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Kazecat

Kazecat

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Kazecat posts

Akai Walk cycle concept

I use Menat as reference since I wanted him to have a walk cycle that exaggerates his hips.  I'm thinking about adding another inbetween to make it slower, but he's a speedster.  If he was a speedster that takes his time that would just be normal speed.  I want him to have a very hedonistic vibe, he knows what he's about and what he wants and its usually dick, so that may work.  


Edit: Made an update, it's the additional image.


2nd: Edit P...

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Size Contrast: Akai R. Panda

Let me know if you think it feels off.

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Akai Stance

I really just wanted to see Akai in MUGEN so I started thinking and then I did a sprite on impulse.  I'm not promising he'll come out but maybe.  

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Ra Weight Gain Super Complete

The full set.  This is clearly the level 3 and a result of constant trying to do better and better  characters.

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MUGEN commissions??

How would I even do this?  Y'all see how long it takes to do a character.  I can't really imagine doing that for someone else and it costing less than $1000 and that's lowballing it.  So if anyone is interested can you tell me how you think it should work.  Since I think it feels like making a Mugen character would be more time-consuming than a fursuit or a 3d model or anything else.


Just seeing if it's even possible.

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Ra Supersize Bird Drop

Here's the Attacking bit of it.  Just a few more times for recovery and we're done with this move.

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Ra Weight Gain Super part 2 complete

Now we have the transformation into fat bird.  I've never animated a transformation so looking forward to learning how to do more.  Ra is gonna have the coming down portion later.

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Sarjiri Jumping Light kick

She's using her short tail for a tail whip.  But the hit box will probably be her ass and tail.


The motion isn't well shown  here so I'm gonna have to tweak it.  But I'm showing it just to let y'all know there is gradual progress.  Its slow for her since it only took me 10 minutes to ink every Rapid sprite but Sarjiri's take about 30 min each.

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Ra Weight Gain Super part 2

Why so many frames for this, cuz y'all seem to love weight gain and Ra likes weight gain.  So lets put it in there along with some snake to bird transformation.  Its gonna end with a butt drop but honestly I am not gonna animate that till this is done.


Sorry for not posting for a while.  Didn't mean I wasn't working, just not a lot to update y'all on.

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Ra Super Grab Complete

Ra is simple to animate.  Its a breeze to animate him compared to Sarjiri.

Ra will have a constriction hold that leads to sitting on your head with sudden ass.  Since Ra can shapeshift

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Ra Super Grab

Snake based Ass expansion.  Hey.  Look at us.  Look at us.  Who would of thought.  Not me.


Ra is more comfortable with allowing stuff like this on his character so I may run with it while I can.  This is 15 frames so I'm gonna try to finish this before I decide what else he does from this.  

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Sarjiri Crouching Roundhouse

I had a silly idea of her doing a gigantic thigh clap to smother her foes.  Which is another interest on the sketch of Ideas I wanted to get done.

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Sarjiri Crouching Fierce

Hits going up, crushes coming down.

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Sarjiri C. Fierce

This is gonna be similar to Hugo's C Fierce.  It will hit on the way up and squash on the way down.  Takes quite a while do doodle this sprites.

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Swipe your HP

I'm motivated more so to work on Sarjiri now,  but ooooo weeeee!  Her large sprites are extremely time consuming.  I miss the days of feeling like a bad ass by starting an animation and finishing it in the same day.  I may not get away with that with her.  

She now has a Crouching Light Kick.

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Sarjiri Crouching Light Kick

I worked more on this basic attack.  I wanna get motivated to work but its rough right now.  I just wanna do nothing and I don't feel good doing that.

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Slowing Down

After finishing Rapid I want to take a break but I feel odd not working.  Not sure if that's healthy.  So since y'all support me I wanna tell you the plan.   I plan on working at a slower rate for a while instead of a full stop.

That being said the next characters and projects are Ra(Snake)  and Sarjiri(Macro Dragon).  These two characters are already in development I just wanna tunnel vision them till they are done.  After Those two I have 3 character...

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Rapid Bunny Release!!!

Rapid Bunny is now playable!!!   I've worked hard on this one and I hope y'all have fun with him.  Thanks to BlueMeowth for the voice work and thanks to Joaoppereira for the promotional art. 


 Downloads: MUGEN Bundle: (Mugen engine with characters installed) https://www.mediafire.com/file/s53l4xv995l2vl0/OC_Mugen.zip/file  


IK...

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Sarjiri Crouch

I felt unorganized when I started Sarjiri a while ago.  Lets try again by first doing the basics then making sure the specials feel like a boss.

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Batch 03-21-2021

I've added a bit more polish since I'm not sure what to work on anymore.  I'll detail it in the notes.


Rapid: 

•  Added Turn sprites for him, He's pretty much done and should be released to the general public soon.

•  Win Poses with Bertha are all complete.

Bertha:

• Win Poses with Rapid are all complete.

Aroma: 

•  No longer a charge character.  &...

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Percilla Tiger concept sprite

Another concept sprite.  Had a lot of fun brain storming ways this obese tiger could fight and what we could do with her.  The weight gain mechanic idea still scares me, I just fill that would be too hard to do to have multiple sets of animations for different stages of weight may be too tough.  So lets just draw her at the biggest to see what I can do.

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Bunnies vs TMNT

I have four bunnies now so it made sense to make this match.

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Batch 03-13-2021 Notes

I fixed a lot of the bugs from switching from MUGEN to IKEMEN so I hope this is a better experience for y'all.  If you noticed an issue that wasn't listed below please tell me so I can try to fix it.

General:

•  All characters no long float indefinitely on victory screens or tags.

•  All characters now can hold 5 bars of meter instead of 3.  To encourage the use of more Tag combinations.

•  All level 3 supers had their da...

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Build 03-13-2021

I fixed a lot of the bugs from switching from MUGEN to IKEMEN so I hope this is a better experience for y'all.


General:

•  All characters no long float indefinitely on victory screens

•  All characters now can hold 5 bars of meter instead of 3.  To encourage the use of more Tag combinations.

•  All level 3 supers had their damage reduced just a tad. Except for the elephants.

Rapid Bunny:

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Bertha & Rapid Team Win

Hopefully Y'all like this so far.   It will get more polish I have to show this as a video since a lot of the things I've been working on aren't just Gifs but they involve multiple characters.

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Battle Couple: Bertha & Rapid

Another demonstration of Rapid and Bertha in action.   Rapid is pretty much complete except for some cosmetic animations and the promotional art.

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Rapid Bertha help up

This is the win pose for Rapid v Bertha.  its just frames so it won't feel like animation seperated like this.  But I'm hoping it will work fine in game.

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Batch 03-06-2021

There was an error with the files that I just recently corrected.  Thanks to K0ng for bringing it to my attention.  The bug was that Bertha and Rapid's special intros weren't working and now they should.  

I added code to hopefully prevent confusion if you do a bertha+rapid mirror.  Since right now there is no code to prevent confusion when that happens.


The download link is the same but the files have been updated.

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IKEMEN Go Build attempt 03-06-2021

Ikemen is a reverse-engineered MUGEN that can do a lot of the same things Mugen can do but then some more.  I wanted to use it since Tag could be a lot of fun.   I did some testing and it is buggy but still a good time.  A link for more info is here:

https://mugenguild.com/forum/topics/ikemen-go-184152.0.html

Bertha has her win pose against Rapid now.  As we...

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Bertha-Rapid Facesit Victory

Animation is done for her portion now I gotta do his.

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