A nice spiking slap down. He can follow this up with a canon ball if desired. To continue the trend of characters being able to combo into a squashing technique. Julian feels more complete than incomplete at this point. I could let y'all try him pretty soon, I kinda wanna get all his normals done first before that.
2020-04-06 06:48:07 +0000 UTC
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Now he has 3 aerials and 3 crouching normals. Only need 2 more normals and a push block.
2020-04-04 05:15:26 +0000 UTC
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Just a simple demonstration of a few of his "weighty" attacks. This isn't all that there is gonna be but its what I got so far.
2020-04-03 17:13:05 +0000 UTC
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This move is Julian's C.Fierce I'm still trying to balance it in game. The issue with it is that its too slow. I think I'll either leave it slow and give it armor or just speed it up even if it looks too fast.
2020-04-03 04:19:38 +0000 UTC
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This is his version of the butt drop. When he does it he pops up a little bit with the intention being to steer where you wanna go.
2020-04-03 04:17:57 +0000 UTC
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Julian has 3 special moves so far, a grab and basic AI. if you have any feed back please let me know.
2020-03-31 20:39:24 +0000 UTC
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Are there any interest or things I should aim for for Julian to do to satisfy y'all. Just let me know via comment. No guarantees that I can do them but its better to let me know so I could aim for something while still in development. Just leave an idea below just so I can know.
2020-03-30 07:20:32 +0000 UTC
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I'm only asking this since Julian is already doing well in AI matches and even though he has a simple tool kit may be fine without an assist. It also keeps development focused on Julian and doesn't divide it.
Julian has a move where he poses for the camera and right now it has no photographer on screen, I don't know if it needs it to make sense. Nor do I think Akai should be wasted on such a minor role.
So let me know if you want Akai with Julian or as his own thing later on.
2020-03-30 07:18:34 +0000 UTC
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One of the basic things that I need him to have. I wanted him to have his grab attempt animated and the throw animated. But doing whatever I can is still progress.
2020-03-30 06:59:15 +0000 UTC
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The pose is entirely cosmetic but I think its important for Julian's personality. When Julian dodges and holds it for a full second. a camera flash goes off and if it hits the opponent causes a stun.
The intention of this is to give Julian an anti zone tool without letting him zone himself. Once I get his push block and grab done I'll let y'all try to see if you get what I mean.
2020-03-29 16:24:56 +0000 UTC
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The plan is to have him dodge then pose. Then a camera flash occurs if you hold it. So they can't keep shooting. The camera flash will cause a stun. I feel like I over animated this first part so I just got it done and I'll do the rest later on.
2020-03-28 06:46:57 +0000 UTC
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Get it, I'm calling it a Butter Salt since its a parody of Somersault from Guile. And its done with the same command. I tested it and it feels like a good anti air, but Julian needs more of his buttons. I'll try to get his jumping attacks done since he's not gonna have 6 animations in air since he doesn't stay in air long.
2020-03-26 04:43:29 +0000 UTC
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I had to figure out how he would do this different from Bertha. This is what I came up with. This will be a charge back, forward and kick command for this attack. Thus using his walk cycle for a good pseudo taunt. I may be in trouble since a lot of his attacks are gonna be ass-centric. I hope that's not gonna be a problem.
2020-03-25 06:13:10 +0000 UTC
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Alright I like both animations, but function wise. Julian's C jab has no range. its gonna edited to form as more of an anti air than a poke since its bad at that anyway.
2020-03-23 17:13:40 +0000 UTC
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These are all required animations. But now Julian can get hit and block while lying down. In terms of missing sprite he still needs his uppercuted frame when he's launched upward and the trip animations which are variations of flipping forward or about to land on his face. I'll cheat like I always do for that. But yeah, I really gotta get started on specials soon.
2020-03-22 02:56:49 +0000 UTC
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Attack me like your French Girls. Julian and his flamboyant crouch.
2020-03-21 05:09:37 +0000 UTC
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I'll need to add more wob frames but those are purely cosmetic. So I'll just do that later and move on to crouch frames today. Hopefully Julian is shaping up well to y'all.
2020-03-20 18:56:55 +0000 UTC
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Because what else would it be? The animation will skip the the turn portion if it follows the standing Fierce.
He'll be able to do it twice, unlike Bertha who can do hers 3 times.
2020-03-19 06:31:17 +0000 UTC
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Try her out today!
2020-03-19 06:25:43 +0000 UTC
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Sorry for the huge delay after TFF but Violet is done and ready for y'all to play her. Download links will be below.
Downloads:
Mugen Bundle:
http://www.mediafire.com/file/9huj9ltynffza3g/OC_Mugen_03-18-2020.zip/file
Characters Only:
2020-03-19 06:22:02 +0000 UTC
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That elbow barely outreaches his ass. Designer in me thinks that's a terrible silhouette but I honestly don't think y'all will mind since his ass is front and center for this animation.
2020-03-18 17:40:48 +0000 UTC
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This attack will lead into his Standing Roundhouse. Also it moves him forward which is gonna be useful for command grabs.
2020-03-18 05:08:29 +0000 UTC
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I made hims shift his weight during this kick as he should. But here is Julian's minimal effort light kick. I got an idea already for his Fierce and roundhouse. I'll try to get that to y'all soon.
2020-03-17 19:49:01 +0000 UTC
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I don't like this kick as much. I think it should be similar to this but his balance looks weak during this .
2020-03-17 05:48:44 +0000 UTC
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I like his not standard punch. I'm hoping I can do more of these. Stuff that fits his personality and makes sense for him to do are perfect.
2020-03-17 05:45:37 +0000 UTC
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So now Julian can be knocked on his ass. With this i'll get started on his standing normals next.
2020-03-16 05:34:03 +0000 UTC
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Now we have an issue where my sprites are having there colors adjusted. Ever since a windows update changed how my screen looked I've been having issues are way off. But now Ra will have a projectile. I have no idea what he'll do with it.
2020-03-16 05:32:52 +0000 UTC
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You may feel bad for hitting him. But you can make up for that by letting him sit on you.
2020-03-11 05:44:13 +0000 UTC
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I figured no one really expects him to be a fighter, so his block pose would sell how unsure he is in combat.
2020-03-10 16:00:24 +0000 UTC
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I love how he pulls his ass up in the air for his jump.
2020-03-10 15:51:14 +0000 UTC
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