I need to fill that crowd. So the past few days I've been doing simple 2 frame animations of random characters for the background. As I progress I hope to get a more natural looking crowd.
2018-03-05 09:47:24 +0000 UTC
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Vdisco did most of the stages but I wanna do Bertha's The concept will just be characters cheering to feel the crowd. I hoping I can do something interactive with Patreon to make choosing who I use faster.
2018-03-03 23:23:06 +0000 UTC
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I was going for breathing not boob physics but yeah, Nidoqueen, Zafta Giraffe and Makuyama are all coming. The progress will just be slow since its three characters.
2018-03-02 06:32:58 +0000 UTC
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Her upper body isn't static anymore since that could of been distracting.
2018-02-28 19:00:14 +0000 UTC
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I noticed a problem with Maku and Zafta already, and that is I didn't assign colors to their inner mouths and potential props. So its nice that I know this early on.
2018-02-28 09:50:19 +0000 UTC
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The animation is simple so we can move on to the next thing.
2018-02-27 07:17:02 +0000 UTC
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To keep with the almost macro feel. Zafta's inclusion is also gonna cause zooms to be implimented on all of Disco's stages. This is a buff for all the zoning characters and addresses the complain peeps had about Jumbo. Now the camera will just zoom out as you get far from each other. However Zafta and Jumbo will still obscure themselves when zoomed in.
So just to not misinform the engine zooms out to view everything when fighters are at a distance. No...
2018-02-26 21:18:15 +0000 UTC
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Here's how they look in the engine. I actually slimed Zafta down a bit since she's not gonna be a bulky body compared to the rest. But yeah she's way taller than the screen so she'll need to be on stages that zoom.
2018-02-26 06:21:59 +0000 UTC
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I like this one. how about y'all.
2018-02-26 06:07:41 +0000 UTC
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I like this one a lot more. Let me know if this works for you guys.
2018-02-26 03:18:16 +0000 UTC
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I brought back the bandages he used to wear around his knees which will enable me to give some of his colors shorts if need be. Still not liking this. I think his body is too short. Which is kinda annoying since he has to be slightly shorter than Bertha to keep consistent. I'll try more attempts later on.
2018-02-25 23:22:50 +0000 UTC
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I tried for short legs on him since most ursines have short legs in animation. but without a longer body its not working for me. Not using this.
2018-02-25 23:20:35 +0000 UTC
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Makuyama would be a fun character since I just love drawing him. I have no sprite for him yet. But he would be a power house similar to Jumbo. Game play wise I figured I give him a Banzai drop off a wall bounce since that fits with him being a Panda since he would have climbing ability and it shows off some agility.
Also my roster is very stacked with ladies right now and after Lardo giving Makuyama would be a nice contrast for male fanservice. If Lardo is the slo...
2018-02-23 22:40:14 +0000 UTC
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Zafta is another choice I had in mind. She wouldn't play the powerhouse role despite her height. She would be similar to Dhalsim in that she could Zone with just her limbs. She'd also be great at volley ball so trying to jump over her would be a terrible idea since she have a way to spike you back into the ground.
The concept feels fun, having a character taller than most screens sounds goofy but I wanna see if I can design a legit character that does that. &...
2018-02-23 22:35:14 +0000 UTC
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I have three characters in mind for who to do next. One of them is to do a thick Nidoqueen. That will give me a chance to try an already existing character and try to tackle faithfully bringing that character to mugen with creativity and accuracy.
I feel like this would be fun and I can do a lot of fan service type attacks with her.
2018-02-23 22:32:30 +0000 UTC
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The public now has access to the character as well as you guys do. but I'm not gonna stop working on characters. In fact I'll show you who potentially is next.
2018-02-23 22:26:46 +0000 UTC
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Bertha: Pique spin is press A+B (or C)
Hold kicks to keep spinning, A+B (or C)
Hold any Punch to do clothesline X or Y
Hold any one Kick to do split Leg Drop A or B
Enorma: Grenade Launcher is quarter-circle back and punch
EX shoots 2 grenades
Ammo capcity for this is 4 and reload reloads all guns HP+HK (Y +B)
2018-02-22 23:18:00 +0000 UTC
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Enorma gets yet another gun. Shoot all the enemies. The grenade Launcher is intended to be an anti air options that's ranged. Characters like Jumbo and Bertha may be too tall and thus get shot in the face. But characters like Jiggly will probably get to run at you for free with this.
I'm not sure how I'll code it yet but if the grenades miss they may tumble for a while and then have a Cyrax like effect to pop you up when they do explode. And she ...
2018-02-22 19:15:53 +0000 UTC
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This is a new attack that comes from Bertha's Pique technique. When Bertha spins she is immune to projectiles to allow her to approach. And from that spin she can either do a clothesline or this new move. The leg drop does static damage and is an overhead. While the clothesline is High only and gains damage the more you spin. So it gives you a mix up.
I'll update the batch files today since Enorma is also getting an update.
2018-02-22 19:12:36 +0000 UTC
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Aroma has a few new moves. Try em out and have a good time I hope.
2018-02-21 01:47:03 +0000 UTC
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A demonstration to show off the new stage by VDisco as well at the changes to Lardo.
2018-02-21 01:03:47 +0000 UTC
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No this isn't an old post, after finishing Lardo I went ahead and made tweaks to Aroma that she needed. Changes are:
Aroma:
1 new Normal; Back+Hard Punch
2 new special moves;
Skunk Trap / Gassy Escape
Down, Down + kick / Hard Punch + Hard Kick
These tools are to help her against everyone that was a pain before and to make her more entertaining to play. Try em out and see what you like.
Also Vdi...
2018-02-21 00:11:22 +0000 UTC
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Added some effects to Lardo's Voring abilities. Vdisco came through with another bad ass stage for this project. So now Enorma has a really cool stage. Try it out and let me know if anything is buggy,
2018-02-19 08:47:53 +0000 UTC
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Lardo's moveset is done. Only thing I plan on refining now are cosmetic elements. So download the files I made available and try em out to see how you like him.
2018-02-19 03:55:10 +0000 UTC
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I don't think he needs anything else or it will just be cluttered. So the remaining things to do for him are. The turn sprites; one standing, one crouching. A some more vore fanservice effects like adding bulges to the belly. And probably a better win pose for the vore effect since the first one was limited animation and not so pleasing.
New Move for Lardo is his tail grab. QCB+k, and it has low, high and ex versions done. Play around with it let me know if ...
2018-02-19 01:10:06 +0000 UTC
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I've done a lot of "under the hood" changes that you guys may not visually notice. I'm working on a 4th move for Lardo since I just want him to have a tail type attack and I have adjusted speed values for everyone since I felt this was a way I could nerf Jumbo a little bit without taking away his damage.
Jumbo:
(Jumbo is intended to be a mighty glacier and he's suppose to invoke some dread or fear when he's close to you, but his speed is supposed to be...
2018-02-16 17:12:06 +0000 UTC
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Lardo's tail grab will grab foes out of the air and grab them by the legs. It will function like Scorpion's spear and provide a free hit. it Will also be blockable and the tail will be immune to getting hit, until blocked or just go through projectiles.
2018-02-15 19:40:46 +0000 UTC
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I've been doing a lot of stuff to Lardo after the con but its mostly just under the hood stuff. I added effects to his grabs and fix the spit out animation for his vore attacks. Added some sound FX and decided to give him a tail grab, the low kick version will hit low and the high kick version will be anti air. He won't have a good option for horizontal unless you EX it.
2018-02-15 05:37:36 +0000 UTC
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"I WON! SUCK MAH DICK!!!"
He'll also try to move to the head location of his opponent when he does this.
2018-02-02 21:09:41 +0000 UTC
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I edited all the characters guard distance values so this is a change to all but it may not even be noticeable. Except for how the AI reacts to things. Lardo's belly bump no longer works like a focus attack and its own thing. QCB + kick is how you do it now. Lardo should be combo friendly so try stuff out.
After Lardo I plan on doing the short break then starting production on Zafta or Makuyama with something else.
2018-01-31 22:41:13 +0000 UTC
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