I've been adding additional traits to older characters now instead of flat out starting on a new character. Trying to fix things in their tool kit to make them all great threats. I've run out of time for today but I'll try to make a video explaining the changes tomorrow. A lot of the videos on youtube showcase a lot of their new stuff.
Downloads
Bundle:
2020-12-26 05:35:08 +0000 UTC
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Now you can see her counter in action. I'll post a download link pretty soon, I really just need to test to see if this isn't OP which I don't think it will be.
2020-12-26 03:59:04 +0000 UTC
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Gustine drops in for one attack for Katrina's super. I need to add some frames for her leaving and then Katrina's updates are complete. There will be another release to show Bertha and Katrina's updates.
2020-12-25 17:10:05 +0000 UTC
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I've programmed the move into the game so far, but Katrina needs some more assets. I'll try to not overwork it and I'll reuse animations when I can to get this done. It works, but it's not polished yet to share.
2020-12-21 02:34:15 +0000 UTC
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I didn't get this finish since I didn't feel like drawing the chair. Ha, I gotta get that done then work on Katrina's portion.
2020-12-18 08:17:18 +0000 UTC
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I figured it may be good to just list what I have in mind for some characters here. I have a lot planned but lets just cover what I can do soon.
Katrina:
• New Super "Crocodile Tears", Katrina will fake injury so Rachelle can lay their opponent out with a vicious chair shot.
Enorma:
• A melee option for a third super. Maybe something similar to Bionic Arm, to ward off peeps to want to rush her dow...
2020-12-17 22:52:37 +0000 UTC
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A video example of a few of the updates I've uploaded and talked about.
2020-12-17 00:59:24 +0000 UTC
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Finished the landing animation for this one. Still gotta do the layering effect but I got the skid on the ground working as well.
2020-12-16 04:46:13 +0000 UTC
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I'm gonna add more frames to this for her landing. I've already worked on some of the code so she does it in game but I'll finish it up later on.
2020-12-15 07:01:20 +0000 UTC
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Long time since I worked on Sarjiri. Also to explain, Sarjiri was a pain in the ass to work on since she was so big her sprites were affecting my PC's performance and I wasn't sure what to do with her. But since I just upgraded my rig it feels smooth as hell to animate her again which makes It's fun to do. So you may see more of it.
I may call it ass assault but it's just her variation of a butt bump. I dunno how I'm gonna handle the fact t...
2020-12-14 02:43:37 +0000 UTC
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Still not any more new assets, but I plan on working on some tonight. Few things under the hood since yesterday.
GL and I discovered that Jumbo's headbutt maybe OP so in an attempt to balance it I changed its timing. It's slower to start and way longer recovery since it gives a stun now that's a huge reward for hitting it.
K0ng found a bug on Julian as well as some notes I forgot to list. It's another one of those things where there's no ...
2020-12-13 18:55:37 +0000 UTC
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Edited: 12-13-2020
I hope Bertha and Katrina are a bit more fun now. I have more planned for Katrina but I don't have the assets yet. In the meantime enjoy what I do have.
Downloads: Same links but they are updated
Bundle:
https://www.mediafire.com/file/ggge7rzg8k1xy6h/OC_Mugen_12-12-2020.zip/file...
2020-12-13 02:03:19 +0000 UTC
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Edited: 12-13-2020
Few tweaks, I'm going over everyone and trying to add stuff that may be helpful to them. The focus this time is Bertha and Katrina.
Jumbo:
• Charge Headbutt now Dizzies.
• Dizzy characters, can still be grabbed. and it counts as a combo. Which should make him terrifying since its a elephant's headbutt.
• Jumbo's headbutt timing has been altered.
2020-12-13 02:00:36 +0000 UTC
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I finished then hated it. I'm redoing it but the move has been coded in already. Hopefully I can finish this, polish the effects, make the AI do it sometimes and then put another build out for y'all.
2020-12-12 17:25:28 +0000 UTC
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Bertha will have this on her neutral jumping Hard Punch. It will cause an instant dizzy state. But not if comboed into.
2020-12-09 07:52:01 +0000 UTC
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This is gonna be added on to her Jumping Fierce. Which doesn't really have a lot of viability right no except for being able to combo into Jumping Hard Kick as well.
Now Katrina will have the option to deathroll her opponents down to the ground and get a bounce for it. Because a Crocodiles deathroll should be terrifying. So this will help Katrina's already fantastic damage output and push her higher up in threat.
2020-12-07 20:29:02 +0000 UTC
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A new way for her to approach. She can buffer out of either hit, but she can't combo her medium kick into her heavy attacks.
The hip check and initial kick have some velocity to them for the exact purpose of getting in. They both knockdown if the opponent is airborne, but not if standing. So on hit or block this is a good tool to fish for grabs with.
Still working on balancing it but I see about getting a playable version up for you guys soon.
2020-12-07 20:26:00 +0000 UTC
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This is gonna be command normal to make Bertha slide forward. Preferably for a grab attempt.
2020-12-05 06:25:57 +0000 UTC
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Lardo has new animation on his level 1 super! Which you can all play now. Its the same links as Jumbo's update. Just redownload the characters or the bundle.
I did it this way to make sure minor bugs that I've noticed get addressed.
2020-12-04 02:44:26 +0000 UTC
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Animation of the set up is finished, gonna do the layer seperation now. I'll animate an gassing portion on the stream.
2020-12-03 20:45:24 +0000 UTC
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I did a commission a few months back that I totally wanted to turn into a move for Lardo. So to help spice up that character I'm gonna replace his current tail grab since is just tail grab into reused assets with a gigantic blast. Hopefully I don't turn my Gassing/Vore rat into 80% gassing and 20% vore, I still want that balance.
2020-11-27 00:59:04 +0000 UTC
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Thank you for all the support here on Patreon. I've finished this huge man and you all can now try him out. I hope you all have a fun time with him.
Video:
https://youtu.be/aTmqf3Ap4W8
-Downloads-
Bundle:
http://www.mediafire.com/file/s53l4xv995l2vl0/OC+Muge...
2020-11-26 04:29:55 +0000 UTC
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Now I don't wanna be misleading but I just mean Jumbo has all his assets. I still wanna spend a few days polishing him and testing for balance issues. But Here is the new version of Jumbo that will retire the old version of him. Try him out and let me know what you think.
Thank you all for the support on these MUGEN projects, I pour a lot into them so i hope they provide entertainment for you all.
2020-11-18 23:50:18 +0000 UTC
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His last move!! I'll get the grabbing portion done tomorrow I hope.
2020-11-18 04:51:30 +0000 UTC
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His Sumo stomp is back as his win pose. Not much left now.
2020-11-16 18:38:08 +0000 UTC
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Complete and now gonna add it in.
2020-11-14 02:33:55 +0000 UTC
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Jumbo's quick forward movement option. I wanted Jumbo to be slower than a run and didn't wanna reanimate what I did the first time. Gonna finish this today.
2020-11-13 14:50:55 +0000 UTC
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I plan on adding cameos to this but not next. I wanna get essential things out of the way so completion can be reached.
Still needs:
• Turn sprites
• Default Win Pose
• Lunging Command Grab
•Cursed State Frames
For the default win I may not do the sumo pose and come up with something else preferably faster.
2020-11-11 17:29:53 +0000 UTC
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Another one. Better to keep the show case for ballance reasons to characters I've also designed.
2020-11-09 17:43:54 +0000 UTC
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Just a demonstration of what Jumbo has so far. Was able to get the last effect of the super working. He doesn't need much at this point but animation does eat a lot of time.
Thank you guys so much for the support! I'm hoping he will be a fun addition to all of your rosters.
2020-11-09 17:24:09 +0000 UTC
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