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Kazecat

Kazecat

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Kazecat posts

Jumbo Banzai Drop Complete

Now I gotta draw that crane.  But hopefully these look good for y'all.

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Jumbo Banzai Drop WIP

He's been cosplaying Yokozuna this whole time, it feels nice to make sure he can pay homage with his super doing this move.   timing and frame count aren't final but I think the motion feels solid.

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Jumbo Climb Update

Ok, now that I've fixed this one I gotta animate the jump and landing.

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Banzai drop off Crane -Climb

Jumbo's super will use a different animation for his butt drop to make it more desirable to see.  This is just his climb portion I'll have to work on the butt drop animation soon.

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Jumbo climb

For the super he currently has I want him to climb a crane for the final drop.  May take a while to get all the frames done for this.

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Win Pose Demonstration

It works!!  Now to get the rest of his assets done.

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Jumbo Win Pose Wedge sprites

I've coded this into the game, but I'm gonna add jiggle frames to it later.  I got the alternate win pose done before the main one.  This win pose was well received the first time so hopefully, it looks been better now.

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Stun frames and Super Portrait

The stun is the same as it was before since I still like it.  The super portrait though got an update.  Since Jumbo is always trying to sit on you I figured just make the super portrait a shot of that.  I did an attempt earlier but I like this one a lot more.

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Halloween build 10-30-2020

Please let me know if something doesn't work.  :)

I organized the characters to be similar to the character select screen of super street fighter 2.  The characters have a vague relation to who they replace in their location.  It was fun to do it this way.  But it's by no means permanent.

The download is available for my $5 Tier Patreons now.  I hope y'all enjoy it and please don't redistribute.

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Halloween Batch 10-30-2020

A few updates wrapped up in this bow.   I know the easiest thing to see are assets but I did a lot of work to try to ensure infinites don't happen and just overall balance tweaks.

I've redone more damage for all characters to be more normalized so there shouldn't be any moves that feel awkwardly strong and out of place.  I've made it so every character can only use their wall bounce, ground bounce, gimick, etc. one time in a combo to prevent loops.  As well as gave o...

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Aroma Summersault Spray

Sprites are done for this move.  So now I gotta move on to adding it.  Like I said before I'll replace this move with her spray, and Aroma is gonna need a update on her moveset image since she's had a great deal of changes.

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Aroma Summersault Spray WIP

From out of nowhere an update for Aroma.  I'm gonna replace aroma's anti air skunk spray move for this.  A kick into a canon blast from the fat skunk.  Should poison, stop air attacks and be a nice bit of damage for her if you wanna combo into it.

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Jumbo Jumping Roundhouse

And with that all of his normals are done.  So let me list what is left:

•  Lunging grab special move

•  Dizzy Animations

• Intro (suit)

• Win Pose Sumo stomp

• Alt Win Pose Wedge

• Turn Frames

• Cursed States

That's it.  Only really big animation in there is the Lunging grab.  So a demo of him will be released soon.

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Jumbo Jumping Roundhouse WIP

A gigantic stomp.  I didn't finish it tonight since I did a lot of commissions since we're near the end of the month.  But I should be able to finish this tomorrow.

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Jumbo Jumping Fierce

This powerhouse man now has an air combo ender.  Which means he's only missing one normal animation at this point.   :D  Tomorrow I'm gonna work on the Jumping Roundhouse get that done then the cosmetic things that he needs.

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Jumbo jumping light kick

His light kick is a very heavy leg drop.  It will just be a lingering hit box that can fall on opponents.  His current jumping hard kick will become stomp now.

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Jumbo Jumping Jab

This felt too mundane.  I gotta spice it up for the light kick but I still don't really have an idea for what he should do.  His old light kick, Stomp, is gonna be moved to hard kick.  His fierce punch will be the same.  However this is still done so I'll add this to him.  On to light kick.

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Jumbo Get up

After a butt drop or a knock down this is the animation of him returning to idle stance.  It could use more frames but it doesn't need more in order to function.  I'll see about doing it if I feel like it in the future.

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Jumbo Butt in

Another special move down.  I think now all he really needs is the last command grab of his and he's pretty much done for special moves.

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Jumbo Butt in WIP

This is the armored move he used to get in or to basically not be bullied.  Also its a tackling type move to move forward with.  I'll work on this more soon to get more special moves for him done.

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AA Trunk Throw down

This is the move when it hits.  I'm gonna have to apply the layering stuff tomorrow and fine tune the timing.

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Jumbo AA Throw Attempt

This part is now done.  The next part will be when Jumbo successfully connects.

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Jumbo AA Throw (more progress)

This is still the attempt portion.  And yes he does slap his own ass on a whiff, I plan on keeping that on the version that connects too.

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Jumbo anti Air Grab

Jumbo uses his trunk for this one.  I've been worried about this one since It was originally around 20 frames the first time.   So this is gonna take a while to get done.  But hopefully you like the grab attempt so far.

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Jumbo C. Fierce

Now he has his launcher, but he'll need actual Aerials to do anything with.

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Jiggly: Eat Cake and Bwooomp!

Jiggly's Super has been updated.  This is all the result of one of my friends/testers stating that her super looked kinda lame in comparison to supers that followed it.  So lets just update it.

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Just Characters 10-04-2020

This link is just the characters if you just wanna update your builds.

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Batch 10-04-2020

This build has polished updates to Jiggly and Pastilla's supers.   Thanks to Master Sauce for the sounds.  https://twitter.com/TheMasterSauce


Jiggly's level 3 super has been updated.

Pastilla's vacuum has been updated to do more damage and be easier to combo into.  But still, consider it a grab so don't try to air combo into it.

Also if you want a smaller download.  ...

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Jumbo Crouching Light Kick

But his C. Short is h is sweep, because everything he does is heavy.  Got another more mundane animation done for Jumbo.  Next I'll want to do his air grab but I may do Jiggly before that to get some fanservice done.

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Jiggly additional Super animation WIP2

The cake eating is for the start, then the barrage of butts, then before the final bump she'll "bwooomp" to a bigger size for the final hit.  Engulfing her opponents face in her butt as she launches them clear across the field.  I may add a wall splat too.

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