Another attempt at an idle. I went smaller on the sprite size but I intend to scale him to the same size he was with these.
I did these to relieve myself. Sarjiri's sprites just take a while and I wanted to just get something done.
2020-08-03 03:17:49 +0000 UTC
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Sorry, it took so long but I finally got this done. I'm probably gonna wanna edit it but let's get it working first. So the Plan is Sarjiri will have two fireballs. A big intimidating one that goes forward and an option to rain fire. I'll have to animate the fire effects for this soon.
2020-07-21 21:45:13 +0000 UTC
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I want her to have a fire breath projectile. I may scrap the lighting once this is complete. Or repurpose it.
2020-07-18 17:38:55 +0000 UTC
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Tell me what y'all think of her so far. I'll need it for motivation since her sprites take a lot longer than the others.
2020-07-14 17:56:29 +0000 UTC
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Sarjiri is included as a boss. She's is for testing purposes though and nowhere even near complete. You can try to beat her if you want but its really just so you all can see what she'll be like. A video demonstration will follow.
2020-07-14 17:20:29 +0000 UTC
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I like this better than her just levitating forward. Also this was a lot of effort, I'm probably not gonna do a back walk cycle.
2020-07-13 19:15:43 +0000 UTC
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This took a while. I plan on fixing the jitteryness of her arm and adding the underwear to the rest of the frames once I know how I'm gonna do it.
2020-07-13 03:36:28 +0000 UTC
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Sorry to have to go back and do an already established piece of animation. But the levitating just wasn't doing it for me. I want her to have booming footsteps and to be super slow and ponderous.
Her walk cycle so far is 16 frames which will be really slow and fluid. It will take a long time to get done though since it takes me a day to just do around half of that.
2020-07-12 14:14:40 +0000 UTC
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I'm not sure what terminology I should use when I'm talking which attack this is. I feel like now I need to switch to the coding side and get her focus back on track. The intend of this attack is to send projectile(s) downward. It will be on her light punch button but maybe its too excessive for that. It could be a jumping heavy punch too.
Well like I said, I gotta plan out her current animations a bit more, I'm feeling a lack of direction may hurt he...
2020-07-07 08:52:00 +0000 UTC
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I think this could be used as a jumping light punch too. But we'll see when we get to that.
2020-07-02 06:22:08 +0000 UTC
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You can tell by the animation there is nothing light about this kick. My plan for Sarjiri is to repurpose some of the previous attacks animated to specials and give her practical normal.
2020-07-02 06:05:51 +0000 UTC
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The move that nearly all my characters have in some variance or another. I like the idea of going back to add more frames to animation to make them really pretty. This may get that treatment later on but i just wanna make sure everything works right now.
2020-06-30 07:23:50 +0000 UTC
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Added more to this one.
2020-06-30 07:12:31 +0000 UTC
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Adding Jiggle to her frames makes her seem more lively without needing keyframes. I may have to abuse this since her key drawings take a bit longer than other characters.
2020-06-30 07:04:27 +0000 UTC
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I think here portrait makes her look a bit intimidating which is good. Also I love the style of Dynamax so I may wanna use the same color scheme and them for her stage when i get to it.
2020-06-30 06:56:09 +0000 UTC
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She now has two attacks. She needs more and the attacks need more refinement but I love the gradual progress since I'm not sure what she'll end up being like.
2020-06-26 15:48:05 +0000 UTC
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The stomp was too much of a heavy attack so I figured this would be a lighter attack. Then I animated it and it has the same ammount of frames as the stomp. I guess she'll just have no "light" attacks.
The hit box for this one will cheat, I'm sorry but she's too tall for the majority of her ass to hit her opponent. So it will just be her side in motion. Unless later on I give her an attack that covers the low area by her calf.
2020-06-23 15:58:01 +0000 UTC
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Now she has an attack. I can work on putting that in the game.
2020-06-22 21:43:01 +0000 UTC
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Ran out of energy so I didn't color this tonight. But Sarjiri does have her basics so I'm gonna try to animate enough to make a boss battle out of her.
Thanks for your patience. I took a week off to just relax and I feel a lot better and motivated on this project again. Sarjiri does take a while to draw so asset creation won't be anywhere near as fast as it was for Julian.
2020-06-22 05:51:13 +0000 UTC
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Not sure how I'm gonna use these but its nice to have them complete. Sprites of getting hit are really important since it makes the character playable way earlier since its animation and assets that are essential.
I lost motivation on Friday and I'm kinda in a funk after I finished Julian. I guess I'm just not truly ready to start another one and I also don't feel comfortable not doing anything. Its a terrible limbo of motivation.
2020-06-14 16:51:41 +0000 UTC
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Jump!
2020-06-10 07:20:45 +0000 UTC
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Its gonna take a lot of effort to move that much bulk. So I want her jump to be slow and ponderous.
2020-06-09 06:04:54 +0000 UTC
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I need to design attacks that fit everyone of these interest for Sarjiri. Trying to make everyone happy with this boss character. So I want a handy guide to mark certain things peeps may want. If an interest is missing let me know. I'll add to this.
Anal vore is still iffy with me. I'm not sure if I can do that without being adult. But if you want it PLEASE speak up.
Edit: I think there may be a slight misunderstanding judging by the comments. She's getting all of...
2020-06-08 06:56:44 +0000 UTC
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I'll need a stage that will zoom way the hell out for her. I'm still on break, I just feel odd not working on anything its hard to turn off but I should rest to not burn out.
2020-06-04 06:42:49 +0000 UTC
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I'm favoring this stance more since it feels more "above everything else" in mood. I'll have her levitate which will make it easier for me to animate her walking forward and backward. This pose really sells that she's not worried about who she's facing as she literally looks down at the entire rest of the cast.
2020-06-04 06:40:54 +0000 UTC
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I'm gonna make you fight her! She's gonna be fun to design!! ^_^ I'm gonna take a break then start.
2020-06-03 05:58:38 +0000 UTC
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I'm gonna take a break before I start on her. But the goal is to make a character that's hard to defeat and feels intimidating while having fanservice. But I'll take a break before I start on her since Julian just released.
2020-06-03 05:55:57 +0000 UTC
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I didn't write this stuff down. But as the standard when ever a character is released everyone else is edited as well to fit for basic reasons like win quotes and such. But it also gives me a chance to fix older issues. I'll try to cover those below:
All:
Jumping normals now have way more recovery to them
Jumbo:
Armor no longer breaks and becomes infinite.
Damage on his command grab has been boosted a little
But...
2020-06-01 18:37:20 +0000 UTC
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I'm so happy to release this character after working on him for these months. I hope he's fun to play as and provides y'all entertainment. I hope he's a funny/sexy character so let me know if you think I over did anything.
Video Demonstration:
https://www.youtube.com/watch?v=jhvHq92LCMw
Mugen Bundle:
2020-06-01 18:12:59 +0000 UTC
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Julian is done, his stage is done, his testing is done, his release video is done. I just need the art and I could release. That should be coming in some hours I'll do the upgrade notes after some sleep.
2020-06-01 08:51:14 +0000 UTC
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