Alright guys I finished the additional move for Pastilla, it's not a full release but I hope you guys like it. Simply download this, extract and replace the "Pastilla" folder in the "Chars" folder with this one. And make sure you don't have a folder in a folder.
The command once again is:
Forward, Down + 3 Kicks
Forward, Down, Forward, Down + kick
Forward, Down + Right Trigger + A (xbox example)
It will do a win pose version if...
2020-09-28 04:30:06 +0000 UTC
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I want to visually enhance Jiggly's super since one of my testers said it was lacking. So lets see if this peeks any interest.
2020-09-26 07:53:58 +0000 UTC
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More progress, here are all the flats tomorrow I gotta do the shading and colors then incorporate it into MUGEN. Multiple gifs to show multiple stages.
2020-09-25 05:20:49 +0000 UTC
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Here's the win pose for Pastilla Absorption win condition. Each colored line represents a different form. So the form you get for the win screen matches the size she had. It may be a bastard to ink all for this so I'm separating elements to it to hopefully speed it up.
2020-09-23 04:34:34 +0000 UTC
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I'm animating this in two parts. The butts are gonna go with the size of of the absorption so its gonna take awhile to do it. But the upper body is already inked.
2020-09-21 22:53:23 +0000 UTC
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This is not a major update but Pastilla has a new fun move and I hope y'all enjoy it. She has a semi ranged command grab where she sucks you in and launches you back out. It can be used to punish projectiles. The super version has a life steal elements to it and is better for punishing projectiles as well.
The command for it is: 632 + k
or →,→↓,↓ + k
or reverse QCF + k
The super command is Forward, Down-Forward, Down, Forward, Down-Forward, Down + Kick.<...
2020-09-21 04:39:44 +0000 UTC
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I was inspired by this https://www.furaffinity.net/view/38272250/ to try to give Rapid thicker thighs since he's a Runner. When I do him for mugen he'll have a nice bottom heavy build to go with his girlfriend, Bertha. Let me know what y'all think.
2020-09-20 19:47:49 +0000 UTC
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The size she gets for the absorption will be based on the character she absorbs. Here they are for you to preview.
2020-09-20 07:07:05 +0000 UTC
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Now the plan is for to just "Bwoompth" to the size that is stated for each character. Hopefully I can pull that off with a simple single in-between for each form. Otherwise this will be a ton of frames.
Gameplay: The super will be a vacuum that you could combo into if desired. It won't poison but it will heal Pastilla while doing the damage and it won't do a lot of damage either. It will be fully projectile immune and work as a tool to punish other zoners. ...
2020-09-19 21:17:51 +0000 UTC
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She can suck enemies into her butt. As a special move this will function as a grab while I try to tweak it to give it more use to fit her tool kit. The super variation will actually absorb foes into her butt. NOW I don't have an interest in vore but I'm trying to address that desire so I really hope this works.
AV has been requested a while so its nice to finally start trying to get it covered. Let me know if this works.
2020-09-19 21:02:42 +0000 UTC
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The first letters of this attack will probably imply what its gonna be used for. Gonna finish this animation soon and get it implimented.
2020-09-16 21:56:31 +0000 UTC
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The special condition win pose. I wanna make it more fluid this time since its purpose is to be a reward. I got the concept done tonight, other nights will be spent getting it done.
2020-09-15 06:19:00 +0000 UTC
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Normal grab is now done. He can now throw his opponents down.
2020-09-14 00:47:43 +0000 UTC
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Try it out and have fun. I was able to beat everyone with KFM so even though its hard it is doable. Challenge is fun, or just use your own characters or mine.
2020-09-14 00:44:12 +0000 UTC
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Ok, its time to give y'all another update and a demonstration for the "Big Bad Update" Which is an update to Jumbo and introducing Sarjiri. So on with the notes and the link will follow.
Jumbo:
• Currently in the process of being redone try him out but be aware he doesn't have everything.
• Original Jumbo is still in the files just in case
Jiggly:
• Slight run speed increase
...
2020-09-14 00:42:23 +0000 UTC
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and now he has his landing. This move has been programmed and sprites are complete. I needed to get a squashing attack completed since I was getting impatient.
2020-09-08 23:57:36 +0000 UTC
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Now I gotta get the landing animation for this done.
2020-09-08 16:12:40 +0000 UTC
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I wanted to try hard on it this time around so this time I animated some secondary action with his Trunk trailing behind him to really sell the spinning aspect. I got too tired to finish this tonight but hopefully tomorrow afternoon I'll wrap it up and get it in game. Then I'll make a new build for y'all to try out.
2020-09-08 05:33:07 +0000 UTC
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One of my favorite moves of Jumbo is his basic butt drop. Since he was my first character I used his butt drop for a ton of his moves. However this time I plan on animating more different variations of his butt drop. Still since he has so many special moves of butt drop this allows a lot of moves to work now. I'm not sure when I'll let you try him but i haven't updated in a while with a batch so I may do that soon.
2020-09-05 21:44:17 +0000 UTC
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And with this all his standing normals are complete!! Jumbo is looking pretty far along for his redo. Even though he needs all his special moves, supers and crouching and jumping sets of animations.
2020-08-28 22:40:23 +0000 UTC
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Jumbo charge heavy punch, I may push the anticipation pose more. But I really love the follow through. This will be the last normal he needs for his standing set. Next will be getting more mandatory sprites done like the crouching set then some specials.
2020-08-27 16:42:27 +0000 UTC
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I accidentally didn't post this one I don't think. But yeah He's only missing his Giant Punch which is also his Standing Fierce. I think his ass still gives me issues on this animation and maybe he needs a frame for more follow through for his hair and stuff. But I like this as is so far.
2020-08-26 16:16:46 +0000 UTC
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One of my favorite attacks of his is still complete! Almost done with the full standing set of normals. Then the air and crouching ones gotta be done. Which is a lot but it doesn't feel as much with him since he reuses a ton of assets for his moves.
2020-08-26 16:07:27 +0000 UTC
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I love this technique since its HIS. I had an idea for an overhead stomp and it makes sense that an elephant would be good at it. He's pretty strong to support all his weight on one leg for this attack. This attack may take a while to get done since its 14 frames. Which is one more than what it was, and in hindsight I could probably do this attack with less but I like making Jumbo slower.
2020-08-24 02:32:39 +0000 UTC
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The knee looks so much better this time around. I added wob to it since I want him to be in recovery for a long time to hold the pose.
Edit: I reduced the high to his knee lift. Making sure the range isn't too good.
2020-08-19 14:34:40 +0000 UTC
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We're at the point of animating attacks! :D I wasn't showing the mundane stuff but he does have his block and get hit frames already as well. So now I can just try to run through the attack animations. Jumbo V2 is on good pace.
2020-08-18 18:23:22 +0000 UTC
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He's got a new portrait now. :D
2020-08-18 18:20:28 +0000 UTC
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Please note despite his name, his jump isn't really impressive. Simple animation for the next few days. It will be nice to just get em out of the way.
2020-08-10 04:04:18 +0000 UTC
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Got this bit of animation done. Next few animations should be way easier.
2020-08-07 22:14:41 +0000 UTC
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I'm gonna put Sarjiri on hold for a bit. Jumbo's reanimation has started and his sprites are gonna be smaller than Jumbo, Julian and definitely Sarjiri. This helps my speed at creating them.
2020-08-04 03:20:05 +0000 UTC
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