Jumba Alt Fierce
This is gonna be an alternate Hard Punch that's comboed into. Don't really have a good idea on what to do about the main fierce punch I wanna give her.
2019-05-12 09:51:42 +0000 UTC View Post
This is gonna be an alternate Hard Punch that's comboed into. Don't really have a good idea on what to do about the main fierce punch I wanna give her.
2019-05-12 09:51:42 +0000 UTC View Post
2 of her light attacks down. Tomorrow I'm gonna work on medium Punch and maybe medium Kick, I doubt I'll be able to get both done in the same day.
2019-05-10 03:55:56 +0000 UTC View Post
She needs a get hit for when she's on the ground still but these sprites mean I could start on attacks soon. Woo.
2019-05-09 06:04:09 +0000 UTC View Post
I didn't like the first one. I like this one more but I'm not sold on it entirely.
2019-05-07 09:19:50 +0000 UTC View Post
I made her lower body slightly bigger since I didn't like that she felt like she shrank on hit.
2019-05-07 09:11:13 +0000 UTC View Post
Another necessary animation down. Getting her done.
2019-05-07 08:26:48 +0000 UTC View Post
and the frames work. I just love how Jumba sells a face hit even from someone so much smaller than her.
2019-05-04 04:56:34 +0000 UTC View Post
Ah yeah, more progress! Another animation that you can't do much with but makes her more playable.
2019-05-04 04:54:12 +0000 UTC View Post
I thought about making these two a couple. Just so I could have a Tank and a healer combo. In fights Andy would be able to use meter to ask Panacea for healing.
2019-05-03 23:47:48 +0000 UTC View Post
I did this as practice for power armor, limited asset animation and just since I wanted to. He's not in development but to relax myself I would like to create sprites for future ideas in between works. Andy would play similar to Guile and be a very defensive character.
2019-05-03 23:45:53 +0000 UTC View Post
Basic action, I chose the simpliest one after getting the jump done.
2019-05-03 23:43:58 +0000 UTC View Post
After this one I'm probably gonna do more mundane stuff to rest.
The Jump is kinda strobe-y as a .gif. I'm really hoping it works in game.
2019-05-01 08:54:37 +0000 UTC View Post
Just like Strider except several tons heavier.
2019-04-30 06:25:30 +0000 UTC View Post
Getting those basic actions done. These are tedious for me but the pay off is rewarding.
By doing the basic animations first the character becomes playable earlier on, even if they don't have many attacks. Since they have all the basic actions you can make due with whatever they do have. So looking forward to getting her basic motions done.
I realized last time with Pastilla I didn't get any thing demoable until very late. This time I'll try to let y'all expe...
2019-04-29 18:11:01 +0000 UTC View Post
On her way to make a seat out of someones face/chest/body.
2019-04-29 08:51:31 +0000 UTC View Post
Just showing how she fits on screen. I think its funny I'm gonna try to animate her with bad reach, since on her that would still be good. Plus I better make her use that speed if she has it. Her brother has the reach since he can't move well.
2019-04-28 18:48:00 +0000 UTC View Post
I think I'll balance her by giving her terrible recovery. But she'll be fast, strong and durable. But not as much as the other characters that excel in those categories.
Bertha will be tougher than Jumba
Jiggly will be faster than Jumba
and her brother is definately still stronger.
She'll just be a good combination of stats.
2019-04-28 18:37:24 +0000 UTC View Post
The older post of her stance was done while Pastilla was still in development. I was in a hurry to wanna work on this one. Where is the current work in progress of Jumba. Hopefully her design makes you think she may be a ninja, via the cheat of fishnets doing that. Also I hope this idle stance makes it seem like she's light on her feet but she'll be heavy on you.
2019-04-28 09:04:29 +0000 UTC View Post
Development for Jumba is starting soon. I did this the other day and added a bit more polish to it. I was hoping y'all would tell me what you think of this concept before I clean it up for sprites.
2019-04-25 05:42:01 +0000 UTC View PostI checked to see if Pastilla would work in 1.0 and I realized there was very little reason for her to not be. So she is now, re-download the files if that pertains to you.
2019-04-22 22:53:49 +0000 UTC View PostThere were a lot of things discovered once Pastilla got out to the public. So I'll list em here and let you know that all throughout yesterday I kept updating the files to prevent that.
1. An exploit was found that allowed her to do the booty hammer repeatedly, so I remedied that by making it the first time you do the move she gases, and the 2nd time she flattens. That way you could still do it if you liked it but its not so game breaking.
2. I found out her 6th pallet ...
2019-04-19 20:08:26 +0000 UTC View Post
Pastilla Skunk is finally complete and I would like y'all to have fun trying her out. She is a quadrupedal zoning character with poison mechanics.
Youtube:
https://youtu.be/Bb_0Hwlnq4g
Download Bundle:
http://www.mediafire.com/file/jbqwg818z42fu46/OC_Mugen_4-18-2019.zip
Download Cha...
2019-04-18 21:16:56 +0000 UTC View Post
I've provided a link for the latest build. Gonna polish it then release that. So try it out and tell me what you think. It should be my previous post.
2019-04-17 20:17:06 +0000 UTC View PostThis is build that has everything I think ready for release. I wanna make a few more pallets but that should be it. The characters have been rebalanced and I think the challenge is moderate (hoping you'll actually lose a few matches and Jumbo should be a threat.) If anything is too hard or easy let me know and I hope you have fun with her. I've had a blast working on Pastilla but I'm looking forward to calling her development done.
With that please download this build and try...
2019-04-17 19:10:21 +0000 UTC View Post
To be out of energy with half a hippo body would be like moving a mech without power steering. Has to suck in all that air for both bodies.
Thank you for your patience guys! Now I'm gonna try to make more tweaks to all the characters since right now it feels Pastilla is over preforming and I need to buff everyone else a bit or tone her down. I'm gonna make a new build soon for y'all to test.
2019-04-16 07:45:12 +0000 UTC View Post
Poor tall girl not even enough energy to stand for the free hit she's about to take.
2019-04-16 07:42:49 +0000 UTC View Post
Poor Panda man looks exhausted. When you play as him don't let this happen to him.
2019-04-15 06:54:58 +0000 UTC View Post
Drum solo on his ass.
(no not literally, this is just his dizzy animation)
This one really goes off the feeling of free hit by having Lardo put his ass in the air.
2019-04-15 03:26:18 +0000 UTC View Post
She's gotta shake it off quick or more damage is coming.
2019-04-15 01:12:40 +0000 UTC View Post