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Kazecat

Kazecat

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Kazecat posts

Izuna Drop Demonstration

Jumba has the famous ninja command grab of Izuna drop. I finished this last night but I wasn't sure I could convey it to y'all with a gif. If you see something a miss let me know since if I didn't do it I may not know about it.

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Air Grab Attempt

I gotta do the grab portion tomorrow.

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Aroma and Pastilla audio

I don't think I've stated this but in case its not public knowledge:


I do plan on going back to rework their fart sounds to make them better based off a Youtube video I did asking about it. Its just not the main focus due to development being on Jumba right now.


I tried more varied sounds and that wasn't well received so I'll try something else after Jumba completes and work on those two. I hope if that's an issue you worry about that you don't feel like I'm ...

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Jumba Alternate Crouching Fierce

This one just flat out replaces the previous. I like this animation way more than he first attempt at it. Also I have no idea how to re purpose the other attempt so its just gone for now. Not every animation sticks.

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Jumba Crouching Fierce version 2

Alright my weekend was kinda rough for my updates. I was out of town visiting my parents. Then I come back to a Dallas that was hit with a hard hitting Thunderstorm that took power out for a lot of residents. I got my power back recently so I'll try to grind and get some stuff out for y'all. I should finish this after sleep.


I don't really have any ideas for squashing attacks and I wanna avoid what has been done. But if y'all have good ideas that I may have not considered it ...

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Back from being out of town

And I hope to get some more updates for ya shortly.

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Jumba Crouching Fierce

Jumba now has her launcher. It should be in the previous, 6-6-2019, batch. You may have to redownload it she doesn't have this.

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Jumba Video Demonstration

I posted another update to her the other day for $5 Patreons. She has a new move and a lot of polish to her animations. As well as tweaks to make her stronger.

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Batch 6-6-2019 (Characters Only)

This download option is just to save time. You can just download all the characters and replace in your "chars" folder for a faster update. Not sure if peeps will like doing it this way but its worth an experiment.

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Batch 6-6-2019 (Bundle)

I'm sorry for not sharing Gifs recently but a lot of frames were focused on polishing existing animations. Either way Jumba has a new move. Try her sommersault with follow ups.

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Facesit Grab

I added more frames to t his to smooth it out. The landing needs a lot more frames but I'll do that on another session. Once I polish this another download link will be provided.

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How often do you want MUGEN updates on Jumba?

By this I'm referring to the playable builds of her not the work in progress sprites and such.

I'm asking this since I don't want to make anything confusing by over doing it. But I would like to know what you all feel as well since you're supporting me.


EAV: Estimated amount of versions

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Flying Facesit Press

Of course Jumba would do something like this. This is gonna be another mix up heavy attack where after Jumba does flips toward you. During the flip she can cancel into the animation above to grab her opponent. The grab will only be a high and she'll crash and burn with heavy landing lag if she misses. Her other option is a butt drop, which has to be blocked high. So in concept it sounds like a great mix up tool.


The damage will be comparable to a command grab, since it is one...

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Jumba Hip Check version 2 complete

I'm satisfied with this one. Put it in the game and the heavy anticipation makes it have tremendous start up to merit the armor. It hits hard too, slightly less than Bertha's variation of it and with better recovery( than hers). Recovery is still bad but its a fun move to have.

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Jumba Hip Check version 2

I had a good sleep and thought it over about the previous version. I pretty much hate it. So I woke up and gave it another pass without peeps watching me to not get impatient with it. I like this one a lot more. It could even be its own stand alone move. But the plan is to add it to the rush options. The amount of frames lets me slow it down and will merit the armor it gets.


Plus the recovery makes more sense to me since Jumba doesn't throw her full weight into it like Berth...

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Jumba Hip Check

Jumba doesn't leap off her feet like Bertha and Jiggly do so her recovery is better and damage is less. The move will have 1 hit of armor and will be a mid.


Note: I may replace this later on. I did this animation when I wasn't really in the mood to animate.

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Jumba Elephant - Arcade Run

There is a demo for Jumba available now for $5 Patreons. Please try her out and tell me what you think, or just watch the video and tell me what you think.

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Patreon - Jumba test

She isn't done yet. But she's been playable for a while now so I wanna let you all try her to get feed back and out of appreciation for making this side project thing actually become something Viable. :D Download link will be there, it comes with minor updates to other characters as well. But main focus is on Jumba.


Try her out, leave comments and suggestions and have fun with her. I did an arcade run with her that was a lot of fun so I feel that's a good sign. The difficulty...

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Jumba Stomp WIP2

I didn't finish before my eyes got heavy. I'll get this done tomorrow.

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Jumba Rush - Double foot stomp

She has her slide already and this will be her over head.

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Jumba Run cycle

Jumba isn't gonna be a slow behemoth like I usually do. I like the change of pace she's gonna offer out of my huge character roles.

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Jumba Ninja Vanish

She has a teleport now. I've tried playing her with it and she didn't feel overpowered at all. In fact it felt risky since AI tries to anti air it pretty quickly. It felt like a good way to counter projectiles and punish mistakes by moving in quickly and that feels on point for a assassin.


Also it goes into butt drop pretty well which is fun.

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Jumba Throw

She has that Ibuki throw. One hell of a hip toss.

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Jumba Throw (Gigantic Hip Toss)

I always felt a character with a huge ass would/should have a nice hip toss. Jumba will get one as her throw, its quite a few frames so it may take a while to get done.

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Jumba Butt Drop

Vanilla butt drop. Nothing else added to it yet but she'll have a gimmick on hers that I'll describe below.:


• 1. Her butt drop will have a brief ninja vanish or flash step to it at the start. Not a long range teleport but something to give her a mix up on it. She'll go to the right or left a bit for cross up potential.

• 2. A grind add on ability. She'll rub her butt on to her already pulverised opponent to just enjoy it. Reward for doing this may be either small hea...

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Jumba Crouching Light attacks

her Crouching Jab and short. Her short will be a sweep and in place of the roundhouse she'll have a slide that will also sweep. If this doesn't work in terms of gameplay the slide will become the light and this animation will be her sweep. A lot of exsisting animations need wobbling frames added to sell her size. I'll get on that when I don't feel like drawing but still wanna work.

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Jumba Jumping Roundhouse

That's one hell of a hitbox to abuse for her jumping roundhouse.

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Jumping Light Punch and Kick

These are very quick actions and I decided to only give them 2 frames a piece. But don't fear, I've realized that I'm very lazy but I can always go back and flesh out animations with more secondary actions; I.E. Hair, cloth and fat effects. For now I just want to get her to a playable point.

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Jumba Alt Roundhouse

She can now do her combo. More moves are coming.

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Jumba Alt Roundhouse

Gonna get this one finished hopefully soon, that will be all of the base attacks for her standing position.

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