugin....
2022-04-27 19:05:09 +0000 UTC
View Post
Sooo, as per usual,
Zipmod to mod folder, Card to female folder
If any of you find a problem, do tell.
What else.
Leave a like and subsc...no wait. Wrong platform.
2022-04-23 21:43:20 +0000 UTC
View Post
(If you are missing thumbnail icons, redownload the zipmod, forgot to add them. Should be fixed now)
Sooo, let's first get the extras out of the way.
As seen in the second image, I changed Treant's body shaders. And based on the pic you can see the difference. I'll upload her new card here, though I got no idea if it will jank out, as the shader used was kkuts. (You still need the zipmod obsly)
As for ghost-chan I tweaked her head a bit, and I found a few hair types that 'do' fit while the hood is on. (Acc type hair should also do, just disable them when the hood is active.)
Now, for the upcoming poll
It will essentially be, again, ---Jud's outfit/bird mongirl/aqua mongirl.
If you noticed that two of the 3 picks are the same. Then yea, essentially I don't want the poll to get stuck in a back and forth motion, so each type that gets done (Like magic this time around) Will not count until every other type had one run. Judy's outfit does not count in that equation.
2022-04-23 21:38:31 +0000 UTC
View Post
Aaaaand we are, done. Polty will be released shortly for patrons shortly, Making Bishop free.
After that, the next 3-way poll.
2022-04-23 21:22:59 +0000 UTC
View Post
Half states done.
Weight paint for half states done.
Essentially, expect poultighost to be out tomorrow. If I can get to finish all the zipcode and mat editor edits today.
Now, about the commissioned outfit. It's for the character Kai, from Dirty pair.
The outfit is costume only, no hair or acc's. The ones you see were given to me.
And, it will be out for patrons after some time.
(Important to note. The commissioned outfit will not take part in the release cycle. Aka, having it out for patrons only will not cause another outfit to go free.)
Remember to get Chastel's card remake from the Public post (If you don't like the current shaders) Same deal with Bishop in this post.
2022-04-23 12:57:23 +0000 UTC
View Post
Half states finished.
Only coding the zipmod left.
-EXTRA-
Soon, my first commissioned item will be finished. (As in next month) For now, it will be out for patrons for some time.
(Important to note. The commissioned outfit will not take part in the release cycle. Aka, having it out for patrons only will not cause another outfit to go free.)
ALSO
I will post a new change on Chastel, again, since I decided to keep the old shader types, I'm essentially resetting Chastel's shader to what they were.
Also, I will upload the vid on how to deal with the dark shadows. Since the one I uploaded before was for patrons only.
Next free model incoming is, Bishop grunt~
(You still need the actual Chastel mod from here. If you are new, the attached card in that post will also have the new card in.)
https://www.patreon.com/posts/chastel-aiheap-63099376
2022-04-23 12:53:36 +0000 UTC
View Post
Spoopy poltyghost is bald, she saw herself in a mirror.
Jokes aside, hair clips through the hood. So, if you want hair, you need to take off the hood. And I mean to completely remove it, as even the half state won't really reveal 'that' much, just the front of the face.
Other than that, textures are in, Hd and normals included.
Body is finalized. If it runs fine, I might use it on other models, since it lets me hide body parts permanently (For example I could make bent, animal-type legs without them sticking out the normal legs. Or webbed/winged hands. Without having to use the main outfit mask.)
What is left is half states, and maybe some minor corrections.
After that, coding, and the next poll incoming.
Ps, I spent 2 friggin days trying to fix these darn black outline clippings on the main outfit, but as you see, they're still here, I am defeated. Outlines win.
Also in the vid attached, I show essentially 'when' the pitch-black shadows appear (Like when they happened with Rita and Chastel), and what to do about them. As I think I'll leave the shadows as-is for my models, otherwise they become too flat. Which is not a worth it trade-off for the few scenes that 'can' be fixed within a few seconds.
And, for those wondering, snek peck on my very first commissioned outfit o.o . It has been in the works for a month, or two? Or three? I don't remember...
I'll have more info about it by the end of the week. (For who it will be out, when it will be out, that sort of thing.)
Lots-o-stuff.
2022-04-20 17:46:35 +0000 UTC
View Post
Textures are done.
2022-04-20 17:43:22 +0000 UTC
View Post
Weight painting should be all but finished.
The only thing that I don't like is when the legs are close together the dress clips into itself. Though in studio it is rather hard to end up with that type of clipping. (You need to have both legs close at the same height, with the knee bones looking at the same direction.
And the outfit, if not masked to hide the chest, does not play nice with small chests.
The scarf is done, with dynamic bones.
Initial ghosty legs tests are in.
Now, the main problem. The normal body shader does not take transparency. The 'only' type it can take, is through alpha map with the main outfit (Which disables itself when the main outfit is off) And that type is a flat cut, making the legs look amputated, rather than faded out.
Sooo, we have to use the shader we used on Rika the first time around (The one that turns too dark in some scenes.) Further testing on that shader, it is mostly fine in 8-10 scenes, the rest, you will have to tone down the shadows in the scene itself (These scenes usually have shadow power to 1, turning it to 0,8 usually makes the shadows look fine, as seen in an image)
The second problem is that the shader simply does not have liquid textures. Nothing I can do about that. So let's just say, she's a ghost, she don't sweat xD
The third problem, is that chest doesn't have nip textures. That, I can and will fix. I need to further test this part though, to know if they can be modified in size afterward.
Other textures now.
I'll prop add slight transparency to the parts of the dress, and also make the cuts via texture transparency.
The hands will also have a transparency towards the elbow (Essentially blend the hand, which will be white, with the body, which will be black.)
Hood will be left as is.
Half states, dress and hood.
And I'll see to start posting some vids again.
2022-04-16 14:26:33 +0000 UTC
View Post
Weight painting done.
2022-04-16 14:23:53 +0000 UTC
View Post
AAAnd weight painting is almost done.
Hood is essentially done.
Gloves, arms are also done
Now the main outfit. As see per the images, One version is with how koi usually handles clothes on the chest, aka sticking it.
The second version makes more of a tent.
Now, while the second version has some problems, that being that the cloth looks a bit jaggy, as seen from the shadows cast on it. The problem is that that part of the body has one too many bones affecting it., three chest bones, two spine bones. And unity can only handle up to 4 bones being 'active' on a per at once.
That essentially means that, either I smooth in the fifth bone, which will cause way too much clipping. Or I leave it as it, aka with some jagging. And since I uhhh, spent way more time than I should on this. I'll prop leave it as is.
Now what is left is the scarf.
And 'maybe' some dynamic bones on the bottom of the main outfit.
As for textures, I'll see to make make the main outfit partly transparant in some sections.
I was aiming to also make the legs transparent, but the problem is that the skin shader does not allow for transparency, so I'll see how I'll handle that, maybe turn the skin shader into studio shader, which will bring other problems, but, we'll see.
2022-04-13 17:36:49 +0000 UTC
View Post
Hood is done, gloves/claws done, main outfit almost done
Scarf is left.
2022-04-13 17:32:32 +0000 UTC
View Post
And all meshe's as essentially finished.
Now it's time to weight paint, and maybe do some minor changes to the mesh
(Might make the good a tad smaller if possible.)
Decided to make the main outfit a bit more detailed than normal, since the outfit as a whole does not have too many details.
2022-04-09 14:30:01 +0000 UTC
View Post
Main outfit is done.
2022-04-09 14:27:03 +0000 UTC
View Post
Sooo, some context on how this will work.
The body will probably be black, or dark gray, mostly because I want head to not be very visible when the hood/ghost head is on.
Now that ghost head will be a main outfit part, rather than an accessory, as it will have a half state with it half-open, just enough for the real head to be visible (Think the ghost head with an open mouth. The character itself will probably not have hair.
Also the ripped fabric on the scarf with be made with texture alphas to save some mesh weight.
2022-04-06 17:39:02 +0000 UTC
View Post
Head part is done, and the scarf
Main dress is left
2022-04-06 17:25:46 +0000 UTC
View Post
So, before going full modeling, I'd had to check how editing the main skeleton would react in-game.
Bad news is, it reacts the worse way possible, by not reacting at all (Changes not transferring in-game)
Good news, I found another way to fix it. The only thing I could not edit, was the bend locations of the small finger so it ends up with a very long 'third' part, as seen in the second image. But hey, three fingers :3
Now I have to actually make em (Decide if they will be flatter to be closer to the actual monster's hands, or scale em to a bigger size. I'll also have to decide coloring.
Since the outfit itself will be white, the body of the geist will either be black, or the purple on the things nails.
2022-04-02 12:50:26 +0000 UTC
View Post