Fighters, I have an idea and want to check it with our Producer/Mentor club first!
What if we could select if our character is left-handed or right-handed? Let's say: if you're right-handed, your strikes with right arm and right leg deal increased damage. But you're more vulnerable to hits from the left.
Does it logical? Does it brings an interesting level of complexity or it's out of the concept?
2020-08-21 02:00:59 +0000 UTC
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Guys, no promises yet, but... did you spot something special on this pics?
2020-08-20 11:57:45 +0000 UTC
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Finally, managed to enable color editing and add some new haircuts! Now it's time to get back to fight mechanics.
2020-08-20 10:46:18 +0000 UTC
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2020-08-19 10:44:01 +0000 UTC
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And another small step to the better visual - cinematic cameras. I hope one day NF3D would be able to render a real fighting movies!
2020-08-17 04:42:14 +0000 UTC
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Finally, a proper turn-based system works. We get rid of Rock/Paper/Scissor and annoying "Draw" state. Now each player got their turn in order. It's just a base, but now we could build a more complex system based on this idea.
2020-08-14 22:24:00 +0000 UTC
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I see an issue... Now, when we decide to deprecate the Rock/Paper/Scissors mechanics I see no point in 3 slots to choose the move. Why do you even want to put a sexual submission to any slot except sex-slot? And obviously, you will put a power move to power-slots. Slots are useless.
So, there is no need in 3 slots. Every turn you would simply select one move and run it. That’s the turn based way we decide to use, right?
2020-08-09 23:11:40 +0000 UTC
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I hope many of us already tried a new game build and a new AI. It's not the brightest one, but it's a little more than simple random move selection. So, tell me honestly, how do you feel about your win chances?
2020-08-09 18:54:56 +0000 UTC
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Well, I was attached to the Rock/Paper/Scissors play but it has 2 major cons: First - Draw is a 1/3 of every move and it's terrible. Second - Almost everyone just hate it >_<
So, I'll switch to the regular turn-based mode. Don't be upset, regular turn-based could be great too, just stay with me
2020-08-09 05:43:17 +0000 UTC
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2020-08-07 21:45:49 +0000 UTC
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2020-08-07 19:11:42 +0000 UTC
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So, since many of you already check the new build, i have an important question. What do you think about dropping the Rock/Paper/Scissors to select who win the round and simply switch turns between players? Keeps all the mechanics with power/energy/sex moves, but all the moves will be queuing in order: player a, player b, player a, player b... It doesn’t mean that move always will be successful: if you’re in special stance, have no energy or opponent avoid the kick - you will ...
2020-08-06 21:36:15 +0000 UTC
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Good news everyone! A new technical build is available for $10+ patrons.
As well as previous July build is now available for $5 tier. Check the discord for more update details! (it was actually a big one)
2020-08-05 00:23:58 +0000 UTC
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>>>>> Download it here. Technical Build <<<<
Here it is, new technical build that actually more and more looks like a proper game! Check it while it's hot and give me all your feedback. Every opinion is appreciated, let's make the better game together. (It looks like I worked too hard last days, ...
2020-08-05 00:09:37 +0000 UTC
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Hey, Producer/Mentor fellas! Do you mind make some quick build check? That's the build I'm going to upload in nearest days, so feel free to have it in the first hand :D
>>>Download here <<< Let me know if there is something terribly wrong, so I could make a fast fix!
What's new:
- Auto-battle...
2020-08-04 07:25:58 +0000 UTC
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Pause menu became more advanced. Now you can run settings from every game place and have access to game quality AND AI OPTIONS! Sorry, it was not included in the previous version, but now you can choose if you want to see AI with: only vaginas, only penises, or just everyone.
2020-07-31 22:05:55 +0000 UTC
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That's a very minor and totally unimportant feature, but I always wanted to add it, so here we are. Now you can select a place of origin. For start, I just take a country list from some opensource library based on ISO lists or something like that... but if you need some missed country, imaginable place or your character come from Nibiru - I will add it by request :D
2020-07-30 02:58:47 +0000 UTC
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Interesting fact, most of our fellow Producer/Mentor tier patrons are not active in public, but when they write to me privately - they always full of ideas and our conversations are super productive. Last time we have a poll regarding sex mechanics and I receive some good feedback. Now I'm happy to present a new way of Oral Sex submissions. It's a Booster.
Now if you make oral with the opponent it will not fill the opponent orgasm bar, and it's pretty logical. Ins...
2020-07-28 22:03:57 +0000 UTC
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2020-07-26 22:21:30 +0000 UTC
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It's almost here - new build with enchanted submission mechanics and new devastating moves.
2020-07-26 20:34:09 +0000 UTC
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Lads, I need your input. Let's say we have a force oral sex submission and Player A makes oral sex with Player B. Right now it increases orgasm bar of Player B, but it feels strange to me. Like, if I put a penis to someone month it rather should increase my orgasm bar, not the opponent's one... Do you think we should do something about it or leave it as is?
2020-07-23 00:56:21 +0000 UTC
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Now it's official: you can put every move in every slot. So, players are not punished for using any desired slot&move, but rewarded for using a power moves in power slots, e.t.c.
Let's say you have a simple punch card with basic damage = 5, and AUX damage = 5.
If you place it in energy/sex slot - it will deal 5 damage. But placed in the power slot - it will deal 5+5=10 damage. Does it sound fair?
2020-07-23 00:48:18 +0000 UTC
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Yay, it works! Now if you were trapped into submission - you have a chance to break free yourself. With a cost of some energy points, of course. Energy is the king!
2020-07-15 23:06:54 +0000 UTC
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Here is a prototype of the submission break mechanic! How does it work?
When you win a submission action you will run the submission for every Energy Point you have. So, if you have 5 energy points - you will repeat submission cycle 5 times. Each time it will do damage.
Each submission cycle opponent could try to break the hold. By default the starting chance is 0. Using "+" button opponent can add 20% per energy ...
2020-07-13 01:22:06 +0000 UTC
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Thanks to your feedback, I made some improvements to the library.
- Stacking moves. Now we have only one action icon and amount counter on an upper left corner.
- Energy cost is now visible as a green dots over the icon.
- Text visibility improvement
2020-07-12 22:59:27 +0000 UTC
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Dear $5 patrons, since we got a new technical build you are welcome to download a previous month work in progress build. The post is now open, >>find it here<<
Feel free to share your thoughts!
2020-07-08 10:24:43 +0000 UTC
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Now we rolling! This July Work in Progress build is something that we could call a "playable". Still missing some important mechanics, but... you can actually fight with AI opponent!
Please, check it out and share your thoughts! What do you like the most? What is actually terrible? What fixes do you think could make it better? Is everything clear?
2020-07-08 10:20:57 +0000 UTC
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It's almost here, polishing final glitches and details. One of the new upcoming features - random AI character every time you press play. No more "one default character", no more "just 3 basic AI hero"... only INFINITE AI characters!
2020-07-06 10:30:29 +0000 UTC
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I know that many of you enjoy creating very custom characters and taking pictures with them fighting and posing! If you want your pictures to be randomly shown during the loading screens - please, don't hesitate to send me your best shots! Preferably in a size large enough to put on a 1920x1080 screen.
2020-07-03 06:08:32 +0000 UTC
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Working on a new "work in progress" build. Should be delivered in the nearest days. This time it will be a playable one. Not like a properly playable, but you will finally able to check the new battling system with some basic kicks, punches, and submissions.
2020-07-03 06:03:37 +0000 UTC
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