XaiJu
Mystic Summoner

Mystic Summoner

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Mystic Summoner posts

SM2: Base Model

I've finally finished the Bunny Wizard's model and her texture variant! I've also colored all the bellies, the only thing left is going the WG :3

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Normal Belly Size Increased

As per a Supporter/Supporter+ poll I held, the normal belly size of all preds will be increasing for when a player/player-sized mob is eaten. I'll be keeping the old belly size in the mod still, and it will be used for smaller preys or will be available still with a gamerule I'll be introducing. (Old belly size included for reference)

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Poll Results

After the most recent poll, it has been decided that I will increase the base belly size. The previous one will be kept as well and will be used by smaller mobs, though I may even make a gamerule to make it so the old belly size is used.

I'll go back and revise my model base really quickly to have both that new belly size and a larger 2 prey gut so I can lay the groundwork for the eventual multiprey rework.

Supporter+ members, expect to see some screenshots of the second Secret Mo...

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Make Vore Bellies bigger?

Hey everyone, I've gotten a suggestion or two to increase the size of the belly for preds when they're full with prey so that it possibly matches player size better. Despite what it may seem, this would be a somewhat large time investment for me, so I wanted to poll you guys on whether I should make the bellies match better in size for when they'd eat you or if I should just leave them be and save the time I would need to invest in making this change.

This is a now or never deci...

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SM2: Concept Art

Here's the concept art for the Wizard Rabbit girl! I drew this up and confirmed it with the auction winner that it was looking good. I will be working on her model and sharing progress very soon!~

I decided it would be fun to have a dark skinned variant, so these are the two you'll be seeing in-game :3

She will be one of 3 new preds in the base version of 3.0.0!

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Unsuspecting Flower

Wanted to share the second official art for the mod! Here's Alex getting ambushed by an unsuspecting Vinemaiden~ (And I have an official logo now :3)

(WARNING: The artist does a good bit of fart content, so you'll see that by clicking below)
The artist's page can be found here!

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Supporter+ content returning in a day or two!

Hello everyone! I know its been a while since I last posted something for just you guys. Apologies about that, but finishing update 2 and all of its sub-update content took a long while.

I just wanted to share that you'll be back to getting exclusive sneak peeks very soon as I start working on 3.0.0~

Thank you all so much for your support so far <3

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2.2.1 Post Updated with 2.2.2

Hey everyone, if you already downloaded 2.2.1, go back to that post and download the newly linked 2.2.2! There was a bug in 2.2.1 that allowed you to put tamed Vinemaidens into an unfinished/broken "burrowing" mode that got them infinitely stuck. This has been fixed in 2.2.2's emergency patch.

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PCraft Revorn: 2.2.1 + 2.2.2 Release

REMINDER

PCraft now relies on Curios API as a core mod!

2.2.2 CHANGES
This section had to be added for an emergency bugfix relating to some accidentally left in code.

Major Bugfix

- Removed code that was accidentally left in that allowed Vinemaidens to be set into an unfinished Burrowing mode whe...

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PCraft Revorn: 2.2.0 Release

Curios API

PCraft now needs Curios API to function. Make sure to add it to your mods list!

New Pred: Piglin Royal Knight

- Spawns in Royal Castle Remnants, replacing the normal piglins and brutes previously found there

New Piglin Royal Bartering System

- Bring a food mob to a Piglin R...

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Piglin Royal Knight Previews

The Piglin Royal Knight will be a new addition coming in 2.2.0 that will be both an enemy replacing the naturally spawning Piglins in the Royal Castle Remnant and a tameable ally that can be gotten from bartering with the Piglin Royal.

They will start out with no armor, but will be able to be equipped with special armor variants by the player.

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Curios API Integration Notice

After a lot of time thinking it over, I think I'm going to add Curios API as one of PCraft's core mod requirements as of 2.2.0. I have a specific addition from the Piglin Royal that I feel would be better for a custom equipment slot and have realized that some future additions I had somewhat planned would benefit from being able to be placed in Curios slots instead of hogging up inventory slots or needing to be held out like I possibly planned before.

Essentially its a QOL change for b...

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Halloween Pred Poll

Hello supporters! This is the poll to decide what basic pred will be added to 3.0.0! This special poll has a Halloween theme to the picks~

Now to explain my current ideas behind each pick:

Witch

Perfect for some fun with potion brewing and spellcasting. This is not a replacement for the normal witch but her very own entity. A sneaky trickster that can cast spells on you to compel you into her stomach if you aren't careful~

Scarecrow

At day, she guards over y...

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3.0.0 Pred Plans

Hello everyone, I figured I'd share my current plans for preds that will be added in the upcoming 3.0.0 update so you can get a feeling for what sort of content we will be getting soon.

Guaranteed Additions:

1) Rabbit Wizard (Current working name)
This will be a friendly, tameable pred that will help defend villages using its ranged attacks and their ability to hypnotize the rabbit's targets into walking up to it and getting eaten. This will be the first secret mob of the upd...

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PCraft Revorn: 2.1.1 Release

General Changes

- Fixed an issue where preds would infinitely gain armor as they ate non-player prey

- Added a PCraft creative tab to hold all of the non-potion items (they also appear in their previous item tabs)

- Shift + Right clicking a tamed Vinemaiden while having Delicious Scent will now have the Vinemaiden eat the player

Major Bugfix

- Fixed an issue where Piglin Royals could never spawn as male

- Fixed an issue that made it so Cornflower...

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Official PCraft Wiki!

NOTE FOR ALL SUPPORTER+ MEMBERS:

This wiki will not be up to date with playtests. I only update the wiki when an update officially releases.

Heya everyone! After a lot of work, I have finally finished my own official wiki for the mod! It may be missing some information right now, which I'll try my best to update, but this will be the best place to find out info on specific features in the mod :3

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First Official Art!

Heya everyone, just wanted to share that I've gotten my first piece of official art for PCraft!

You can find the source for it here!

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WIKI DUMP #2

Same deal as the last one, don't mind this, mostly recipes and stuff

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Piglin Royal bartering rewards

Apologies by the amount of polls in the past few days, but I have been trying to figure out what I want to do for the Piglin Royal for its bartering system and want some help deciding what the main reward(s) should be.

I have quickly realized that this cannot be like other Piglins where the main reward is the trading with gold as ferrying mobs to the Royal's chamber is a lot of work. Instead, I realized there needs to be some sort of final reward you progr...

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WIKI DUMP #1

I'm just making this post to have some images for my Wiki hosted on my Patreon. I don't trust Imgur since it banned NSFW stuff and I am unsure is Discord would work due to how they changed some of their storage stuff.

Anyways, there will be an official Wiki coming soon!

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Question for ALL members: How common should recruitable (tameable) pred additions be?

There's something I want to get your opinion on regarding future mobs. I am currently trying to figure out how I want to stand on the idea of recruitable (tameable) allies in PCraft. Normally in other mods, I would want to be very weary of falling into a "everything is tameable" trap, but with how people can form attachments to preds in a mod like this, I am not so sure if that would necessarily be a bad thing.

Obviously, not everything will be tameable. More powerful preds and preds t...

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Current rework schedule or more preds?

Hello supporters, I wanted to say the more I've been considering what I want to do for an October update, the more I want to instead focus on preds before I jump to the larger reworks. I am currently considering pushing back the Struggle system reworks and Multiprey systems back an update each and instead putting more preds and pred features in 3.0.0.

Obviously this is a bit of a delay to the current roadmap I had planned, so I wanted to poll you guys to see what you would prefer out of...

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PCraft Revorn: 2.1.0 Release

Notice

- Zombie variants and Male counterpart has been delayed to 2.2.0

Vinemaiden Changes

- Now Spawns in:

  - Meadow

  - Swamp

  - Old Growth Pine Taiga

  - Old Growth Spruce Taiga

  - Mushroom Fields (Mushroom Islands)

- Increased Spawn Weight 10 -> 12

- Follow Range decreased 16 -> 12

- Attack Strength increased 3 -> 5

- Vi...

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Roadmap for the Future

Heya everyone! Apologies about all the posts recently, but things have been pretty hectic as far as development for the mod has gone. I wanted to share with you guys my current plans for what the next few updates will most likely entail so you can know what to expect.

2.1.0

I want a bit of a lighter update first before I get to more code work, so you'll see that reflected here.

- More flower variants for the Vinemaiden. Possibly an extra variant or two tha...

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PCraft Revorn: 2.0.2 Bugfix Update

Bugfixes

- Fixed an issue where the Zombie could be right clicked to see their inventory.

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PCraft Revorn: 2.0.1 Bugfix Update

New Mechanics/Mechanics Changes

- When a player is eaten, any tamed mobs that were following them will be instantly rallied to the pred, dropping their previous attack targets

- Preds will now take 22% less damage from all sources while full, this applies before any other damage reductions calculations

- Preds can no longer eat a pred that is full with a player

- The Piglin Royal should no longer be able to be pushed

- Made the Piglin Royal's str...

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PCraft Revorn: Release 2.0.0

Heya everyone! 2.0.0 is finally here. I have worked tirelessly to get to this point, though I will warn that not all of these features I wanted to include in the update are here and will instead be releasing in a 2.X.0 subversion.

I am very tired so I am going to go and rest. I hope you guys enjoy the update and I'll be back soon with bugfixes and a roadmap for what I plan to do for this update's subversions and the next two updates. My $5 and $10 members will be getting some polls soon...

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SM1: Generated Structure

The Piglin Royal will be fought in a special throne room (don't mind the throne, its new textures are almost done so it hasn't been imported into the mod yet). This structure is pretty rare and can often spawn hidden, but the boss bar will give away that its nearby, so you'll just need to look.

It will be your job to get close between summoned waves as it is fully immune to ranged damage.

At 70% and 30% health, it will spawn a special shielding ring that makes it immune to all for...

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New Potions/Effects Coming in 2.0.0

Glowberry Juice, which can be fermented in a new Glowberry Fermentation Barrel. Fermented Glowberry Juice can be put into a brewing stand (where the awkward potions normally go) and have a sweet berry brewed into it to brew a new Potion of Mellowing that applies the Glowberry High effect. You will want to make this a splash potion. Preds with this effect will become fully neutral and can be fed certain items as if they were tamed allies.

Carbonated Water, brewed by brewing coal into wat...

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Vinemaiden Partial Feature Delay

For the sake of my sanity, the Vinemaiden is not going to have its full taming functionality on 2.0.0’s release.

Specifically, the ability to set it to a burrowing mode where she will gulp up any hostile mobs that enter her radius and then return to her original spot after will not be in the update (THIS WILL STILL WORK FOR HER UNTAMED FORM THOUGH). She will still be able to follow/stay/wander though so she can still behave like a normal Ally (pet), so don’t worry...

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