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Kazecat

Kazecat

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Kazecat posts

Zafta Throw

Her throw will be a granny throw it may take a while to finish.

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Zafta Jumping Fierce

A nice volleyball spike. I may have done too many frames considering how fast I want this to look.

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Zafta Crouching Fierce

Now she has her launcher and her C. Jab and C. Short, but those aren't that many frames so I didn't wanna post em.

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Zafta Early WIP demostration

You guys can just play her now but she is bare bones. More is coming as I animate it.

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Zafta Download

To help y'all decide what she needs I'll let you play what I have so far about her. But I must warn you she's obviously incomplete!! She has no throw, no crouching normals, no aerial normals, win poses, taunts, crouching get hit animations, special moves are anything. If you try to play the game with her you'll be limited to just footsies. Which she should excel at with that range but still.


Don't get mad at this current version, more is obviously coming. Please just use this...

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Zafta move suggestions

This isn't a poll, nothing is set in stone. But if you have an idea for an attack you think Zafta should have please let me know here.


Edit: Thank you for all the suggestions so far, keep using this post to give more ideas when you get them. To make concepting attacks she'll need I think it will be more effective if I let you all play her as is so you can think about stuff she'll need. So I'll try to make a playable version of her soon for y'all.

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Zafta Roundhouse

Thats all non command normals for standing position. I've been testing her by trying to beat all the rest with just her normals and thats quite difficult.

I'm super happy to get work on her done at this pace.

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Zafta Standing Fierce

So much Range. Plus I love how its a move only she can do.

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Zafta Short

Second normal. Now I gotta do her standing Fierce and roundhouse and the command normals.

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Zafta Standing Jab

FINALLY we're on to attacks!! Her Jab is a simple 4 frame animation and will have 6 frames of start up, quite hefty. But she so long range that it makes sense. Once you're on her you know her jabs are slower than yours. She's bare bones but I'll update the files on the server if you all wanna try em out.

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Zafta knock down frames

she'll need more frames for this. But I really wanna get started on actual attacks so I just got this done so I could do that. She has all the required animations (kinda, no not really.) Well she's missing crouching get hit, and block but I'll do those later, I wanna animate some attacks for her soon.

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Zafta Jump

Almost done with necessary animations, I wanna work on attacking ones.

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Zafta Standing Gethit

the basic set is complete, she can get hit high and low, but for her thats just getting hit in that calves or getting hit in the thigh.  

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Zafta Get Hit Early

I feel like I gotta explain this one.  Because Zafta is so tall she's gonna sell getting hit differently than everyone else.  Due to the standard strike zones a standard punch would likely hit her in the thigh or crotch.  So she sells "high" hits as getting hit in the mid section, and she sells "low" attacks as getting hit in her calves.    She will have a 3rd set of animations for selling getting hit in the chest/neck/face if you hit her while super jumping.  ...

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Zafta Crouching Sprite

This is the posture that she may have more often, in this pose she fits on screen and can actually fight on ground level with her arms.

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Zafta Walk

Oh damn.  This took too long and has issues with it, but god damn!!  I have to move on.  So I'm gonna put this in so she can walk forward and back and then do the crouch animation later on.

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Zafta Walk Cycle Progress

Its gonna take a while to get all of this done.  But here is what I got so far.

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3-15-2018 Batch

I don't consider this a major update, it just contains some fixes to make the characters easier to fight.

Like for example I fixed armor on Jumbo and Bertha, in that the armor stops after the attack is past its active frames.  AI was using this to absorb a punish then command grab, which is not what I wanted.

Jumbo:

Armor actually wears off

Jiggly: 

no change

Bertha: 

Armor wears off

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KFM Arcade Run

I get input every now and then that my characters are hard.  Which is good that's what I want, but I don't want them to be hard in the wrong way.  So I'm gonna do some tweaks to keep the QOL while playing them up.  I don't wanna nerf damage numbers and such I just wanna make things make sense so the game isn't frustrating.


So to test I used a default character to see if that could beat them and took notes at things that were irritating.

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TAW Ring again

I know I released it yesterday, but Vdisco had some nice suggestions that I implimented to make it look a bit better.  Download link is the same and Its public to all so feel free to try it out.


Download:

http://www.mediafire.com/file/s53l4xv995l2vl0/OC_Mugen.zip

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Zafta Walk Cycle early

Zafta has such long legs that they have to move slower than normal.  Thus a ton of frames.  This is gonna take a while to get done.

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TAW Ring

Thanks all for volunteering for the spots.  The download is available already.


Jumbo:

EX Command Grab WAY more damage.

Jiggly:

damage reduction on butt drop

Aroma: 

Limited to one horizontal projectile on screen

Smoke escape now hits opponents. This allows combos off of it and into it.

My intention is for her to be able to apply pressure and zone, and I feel she can do that better ...

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TAW Ring

I'm tired of working on this.  I wanna go back to character animation.  So I updated the batch with some balance changes and the TAW Ring added.

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Crowd Participation update 3

Ok, I'm gonna wrap this stage up.  Thanks everyone for participating.  Just gotta add a few more faces then I'll just use silhouettes to fill the bulk of the crowd.

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Crowd Participation: Big Z

He helped me out tremendously in February and was nice to meet at Furry Fiesta.  Here is the sprite.

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TAW Stage more progress

A few Patreons have been added. Its not a first come first serve thing, I'm going in order from what I wrote down.  Hopefully its looking like a actually crowded audience.  

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3-06-2018 Batch

This batch has the stages I've been working on and a few changes.

All:

Throw damage has been toned down except command grabs.

Lardo:

Walk speed increased

Heavy Tail Grab is not longer blockable.

Bertha: 

damage adjusted

super animation changed

Enorma:

Bullet sprite added.  So now you can actually tell where they are going.

Aroma:

hitbo...

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Crowd Participation 2

Alright for the first day of me doing sprites  of y'all's character.  I was only able to get Big Z and Vebli done.  However I did Vebli second and I'm not happy with it, probably gonna try something again tomorrow if time permits.    However you can play it and see for yourself.  I'm gonna work on this and commissions all week. 


Next to be worked on:

Panzu  

Merric Sandz

Jack Marz 

Reagan 

SquishyCh...

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Crowd Participation

I don't know how I'm gonna choose but just know the idea is in my head.  I will try to select patreon supporters to fill the crowd first.  If you mind this or don't mind this please let me know.


This will be for Bertha's stage. 

Requirements:  Image link of the character, character size has to be small enough to be in the audience.  Nothing adult, any species is fine.

Please note this isn't a commission.  If I have to I'll just choose best f...

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Gustine Audience Member

Gustine is © Vdisco.  I want her to be the center piece for the stage since she's attention grabbing.   She has the most frames in the audience.  Check out the video to see how she's implemented and I gotta do more characters to fill out that crowd.

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