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Kazecat

Kazecat

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Kazecat posts

Katrina Dizzy

She's totally out of it! Also I know breathing shouldn't cause B.E. but eh, whatever.

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Bertha Dizzy

Time out! time out time out!

Poor Bertha, I'm pretty sure her threat level goes way down when she's exhausted.

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Jiggly Dizzy

Two of the ten down in one day. As you can see they aren't a lot of drawings. But convey the stun status.

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Jumbo Dizzy

Jumbo stun animation

I wanna do this for the whole roster.

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Pastilla fights

Demonstration of her again. This time all her sprites are already in. The current plan is to work on dizzy animations for everyone. Then release so its a release and an update.

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Pastilla victory 2

When she lays on her floating seat she now has breathing animation to not break the illusion with a still image at the end. Also if you haven't noticed I've released a version of her will all her sprites.


Dizzy animation/ Facedown KO is next.

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Pastilla Complete - Batch 4-11-2019

Try her out, tell me what you think. Movesets are in the moveset folder to help out.


Update to fix the link.

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Pastilla Sprite work done!!!

There are some optional sprites I still wanna do but game-play wise she's done. So y'all can play her before I put her out. I wanna do a set of animation for Dizzy poses, and laying face down KO pose. Those aren't necessary so I won't make you wait for them, but when I'm done it will go live everywhere.


I got lazy on the crouching turn sprite for Pastilla so I'll animate that and sneak it in there. In the mean time the following post will have a link, try her out.

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Pastilla CURSED frames

Pastilla's curse frame will have some bleeding out effects and she'll lose health whenever she's put in it.

Pastilla is two characters as one to stay alive so reverting them will harm them.

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Pastilla victory pose

Being a mage has benefits. After a match Pastilla can sit on her magic construct couch to relax.

• Run Animation - Complete!!

• Victory Animation - Complete!!

• Turn animation /Misc Hit frames

• Cursed frame


I'll update the Pastilla folder so y'all can see her run and victory animation soon.

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Pastilla Run

I regret giving her a screaming face. It looks odd in practice. But now Pastilla has a shorter checklist of things to complete.

• Run Animation - Complete!!

• Victory Animation

• Missing Hit frames/Turn sprites

• Cursed Form


Optional for Everyone:

• Dizzy animations

• Face down/ Ass up KO sprite


Edit: I changed the face since I wasn't pleased with the first one.

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Pastilla Playable/ Batch 4-8-2019

Pastilla needs 3 critical assets left.

• Run Animation

• Victory Animation

• Cursed forms

However she is entirely playable and I want y'all to try her out and let me know what you think.


Changes:

Due to Pastilla's role being added she takes a few functions that other characters already had. So edits will be listed below

Aroma:

• Has received a minor speed boost since now she's the faster poison character.

<...

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Patch notes 4-8-2019

A release of Pastilla is going live today. Please test her out and let me know what you think.

Changes:

Due to Pastilla's role being added she takes a few functions that other characters already had. So edits will be listed below

Aroma:

• Has received a minor speed boost since now she's the faster poison character.

Lardo:

• His gas now has an effect of stealing stamina. No damage increase on it.

• ...

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Pastilla Moveset

Please check out this moveset, since she's gonna be play able to Patreons real soon to give me some input on her testing.

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Jumba Walk concept

Big girl is gonna be looming and moving.

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Rapid Stance

Tiny speed boy has an idle.

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So...I heard you like size contrast.

Just wanna see if anyone is interested in Rapid Bunny, Bertha's speedster boyfriend that has built a tolerance to getting squashed by ponderous women.

Rapid will be the fastest mobility character I do and the challenge will be to try to gimp him on his damage to not make him too good.

Planned health for him will be 750 to make him easy to take out. For comparison, Jiggly is 900, Bertha is 1200 and Jumbo is now 1250.


If you don't want to use Rapid he would functio...

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Teleport panties

Intro still doesnt' make sense, but the assets are made for it.

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Pastilla Intro - teleport off panties

Taurs don't need to wear outfits. However I thought it was a cute idea.

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Belly flop Complete...maybe

I got these frames done, but I wasn't satisfied. Probably gonna go back and add some wob to them.

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Super Portrait: Pastilla

We got her super portrait done today. If you don't know a super portrait is what appears on screen when a super is about to be performed. I never gave her a move where her eye's glowed so I'm looking forward to implementing that for the super.

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Pastilla Belly Flop

You know in terms of practicality she'll have the best body flop since she'll be the fastest to recover from hers. Also the landing will come later on.

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Pastilla Totem

The totem is now a very slow projectile that can be slapped away. On hit it will shrink your opponent for a free hit. This hit is intended to be so you can squash them. if you start a combo with it the combo damage reduction will make it not worth your while.

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Jumba Portrait

for the character select screen. She isn't in development, I just wanted to work on her because I wanted to.

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Jumba Idle Stance

She's a big girl and she's not in development yet. But I wanted to work and still didn't know what to do with Pastilla's totems. So I just worked on Jumba instead.

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Totem Idle

The concept behind this is up in the air, but the idea is that Pastilla can put these things on the field to assist her. I'm not sure what they will do yet, but I like the idea of them yanking someone down. Her super will be a trap so its good to set up that she can do this.

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Pastilla Vacuum effect

I hope y'all have fun with this. I think its hilarious.

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Cannon Gas FX

Ok, now that this is done I can put it in.

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Pastilla Skunk Cannon

This attack is finished. Now I gotta animate the gas for it, that will probably come tomorrow. she's 3 special moves in now.

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Pastilla Skunk Cannon Early

This will be Pastilla's version of skunk blast. Unlike Aroma when Pastilla blast you, you'll probably take tons of initial damage and be sent flying as well as being poisoned. But as as con that ponderous body of hers takes way longer to turn around and to recover after a shot. I want you to feel her power but I won't make it something abusable.

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