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Kazecat

Kazecat

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Kazecat posts

Julian Walk Back

He's such a tease! But I plan on making him a defensive grappler. I'll figure out what that means as I work on him. But I hope that explains his teasing nature on such a basic action.


Also at the apex of his jump he becomes too tall. I'm gonna try to fix that later on tonight.

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Julian Portrait

Got this out of the way too.

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Julian Walk Cycle

Bertha was 16 frames but Julian's is only 12...I don't like that mismatch. I may come back to this later on.

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Julian Hippo Stance

Julian will follow Violet as the 15th character. A few of y'all wanted to see this sexy big boi in action. So i'm looking forward to exploring what we can do with him.

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Character # 15: Julian Hippo

Julian will be the next MUGEN character I work on. Stay tuned as we start on his basic stuff pretty soon.

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Jiggly Gattling Bunn redo

Redid this sprite since the past version had a funny face.

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Violet Win Pose

She knows shes thick.

She knows you're looking.

She's proud of it.


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Pre TFF Build released

Violet has all the moves I plan on giving her and she'll probably get one after TFF. Try her out and let me know what you think.


Violet simple moveset:

Deception Dash: QCF + k

Deception Dive: QCF+ p

Ninja Vanish: HP + HK

Rotating Bunn Kicks: DP+k

Throwing Needles: QCF + p (in air only)




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Batch 02-22-2020 Pre TFF

Violet is pretty much complete. There will be game play tweaks before the weekend though. But for now I'm uploading another build with Violet. I hope I gave her a lot of fan service type of attacks and a solid play style. Try her out and have fun with her.


Also please let me know what you think. If I don't know I won't be able to fix anything.

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Violet Figure Four Thigh hold

This follows the Thunder Thigh clap, squeeze their head between her massive thighs.

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Violet Thunder Thigh Clap

This is one of the animations for her final move. So hyped since this is it! All normals done! All specials done! Now all she needs now are her supers and cosmetic animations:(intro, win pose, dizzy)

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Ra Launcher

Ra and Violet are both pretty much very close to completion. The only thing is that I never announced Ra publicly. So he may just surprise peeps.

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Violet Early demonstration

Violet is very far along but still not complete. I think she looks great in action and I'm hoping to have her done for TFF.

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Jiggly Dive Butt

I want to redo some animations for Jiggly since Violet contrast so nicely with her. It really helps to have Jiggly emote during her attacks since I feel that adds to her personality and makes the character more enjoyable.

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Panacea Cow resize

An armadillo and Cow couple. I upped her size since I just love me some huge girls. I wanna try more attempts at doing Andy's sprites. Power armor is just not something I draw well but I wanna get better at it.

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Updated 02-08-2020 files

Neko Crispy, GL and I tried the current build with Violet and it let me know a few things that I needed to change. So I've made a few edits to the characters for gameplay. If its too much let me know.

The links are the same but the files have been updated. 02-11-2020


Mostly nerfs for Violet and minor stuff. The nerfs are just recovery being added to Violets stuff. She was lacking in that. If you haven't downloaded yet the files were updated and if you have this is more ...

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Rotating Bunn Paws

Which is a nice homage to Chun-Li's Tenshokyaku. Violet now has anti air special move.

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02/08/2020 Batch

Violet has been released in the current batch for y'all to test and have fun with.

General:

• Get up Recovery animations, before I didn't see these as important and so I skipped on em. But now everyone has one.

• Damage adjusted for a few mainly to make them fit on the spectrum of who's strongest and weakest With Jumbo and Twiggi being at both ends of the spectrum. So everyone else is scaled to them.

• Throw Tech animations have also been added, so ...

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Violet Patreon Test

Violet has every asset that she needs to be considered playable. So with that I wanted to give y'all early access to her.

She is still incomplete but she is playable. The difference is the polish added to the character may not be there yet. So before you let me know about stuff. She is missing sounds, effects, a few frames of animations here and there and balancing for the rest of the cast. Please don't distribute this version even among your friends. Just let them get if from here. Tw...

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Kunai/Needle Throw

an air projectile that can be used to cover your approach or zone with. It does terrible damage and can be swatted away by normal attacks. Its more a tool to supplement her melee. The Needle I drew today was terrible, I'll redo it tomorrow.

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Kunai/Needle throw concept

an air projectile that she'll be able to throw downward to supplement her approach.

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Violet Crouching Roundhouse

That is ALL of her normals. Now on to the special moves and/or throws.

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Ra Crouching Light Kick

Ra is still ahead of Violet in terms of assets. I want to finish them both off for Texas Furry Fiesta. This attack complete's all of Ra's normals.

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Violet Jumping Fierce Punch

and now she has all her air normals. That's two sets done. She'll need her grab soon and push block option.

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Violet Jumping punches early

All of her jumping punches in one go.

Jab: is just a jab.

Strong: is an ear whip with great range.

Fierce: is an ear whip into a butt bump. 2 hits.

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Dive Butt

She now has a dive butt attack, This attack doesn't squash but another one may. Its a fantastic tool

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Jumbo Stance ver 2.

Jumbo will only be a side project. Not a major focus. But I hope this looks better for y'all.

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Violet Sommersault seat landing frames

He could drown in those thighs. I accidentally forgot the pants on the sprite so I'll have to go back and edit it. But I thought y'all would appreciate this.


Violet won't squash her opponents flat with this move. Since it lets me show case face sitting by not going that route. I'll edit after I run some errands today.

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Jumbo v.2 Comparison shots

He squats now to fit the screen, but you'll notice he has a wider stance and bigger thighs now. Plus since the resolution is better I can draw his muscle definition better. I'll need to redraw this to make it certain that he's leaning forward to reduce his height. Also I experimented with line weight and I really should just stay 1 pixel.

Evading him may be more intimidating since the wider stance makes him feel like half the screen by himself.

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Jumbo V.2 Stance concept

He's not on the schedule but so many peeps ask about him. So I may as well anwser em now.

1. I do plan on redoing him, but he'll never be top priority since he does already exsist.

2. Gameplay will be the same. I like his game play and I think its already solid so there's no need to change anything.

3. Redoing will give me a chance to fix things. I can streamline his animation more, change some poses are give him a fatter ass. Also smart pallet for his spandex shorts. to eas...

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