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Kazecat

Kazecat

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Kazecat posts

Akai Anti air facesit

A really fluid butt drop animation.    I may have animated the wrong thing since this looks like a great butt drop.

I'll try to code the move and get a version of him out for you guys to try. 

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Akai Anti Air facesit WIP

This is gonna be similar to R. Mika's wingless airplane.  For reasons of I want him to have an invincible reversal but I don't wanna give him an uppercut since that could be too good on him him.  So instead he can jump out of pressure with an anti air command grab.  If you spend meter he'll be invincible and thus you can just use it to jump out of stuff.

I'll animate the rest later.  This was a lot of frames for what it is already.

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Akai Crouching Lights

Now that these are done, I need to start thinking about a launcher that is fitting for him.   Probably should use his tail, ass or speed, but I got nothing in mind right now.

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Akai Crouching Jab & Short WIP

I wanna get these attacks done soon, It will feel good to get all the normals done.  Hopefully I can get em done before Sunday so I can use that day to work on the Launcher.

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Akai Ground Throw

Aesprite what are you doing to some of my frames.   Anyway, Akai now has a ground grab.  I wanna get more basics done soon since then I can release more versions of him for testing and playing.

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Akai Throw 2nd Attempt WIP

I guess it pays to take my time and not rush.  I like this throwing animation more than what I had, even without face sitting as a major focus of it.

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Akai throw scrap

Just putting this up here to show not every sprite goes my way, gonna try reanimating something else.

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Ikemen Build correction

I'm back from the Fathers day weekend.  I noticed when I was out when I downloaded the IKEMEN build to play around with it that it had an older build.  So I'm fixing that now and gonna move forward with the development of Akai as well today.


Notes:

• Aroma Pastilla got a new pallet

• Noah is included since some of his tools changed how they work.

• Akai is pretty much a sample, he is missing a ton of stuff.


Ikemen Go:

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Test Build of Akai 6-17-2021

I'm gonna be out for the weekend but how about y'all try out Akai so far.  I'm gonna post 2 builds of MUGEN and IKEMEN that include him.  He's not complete but hopefully you all will like how he's going.  Also I toned down armor for big bodies.   Its slight but hopefully it evens things.

Aroma and Pastilla got new pallets.

for Aroma Hold start and press Fierce

for Pastilla Hold start and press any button.


MUGEN:

2021-06-17 21:57:46 +0000 UTC View Post

Akai Standing Roundhouse

He now has all of his  normals for standing position.  The other option will be the overhead when I get to it.

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Medium or Heavy Kick concept

The previous move may not feel as fitting for Akai, so I did another take at it.  I feel this is more fitting.

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Akai Standing Roundhouse concept

The timing feels off to me.  I may not go with this one.

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Akai S. Fierce WIP

I've seen red panda raise their paws up to pounce on others while they are playing and I thought that would look cute.   I was going for a cross slash type effect, but it looks like a grab attempt.  So maybe I'll just make it a hit grab.


Also, I got all his necessary crouching frames done.  But they were kind of boring so I didn't even post those.  I may get him playable in a bit.

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Akai Jumping Lights

Just some basic actions.  Now that I got this new tablet I wanna do a lot with it.

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Akai Pandassault

I like that name so I may go ahead and use it.  The move is implemented and put in the game but I'm gonna take a break for a while, guys.  I really wanna thank y'all for the support but thanks to both the commission, birthday funds, and this Patreon I was able to get a Cintiq.  That makes me feel more professional and I look forward to doing more sprites on the Cintiq when it gets in.

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Rolling Facesit

He'll use this technique to bypass projectiles.  Or just combo into it.  Its 12 frames just for the attempt and its gonna need variations like on block, hit and follow up.  

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Akai Running Stance

Akai is gonna have a running stance similar to Rapid.  But he's not gonna have a lot of options since instead he's just gonna throw sheer mass with his dashing attack.  

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Akai Run & Sprint

He has super speed similar to Rapid.  He'll be less fast than him.  Have great recovery on his attacks and may even get tired if you make him run too much.

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Akai S. Forward

Akai now has a tail whip.  it does less damage but its purpose is ranged poke.  

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Svetlana Stance

Got that done.  So lets start her development.  

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Svetlana Rhino Size Contrast

Hopefully she looks good.  Let me know what y'all think.

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Akai Standing Strong

Akai will have 6 normals on the ground.  Slightly more damage than rapid and slightly less speed.   Still not sure on specials but I know the archetype I'm going for is rush down.

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Akai Standing Strong WIP

Continuing the trend with Rapid.  Akai's medium attacks are gonna be multi hit to make them fun and easy to buffer.  It also disguises the recovery time since they are quick that they have to do 2 actions.

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Akai Jab and short

2 Attacks covered.

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5 - 18 - 2021 Patch Notes

Just gonna list the notes here for your reading.

Mugen:

•  The bad ass hud was done by GLwuffie.  https://twitter.com/GLWuffie

•  The name is not final!!!  I'm actually not fond of it.  But I got nothing else.

Sarjiri:

•  Has most of her normals and specials.

•  Sarjiri has 2400 HP since she is meant to be a boss,...

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Patreon Builds Mugen & Ikemen 5-18-2021

I'm so sorry guys I just realized I may not have given a fair update on Sarjiri for a while now.  So she's set up in both builds as a boss.  But she's still incomplete since her animation takes forever, also Akai is included to see his frames but he's not playable.  He has no attacks at all and no animation for getting knocked down.


Also, I don't wanna upload Noah or Ra in these builds since they aren't mine. But you're free to do as you choose.


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Blocking

Next is getting knocked on his ass.  Once he does that he'll have his basics.

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Akai Standing damage frames

Now he can get hit.

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Akai Jump

Really trying to get the basics knocked out.


He'll need a forward and backward jump as well but for now this will cover everything till I get to those.

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Akai Walk cycle

He's gotta turn to the side to show off his hips.

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