XaiJu
nakedfighter3d

nakedfighter3d

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nakedfighter3d posts

October build update.

New 2020.10 build with cool new features just landed in $10+ tier patrons area. And it means that the >>>previous build<<< is now available for $5 tier patrons. Go check it out and stay tuned for more updates soon!

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New 2020.10 build is here!

There it is, a new build with a lot of cool new stuff! Tell me what you think, your feedback helps me to move on in the right direction. 

>>>DOWNLOAD LINK<<< 

What's new:

  • Custom Fight Creation. I'm using this feature to debug the game, now you can use it too. All the maj...

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New build, last touches. Almost here.

It's almost almost almost here. New build with a Custom Fight Editor! Adding final touches and fixing minor glitches. Give me a day or two to officially release it.

PS. Producer tier patrons can check the early access version I'm working on right now. (Be aware, it could have spontaneously unexpected behavior tho).

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Early access build 2020.10

Hey, I'm still fixing minor issues but it looks like a working build. Check it while it's hot, it's a really huge update! (Please, report the bugs if you'll find some)

>>DOWNLOAD<< 

What's new:

  •  Custom Fight Creation. I'm using this feature to debug t...

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New build is almost here!

I'm polishing minor details and fixing small issues. All the main features I prepared for this build are ready. Yay, it will be a huge update!

P.S. That's just a bunch of pics with my characters autofighting each other. I love to watch them :D

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Bearhug

Old request from one of our patrons. Finally, I managed it! It takes me a lot of time, but well... I do my best :D

Friendly reminder: a reward for $25+ tier include a custom skill animation request. If you want to see some specific move in the game - don't hesitate to message me. 

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"Cooldowns" are almost ready

There are still some minor bugs but the overall system is working! The number of available moves is not limited anymore (as it works for CCG games). Instead, every move has its own cooldown time (exactly as in RPG games) for a couple of turns. So the player can't spam it one after another but can use it many times during a long fight. Of course, highly valuable moves will have a slightly longer cooldown than a simple one.

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Win by Orgasm

Proceed with the "Win by Orgasm" scenario!

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Win by Orgasm

Well, I'm not super excited with this animation but it will work for a start. That's what you'll see if you make your opponent cum. Later we will have a special sexy animations for this, including cumshots

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Choke & Hand

Better work together!

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Skills Usage

One of the highly requested feature that will be implemented in the upcoming test build: assigning a groups of skills to use in autobattle.  This way you could limit the fight to a sex fight only, sex fight + groin kicks, or just a make it a pure boxing. 

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Custom Fight Creator

Sneak peak of the upcoming feature - Custom Fight Creator. 

All the current fight modifiers are available to tweak. Powerful and modular system allows to add more and more game rules. Opponent can be randomly generated or chosen from your available characters (so, you can make your very custom match with your custom characters)

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BBW fixes

A couple of character editor fixes and additional BBW shapes made by the request of our fellow supporter. NF3D is a true community drive game! I'm happy to fulfill your requests (to be honest, often it takes much more time than expected, sorry about that :D )

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Main screen (wip)

Working on a bunch of things and it requires a clean UI to show. Here is a prototype for a main screen. As you might see from the preview - a lot of game stats will be used. Gold, Experience, Level, Win/Lost rate.

For now, we cap the max leveling with 10. It means that 10 points for improving your characteristics will be available. 

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Skill usage mechanics

Dear Producers and Mentors! As you might notice, I tried to implement a skill mechanics from the Card Games. Treating your skills as a "cards" that you have in a limiting amount in your "deck". So, let's say you have only 3 cards with Boston Crab submission, and as a result, you can use Boston Crab no more than 3 times in a match. I receive many complaints regarding this "limitation", so let's check: maybe we should change from limiting the cards amount to something similar to the ARPG approa...

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Submission duration

If you already get a chance to check the new build I got the first question for you: do you guys feel like sometimes submissions are too short? Like super short and it's super annoying?

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Previous month build.

Dear $5 tier patrons. Since we got a new development build, please feel free to check the previous month demo. The post is now open >>>here<<<  

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September technical build!

 >>>>> Download it here. Technical Build <<<<   

It's finally here! September build with full mechanic rework. Check it out and tell me what you think. 

What's new:

  • Full turn mechanics rework! Now it's a proper turn-after-turn game.
  • Animation ...

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Return of the King!

I mean return of the Oil Check, ofc. Because oil check is king! 

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New build is almost here!

Just polishing minor details. (you get, it? polishing! hmm hmmm he says polishing)

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September build, early access.

Hey, Fighters! Check it out. The very first build with new mechanics and reworked animation. I was so hurrying to put it on, so I didn't even check it properly. Ha-ha :) So feel free to complain about every bug you get. The main issue I expect  - damage calculation, it was a little weird last time I tried to play the game. Anyway, here is your link:
(EDIT: Redownload it if you get if before you saw this message)
2020-09-10 06:37:01 +0000 UTC View Post

Animation issues fixed!

Yay! It finally works! Last touches and i'll upload a new Work in Progress build!

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Animation glitch

I still can't fully manage the proper animation system update on a male model. But that's a funniest bug I have so far!

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Playing with character editor

Just a random character made while having a break from animation system rewriting. All right, it's time to go back to work :D

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Small upcoming feature

Just giving you some details while I'm working on animation stuff. Did you know that the current camera could be lifted up and down by holding a Middle Mouse Button? Anyway now you know :D


Also, Move Camera Origin and Reset Camera options will be added in a new build. It's not a convenient WASD camera but, well... it's still pretty good and can be controlled with only one hand.

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Current dev state: good!

Development update! In simple words - it's smooth and faster than I previously assume it could be. Almost finished the animation system rework, so I expect a new build in the nearest time. Stay tuned, this update will be a huge deal!

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... news, everyone!

It’s not actually “bad news”, rather “oh, fuck, not again news”. After unsuccessful try to implement recent complex animations I realize that our animation management system requires some rework. I thought we’ll get a new build in the nearest days, but since I need to rebuild animation processing it could take some additional time. I’ll keep you posted! Please, stay strong with me in this tough week :D

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Cuntbusting fight

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Roshambo catfight!

The best catfight style ever :D

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Roshambo!

Ha-ha, now that's a proper turn-based fight!

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