I've taken some time to relax with my college semester finally over. Over the past couple days, I've begun chipping away at progress finishing up the final playtest, but its been a little slow because its all been setting up the new (and very expansive) configs and then integrating them in, as well as some other useful alterations for some internal variables to help with consistency.
Suffice to say, its been a lot of tedious, boring work that's causing me to be a little slow with things...
2025-05-23 08:14:56 +0000 UTC
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How do you guys currently feel about the current speed at which digestion is reached for general preds (such as the zombie)? This includes thoughts relating to both unarmored and when you have armor. I wanna know if the current digestion time feels good.
Reminder: this is NOT about personal preference of how long digestion takes, its about if it feels fair with the average amount of time/effort it takes to successfully struggle out of a pred.
2025-05-20 00:15:06 +0000 UTC
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With configs going to be a big thing going forwards, I’m trying to decide how I want to structure them.
As a reminder, by the official release of 3.0.0, configs will not only control male pred chances and some general options, but will also allow you to tweak each of the individual vore stat ranges for a pred type.
My main two idea right now are:
A beautiful artwork of the Piglin Royal I commed from Butterly (Second Link) of Alex being captured by a binding ring and finding herself on a one way trip to becoming Piglin Fat~
2025-05-15 01:47:13 +0000 UTC
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Heya everyone, I just wanted to let you know that this week is college finals week for me. I hoped to get the last playtest done by now, but I was a little too busy. I don't want to commit to everything as I'll also have to move out of my dorm at the end of the week, so I'll be taking this week off from mod work in order to relax and focus on my exams.
As for Raffle 1, I had two winners randomly chosen and have reached out to both. I have gotten both of their picks, which I will keep se...
2025-05-12 06:50:23 +0000 UTC
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Birthday Drive Link
As I said before, if we continue to earn more past the 1k goal, I will add new community rewards for the overall event :3
At this point, we have climbed up to $1,200 and I have decided on the following rewards for reaching the $1,100 and $1,200!
Content Pack: PCraft Legends
Apologies, but there was a setting ticked in my page settings that I didn't know about that made it so only paid members could comment on public posts. I've gone ahead and ticked that off. Now, anyone should be able to comment on Raffle 1, even if you aren't a member.
I'll be extending the deadline to enter Raffle 1 by 24 hours to give those that this prevented a chance to enter.
Deepest apologies if you were upset at all by this ;-;
2025-05-10 00:35:40 +0000 UTC
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To enter this raffle, simply comment down below.
Entries will be open for the next 72 hours, afterwards I won't take any new ones as I prepare to pick winners.
As we have reached the full drive goal, two random winners will be chosen from this raffle to help decide the next two preds to be related to vanilla mobs. I'll be reaching out to the winners through messages here with the hope to move the discussion to discord afterwards, if possible.
While I will ...
2025-05-08 01:57:00 +0000 UTC
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Well, it seems a large jump has put us up to the goal, meaning all of the reward tiers have been earned! Thank you all so much for the support as this really helps me out with some recent things I've had to cover <3
I'll leave the drive open for a couple more days in case anyone would like to still donate some more. Like I said before, if we continue to earn more, I will add more rewards on top of the ones we currently have :3
2025-05-07 19:54:34 +0000 UTC
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Heya everyone, just wanted to share the current progress on the Birthday Fundraiser Drive with you guys :3
We've raised $540 so far for the goal, meaning you guys will already be getting the 100, 250, 300, 450, and 550 rewards! ^^
The drive isn't over yet though! I'll be keeping it open for chances to reach further goals, and I must thank all of you so far that have contrbuted <3
2025-05-07 18:35:42 +0000 UTC
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Had the idea for Scarecrows to have their attire visibly wear out as their health drops lower. The first change would kick into effect at 50% health and the second would kick into effect at 25% health. They're quite tanky, but it is possible they'd be worn down while preying on their typical targets, so I thought it would be good for you to be able to visibly see how they're doing and potentially pa...
2025-05-07 17:56:12 +0000 UTC
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Heya everyone! Today is my birthday and with some expenses I've had recently, I'm hosting a fundraising drive for PCraft :3
With 3.0.0 likely to be fully released within the month I figure it would be fun to have the rewards from this drive be some interaction with the community, including letting some lucky winners help decide some future preds!
Donate here on Ko-Fi!
NOTICE: If you wa...
2025-05-06 10:00:08 +0000 UTC
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Heya everyone! This post is meant to serve as an update for non-members to hear about the current progress on things. 3.0.0 is a big update with my new animator's work applying to 2 of the 4 new preds coming in the update! (All other preds, including the older ones, will be updated to this new level of quality in 4.0.0).
The final playtest for Supporter+ members is likely to be released later this week. Afterwards, I'll take a few days to make sure no further bugs appear and then releas...
2025-05-06 02:50:45 +0000 UTC
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Good news: the Scarecrow has all of its animations done and I am almost done texturing its WG stages!
For my Supporter+ members: expect a new playtest this week likely!
2025-05-05 05:07:28 +0000 UTC
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Okay I am putting out one last bugfix patch after I've let the previous one sit for a few days to hear the current issues. This will be the last bugfix patch for playtest 3. Any remaining issues or newly found issues will just be fixed in playtest 4, unless something game-breaking arises.
General Bugfixes
Gilded Basaltmite Bugf...
2025-05-02 09:26:35 +0000 UTC
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Gilded Basaltmite Bugfixes:
Fixed an issue where Gilded Basaltmites would give regular Basaltmite Plates when their plate was harvested
Fixed issues preventing the Basaltmite's scale from appearing visually and the Basaltmite losing its texture when its scale is removed
2025-04-28 02:27:41 +0000 UTC
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The goal of this patch is to fix some issues with the rabbit wizard while trying to make her role as a support more clear.
Rabbit Wizard Bugfixes
She should no longer cause crashes after eating a target
Fixed the issue of the stomach GUI opening on right click
Removed the behavior of teleporting back to her guard spot if outside of her guarding radius as it was causing strange teleport loops
Fixed some animation visuals where ...
2025-04-27 21:23:00 +0000 UTC
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The lost awaited third playtest is finally here! I'm gonna keep my rambling here short as its 5 am for me and I just wanna get this released to you guys, lol. Let me know if I forgot anything or if there's any issues and I'll fix them after I finally get some sleep~
WARNING:
I updated how Piglin Royal Knights handle their textures with this playtest, meaning playing on a save from a previous playtest with some loaded will have them missing textures!
New Pred: Rabbi...
2025-04-27 11:51:55 +0000 UTC
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As of writing this it is really late for me and I need to get some sleep. The rabbit wizard has been finished though, and now I only need to implement the other few changes left.
If I can finish it quick enough once I wake up, the playtest will be out today (Friday). If I'm not, the playtest should be out sometime on Sunday or Monday.
2025-04-25 10:13:17 +0000 UTC
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Throwing up another poll because I want to ask how you guys feel about the potential for some preds to be exclusive to a single gender. The reason why I say this is because it just feels like some preds are better as a single gender. The one I'm currently looking at is the Rabbit Wizard as I just don't really know what to do for the male version and am a little tired of making all of the male variants just 'shorter hair and only some very slight moobs upon WG'
In all honesty I want to a...
2025-04-22 23:54:33 +0000 UTC
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Heya! With the Rabbit's animations just about done and the next playtest set to be ready very soon, I'm working to set up the Scarecrow for my animator and have realized I need to make a decision about how I want to handle the Scarecrow. Because of how I handle variants and model changes, I only want to do one of the following (doing both would be way too many texture variants to have to manage):
Heya everyone! With the next playtest going to be releasing before the end of the month for Supporter+ members and 3.0.0 likely to be out by the end of May, I decided I wanted to do something fun here on May 6th for my birthday~ :3
So, I want to try holding a little fundraising drive for PCraft! I have a planned reward set for specific goals in mind, with many giving chances for lucky raffle winners to help decide future PCraft preds, as well as some chances to get an OC of yours as p...
2025-04-20 00:15:02 +0000 UTC
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In the next playtest, some new variants of old preds will be added! Most will only be smaller changes, like the Piglin Royal Knight getting an eyepatch variant like seen here, but the Vinemaiden in particular will be getting some very distinct new versions~
You'll be able to find Vinemaidens in Deserts and Badlands going forwards, as well as potentially be able to revive a lost variant of them via grafting with the help of a vanilla ancient mob...
Otherwise, I am hoping to make at...
2025-04-18 04:49:13 +0000 UTC
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Thanks to everyone that voted on the last poll. I'll be holding off on preparing another playtest until the rabbit's finished but while you're all waiting, I may as well show things that will be in the next playtest!
This is Sugar Glass, an easily soluble bottle used as an automatic effect when you are eaten, as stomach acids will melt it. Currently, it goes in the belt slot, but I may make a custom slot for them for better compatibility with other mods that utilize curios.
To kee...
2025-04-10 03:36:24 +0000 UTC
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Heya, the rabbit's animations are almost done, but there is still a little bit of work to do on them and my animator has had some important things they were having to deal with.
I am hoping that the rabbit will be ready to show off soon, but I don't exactly know when that will be. In the meantime, I am considering releasing a new playtest to at least give you guys the Silverfish/Basaltmite changes and some new config options to test out.
Just wanted to see if you guys would like t...
2025-04-09 00:26:01 +0000 UTC
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While my new animator is hard at work getting the animation set for the Rabbit Wizard down, I've been working on some slight changes to our two newest arthropod preds~
The silverfish is getting a size reduction! It'll be 15%-20% smaller than before (full size not fully decided yet). Its belly sizes likely won't be made larger to fit in 3.0.0, but will likely be revisited in 4.0.0 when their animations are overhauled to make it match up a bit better. I am also looking into the prospect o...
2025-03-31 23:17:26 +0000 UTC
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I'm making this post to explain how 3.0.0 and 4.0.0 will be working as I am hoping to pick up the pace with production at least a little.
3.0.0: Animation Experiment
As you may know, 3.0.0 has largely been an experiment with animations for me. I tried some more expressiveness with the Silverfish and Basaltmite that Supporter+ members have gotten to playtest and the final 2 preds of the update will be getting another jump in animation quality due to me hiring an animator. ...
2025-03-24 03:14:45 +0000 UTC
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I wanted to share a little showcase of the upcoming pred's idle animation so you can see what animations will be looking like from the animator I'm working with now.
3.0.0 is well on its way, and I'm now able to work on the mod alongside animations being made, so the moment all of the Rabbit Wizard's animations are finished, I will be releasing the next playtest!
Thank you for your patience for the past bit, I am very excited for you guys to try out the Rabbit Wizard in the next p...
2025-03-24 02:58:09 +0000 UTC
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Just wanted to let you guys know that I had some very talented applicants reach out to me and have come to a decision on who to select. Progress on the 3.0.0 update should hopefully resume soon!
2025-03-20 05:53:27 +0000 UTC
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As per my previous public post, I have not been able to get the animations I needed done due to animation burning me out so the next playtest will be on hold for at least a week until I get an animator on board.
The rate of development for the mod should speed up once I do have this help though!
Thank you all for your continued understanding during this time <3
2025-03-18 02:04:56 +0000 UTC
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