Zafta Throw
Her throw will be a granny throw it may take a while to finish.
2018-04-12 05:16:19 +0000 UTC View Post
Her throw will be a granny throw it may take a while to finish.
2018-04-12 05:16:19 +0000 UTC View Post
A nice volleyball spike. I may have done too many frames considering how fast I want this to look.
2018-04-11 20:52:50 +0000 UTC View Post
Now she has her launcher and her C. Jab and C. Short, but those aren't that many frames so I didn't wanna post em.
2018-04-09 18:18:18 +0000 UTC View Post
You guys can just play her now but she is bare bones. More is coming as I animate it.
2018-04-05 21:54:30 +0000 UTC View PostTo help y'all decide what she needs I'll let you play what I have so far about her. But I must warn you she's obviously incomplete!! She has no throw, no crouching normals, no aerial normals, win poses, taunts, crouching get hit animations, special moves are anything. If you try to play the game with her you'll be limited to just footsies. Which she should excel at with that range but still.
Don't get mad at this current version, more is obviously coming. Please just use this...
2018-04-05 21:53:16 +0000 UTC View PostThis isn't a poll, nothing is set in stone. But if you have an idea for an attack you think Zafta should have please let me know here.
Edit: Thank you for all the suggestions so far, keep using this post to give more ideas when you get them. To make concepting attacks she'll need I think it will be more effective if I let you all play her as is so you can think about stuff she'll need. So I'll try to make a playable version of her soon for y'all.
2018-04-05 07:38:20 +0000 UTC View Post
Thats all non command normals for standing position. I've been testing her by trying to beat all the rest with just her normals and thats quite difficult.
I'm super happy to get work on her done at this pace.
2018-04-05 07:36:59 +0000 UTC View Post
So much Range. Plus I love how its a move only she can do.
2018-04-04 15:35:23 +0000 UTC View Post
Second normal. Now I gotta do her standing Fierce and roundhouse and the command normals.
2018-04-03 06:56:18 +0000 UTC View Post
FINALLY we're on to attacks!! Her Jab is a simple 4 frame animation and will have 6 frames of start up, quite hefty. But she so long range that it makes sense. Once you're on her you know her jabs are slower than yours. She's bare bones but I'll update the files on the server if you all wanna try em out.
2018-04-03 02:17:36 +0000 UTC View Post
she'll need more frames for this. But I really wanna get started on actual attacks so I just got this done so I could do that. She has all the required animations (kinda, no not really.) Well she's missing crouching get hit, and block but I'll do those later, I wanna animate some attacks for her soon.
2018-04-01 09:21:37 +0000 UTC View Post
Almost done with necessary animations, I wanna work on attacking ones.
2018-03-31 06:30:18 +0000 UTC View Post
the basic set is complete, she can get hit high and low, but for her thats just getting hit in that calves or getting hit in the thigh.
2018-03-29 18:17:05 +0000 UTC View Post
I feel like I gotta explain this one. Because Zafta is so tall she's gonna sell getting hit differently than everyone else. Due to the standard strike zones a standard punch would likely hit her in the thigh or crotch. So she sells "high" hits as getting hit in the mid section, and she sells "low" attacks as getting hit in her calves. She will have a 3rd set of animations for selling getting hit in the chest/neck/face if you hit her while super jumping. ...
2018-03-25 22:48:20 +0000 UTC View Post
This is the posture that she may have more often, in this pose she fits on screen and can actually fight on ground level with her arms.
2018-03-20 23:50:21 +0000 UTC View Post
Oh damn. This took too long and has issues with it, but god damn!! I have to move on. So I'm gonna put this in so she can walk forward and back and then do the crouch animation later on.
2018-03-19 07:24:50 +0000 UTC View Post
Its gonna take a while to get all of this done. But here is what I got so far.
2018-03-16 06:06:39 +0000 UTC View PostI don't consider this a major update, it just contains some fixes to make the characters easier to fight.
Like for example I fixed armor on Jumbo and Bertha, in that the armor stops after the attack is past its active frames. AI was using this to absorb a punish then command grab, which is not what I wanted.
Jumbo:
Armor actually wears off
Jiggly:
no change
Bertha:
Armor wears off
I get input every now and then that my characters are hard. Which is good that's what I want, but I don't want them to be hard in the wrong way. So I'm gonna do some tweaks to keep the QOL while playing them up. I don't wanna nerf damage numbers and such I just wanna make things make sense so the game isn't frustrating.
So to test I used a default character to see if that could beat them and took notes at things that were irritating.
2018-03-15 23:34:46 +0000 UTC View Post
I know I released it yesterday, but Vdisco had some nice suggestions that I implimented to make it look a bit better. Download link is the same and Its public to all so feel free to try it out.
Download:
http://www.mediafire.com/file/s53l4xv995l2vl0/OC_Mugen.zip
2018-03-13 21:56:29 +0000 UTC View Post
Zafta has such long legs that they have to move slower than normal. Thus a ton of frames. This is gonna take a while to get done.
2018-03-12 23:24:48 +0000 UTC View Post
Thanks all for volunteering for the spots. The download is available already.
Jumbo:
EX Command Grab WAY more damage.
Jiggly:
damage reduction on butt drop
Aroma:
Limited to one horizontal projectile on screen
Smoke escape now hits opponents. This allows combos off of it and into it.
My intention is for her to be able to apply pressure and zone, and I feel she can do that better ...
2018-03-12 22:08:10 +0000 UTC View PostI'm tired of working on this. I wanna go back to character animation. So I updated the batch with some balance changes and the TAW Ring added.
2018-03-12 07:33:46 +0000 UTC View Post
Ok, I'm gonna wrap this stage up. Thanks everyone for participating. Just gotta add a few more faces then I'll just use silhouettes to fill the bulk of the crowd.
2018-03-11 08:22:51 +0000 UTC View Post
He helped me out tremendously in February and was nice to meet at Furry Fiesta. Here is the sprite.
2018-03-08 10:34:38 +0000 UTC View Post
A few Patreons have been added. Its not a first come first serve thing, I'm going in order from what I wrote down. Hopefully its looking like a actually crowded audience.
2018-03-08 10:30:04 +0000 UTC View PostThis batch has the stages I've been working on and a few changes.
All:
Throw damage has been toned down except command grabs.
Lardo:
Walk speed increased
Heavy Tail Grab is not longer blockable.
Bertha:
damage adjusted
super animation changed
Enorma:
Bullet sprite added. So now you can actually tell where they are going.
Aroma:
hitbo...
2018-03-06 08:49:19 +0000 UTC View Post
Alright for the first day of me doing sprites of y'all's character. I was only able to get Big Z and Vebli done. However I did Vebli second and I'm not happy with it, probably gonna try something again tomorrow if time permits. However you can play it and see for yourself. I'm gonna work on this and commissions all week.
Next to be worked on:
Panzu
Merric Sandz
Jack Marz
Reagan
SquishyCh...
2018-03-06 08:45:10 +0000 UTC View PostI don't know how I'm gonna choose but just know the idea is in my head. I will try to select patreon supporters to fill the crowd first. If you mind this or don't mind this please let me know.
This will be for Bertha's stage.
Requirements: Image link of the character, character size has to be small enough to be in the audience. Nothing adult, any species is fine.
Please note this isn't a commission. If I have to I'll just choose best f...
2018-03-05 19:04:11 +0000 UTC View Post
Gustine is © Vdisco. I want her to be the center piece for the stage since she's attention grabbing. She has the most frames in the audience. Check out the video to see how she's implemented and I gotta do more characters to fill out that crowd.
2018-03-05 09:50:49 +0000 UTC View Post