XaiJu
Naier Serpfire

Naier Serpfire

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Naier Serpfire posts

poltergeist pt1

And the basic idea of how the poultryghost will be is set.

Again I'll stick to having vids-images for patrons only.

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Rita elemental master. -FREE-

The outfit is on the 'going home' section.

The first outfit in the first section still needs Rita's default outfit mod that you can get from here.

https://www.patreon.com/posts/rita-mordio-58058188

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Poll outcome

Sooooo

We have a tie with Judy and the magic monstie.

So I'm just going to go with whatever. And that whatever is, Magic monster. And that monster will be the poltergeist.

(I have some ideas I want to try, mostly stuff like invisible legs and three fingered hands with increased scale.)


Let's see how this one will turn out huh?

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Treant. Patron ver.

Sooo it is done.

Personally, I think this is the best model I've done so far. 

Or it could be that I'm just a monstegirl degenerate  xD


As per usual, if you find any problems, note me.

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Treant.

Spoopy waifu is here. Expect patron upload soon tm

Now about the upcoming poll.

Essentially it will be a three-point poll.

That will be, a Judy costume, or a mon-grill from the adjustment types in the monster book. That is Magic type, or aquatic type.

Which monster it'll be from each section. Well, that'll be my personal pick xD (Either one that'll I figure how to turn into a monstergirl fast, or one that I like more as concept. As, I do need to be done in a month...)

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Monstergrill pt8.1

Vid shows all progress as per usual.

Half states, done. Obsly I can't show that here.

All textures are done. Hd version and normals included.

Face edits are done, (Spoopy eyes, yea not so much)

Now for the teeth, there is already a mod with jagged teeth out there. I'm not going to make my own yet, and I'm not going to add a mod that ain't mine in the preset selection. So, for now, we have a texture edit of the normal teeth (Jagged teeth via texture edit leaves holes even when the mouth is closed, or makes the mouth look slightly open.)

Until I work with head mods, teeth mesh is postponed.

What else. Coding left, maybe some texture edits. And spoopy thic turtle will be out for patrons.

What is to follow is a poll for what I mentioned. Another monstergirl, or a new costume for Judy.

Also, commission progress will be posted privately to the commissioner. Unless stated otherwise.

Ohhhh and, I might see if I can add a second version of the hair with one eye visible. And I'll have to redo the hair and leaves after making the modzip, because they get reset. But what can you do.

In overal, I'm actually really proud of how this one turned out xD, might even keep her in my main roster.

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Monstergril pt 8

Half states, done.  All textures are done. Hd version n normals included.

Face edits are done, (Spoopy eyes, yea not so much)


Coding left, maybe some texture edits. And spoopy thic turtle will be out for patrons.

What is to follow is a poll for what I mentioned. Another monstergirl, or a new costume for Judy.

Also, commission progress will be posted privately to the commissioner. Unless stated otherwise.

Ohhhh and, I might see if I can add a second version of the hair with one eye visible. And I'll have to redo the hair and leaves after making the modzip, because they get reset. But what can you do.

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Monstergrill pt 7.1

I fuged the uv map on the legs and they came out wrong. Looks interesting, but, is not right.

On a side note, after this monstergirl. I'll either do another one (Maybe a dragon one, or lizard-like.) Or, make an outfit for an existing char, I'm thinking Judy. A poll will be held for that, for the ones on the high tier.

Also, I'll be making Kei's outfit from dirty pair. Out of context no? Maybe, but I decided to start taking commissions.

Other than that, by the end of the week I'll try to have the extra textures (Eyes, tongue, mouth body), half states, and hd textures done.

So by next Wednesday. I can have the char out (Aka, one day before the month turns.)

Also.  Made her a bit more Thic. Cause fat turtle is fat.

Vid is attached because I'm starting to like posting demo videos xD

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Monstergril pt 7

Initial textures for the hair, boots,arms,gloves,top is done.

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Monstergrill pt6.1

Legs and tail clip somewhat. But can't spend more time on it. Otherwise I'll never finish it on time.

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Monstergril pt6

Mesh weight paint 'should' be done. Minor clipping in some parts. As per usual, images and a vid for Patrons

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Monstergrill pt5.1

The video pretty much shows all the progress.

A thing to note, the leaves of the back will probably not be as you see them now in position, since the moment I create the zipmod, all accessories reset and I need to re-add them.

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Monstergril pt5

Meshes should be finished. (I had actually forgotten about the flower...)

Weight painting for the hair, body and the single leaf accessory is done'is

What is left is, weight painting for boots, legs,arms,hands and tail.

Then UV maps, textures and coding.

Oh and half states

And all that, must be done in uhhh. 2 weeks.

Since I'm already clocking overtime to manage this, worse case I'll have to cut corners...

As per usual, a patron only post will contain images (And a Video!)

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Monastergirl pt 4.1

With the mesh essentially done, weight painting now.

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Monstergril pt4

Hands, arms, tail finished. Boots changed to look more, monstery.


A full image of the complete mesh of the outfit will be added for patreons only.

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Monstergrill pt3 image

Yeh, the top is in game, though not tested for clipping yet

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Monstergrill pt3

Sooo, the top is done. Custom breast mesh while the top is active is done with minor to no clipping, some very minor seams. But since the main body will be a dark gray (If not black.) The seam is not really that visible.

Now, I can't post a public image because it's a bit. Too smexy for 's public policy...

I 'was' gonna make her outfit be more. Bulky? Tanky? Less revealing? Yea let's go with less revealing.

But ehh, other than Judi's initial outfit and Rita's elemental master outfit. Everything I made so far isn't even partly revealing. And I'm making models for Koikatsu for crying out loud. So yeh. If things go well, then most of my upcoming posts will be only patron only, if you catch the drift xD

On to finish the arm mesh and tail. Then weight paints, textures and all the rest.

For the tail I'll try to make it be part of the main body, aka no seams. If it's way too complex though, I'll stick to having it as an accessory (Maybe have 2 versions, armored and unarmored.)

Also, ima try my first face moding, nothing grand, just some teeth, mouth insides, and tongue texture changes, since the main body will be black the inside of her mouth needs to be equally black, or even darker. right now it looks like a lamp every time she opens that mouth.

And yea, I'm picking up speed. I want to get to the point where I can get at least 1 new model out each month. So peeps don't feel like I'm stealing their 2 euros by getting nothing for a whole month ...

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Monstergrill pt2

Head- leafs & flowers . Will see for dynamic bones or not.

Eyes-red hidden

chest/body- armor like, chest part will be open on the top. And, here will be the first test, while she has the armor on, I'll see if I can make the chest look 'pressed'/.

Back- leafs between some openings of the armor pads

back leaf skirt? Still thinking about how ima make the lower section

Has tail, probably will see for black thin mode, and armored mode.

Turtle looks fat, so the monster girl will be thic. Probably.


That'd be about it

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Monstergrill pt1

So, I'ma try to start posting more often (This does not mean more content though, as mid week is a roulette if I'll work in blender or not .-.)

Next up, I'll post on 'how' I'm aiming to make this monstergirl, along with any progress I might make with the body.

(If I don't find any bugs in the hair.)


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Next up, SMEXY TURTLE THING!

...WAIT! DON'T JUMP OUT THA WINDOW YET!

This here will be a test run, instead of remaking something that exist, I'ma make an 'original' character based on a TOV monster.

If it's gonna be a epic fail, well, we will find out soon enough ya?

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Chastel Aiheap -FREE-

Not much to say, Chastel is now free.

Toss the zipmod in the mods folder

Card to the cards folder.

If something is broken, tell me.

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Updatus 2


So, mid-making the textures I tested a couple of more shaders. And honestly, all of em looked like crabs.

For that, I ended up focusing on making the old shader work better, and in the end, this is the outcome.

Now, I have to do the shader change, on everything...

Textures almost done.

What is left are normal maps, HD diffuse textures, half states, icons, and the zipmod. Oh and the shader settings.

After that, I'll be creating a new grunt. Except that one will be a bit more, original.

And what I mean by that? With one word. Monstergirls. Yas, I'm going there.

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Updatus

So, by first glance, you are probably thinking,

 ' what's wrong with the old one? The new actually looks worse.'

And I'd agree.

Where the problem is, as an example of the second picture, where you see that those old shaders essentially just decided to summon the dark realm on Chastel's back

That leads us to now.

The new shaders essentially lose a lot of detail and ambient shadows.

The old ones are secret dark lord worshipers....

The best outcome is finding a way to tone down the shadows of the old shaders without turning them off completely. Which is what I'm trying to do, otherwise, we'll be stuck with what you all see here

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Noped

When you think you are done, but the problems keep popping up.

Weight painting is essentially done, maybe the hood needs some more work for when the character raises her arms, but, we'll see.

Next up, uv maps, textures, half states.

IMPORTANT NOTE.

After testing Rita some more in studio, I found that she is incompatible with a couple of scenes (Mostly those with strong shadows set in settings. As seen in the image.)

That is because the shader I used on her essentially never gets used for the body. So, I'll have to stick with the normal shader instead of adding the new one (The one that makes the body seem self-illuminated) and instead make the clothes match the body shader better (Lighter shadows)

That means that Chastel won't be getting Rita's body shader. Rather I will change Chastel's clothing shaders. To what, I don't know yet.

Once I 'do' find what shader to use, I'll update Rita as well (The changes on shaders are going to be via mat editor, so there won't be any zipmod changes.)

When that will happen, I got no idea.

I'm just one man with a limited timeframe, there's so much I can do in a day ._.

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Weight painting time

Hood is essentially done.

The rest, well, you can take a guess from the second picture xD

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Hood

Oh no.

Back to less than a full hand of followers again, press F people. 

Anyway.

Hood is rdy, mask is also done. Uv maps, textures and weight painting left. 

On a side note, I'll try to do make a slight update on Chastel before re-releasing her for free.

Them being shader changes (To match Rita's latest shaders.) 

And maybe some weight painting (Highly doubt the weight paint though, as I'll need to reconfigure the zipmod file along with. You know, weight painting.)

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Lot’s -o- stuff.

Soo, with the bad weather here I skipped two days of work, so i managed to make biggers progress than normal.

Hood is all that’s left, and the eye/head cover.

After that, Uv maps, weight paints and textures.

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Boots are ready, so are the leg guard.

  Next up, de pants.

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Here we go again.

Really burnt myself out making a basic topology for future use, but at least it is done.

-So, how parts will be sectioned?

Top will have the whole upper outfit/ turtleneck + sleeves.

Bottom will be the pants (Which will either cut before the leg guards or go under the leguards and all the way to the shoes, depending on clipping hell.

Boots will be the shoes (Which will end like seen in the image.)

The stocking will have the leg guards.( Or they will be an accessory, I don't know yet)

The shoulder pad will be an accessory.

The gloves will be under the gloves section, probably will end at the wrist

And finally, the hood will be in the bra section |(Or stocking section, if the leg guards will be an accessory.)

The head visor will be an accessory.

(The model will probably not have hair, aka, will be in hood on only mode. and the face will be a secret Chikarin.)

The weapon will be skipped, probably.

Now have the base mash, and if you squse me, I go die.

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Because whynot.

Next up. This! Thing! That I can't even find a good picture of.

Because I just opened the monster book in the game and picked the first female foe I found xD...

(She also wears a hood and I wanna test how I'll make it work in-game without making it an accessory, so it bends and twists when the head moves.)


Main characters are overrated anyway.

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