I did the coding to ensure that when Lardo eats his opponents for the finish he won't spit them back out. And now I've animated this for his win pose with extremely limited animation. I have to do his default win pose and hopefully a air grab before the con, Texas Furry Fiesta. Which I hope to demonstrate it there.
I did a lot of tweaks to the coding too but that's not as easy to show. I pretty much edited all the guard distance values so that AI should be more competent at k...
2018-01-31 22:34:44 +0000 UTC
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Just a bunch of battles of my characters vs Shredder to show off the curse forms.
2018-01-27 00:14:10 +0000 UTC
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This update has all the cursed forms completed and Lardo's super is added! I don't think anyone cares about the cursed forms but I think they are cool. So i've included two characters as bosses to take advantages of the fact everyone can be transformed now. Dcat's Shredder and TeamZ2's Babidi. They are only there so you can see the transformations on my characters. So try em out and have fun. Let me know if anything needs tweaking and what not.
2018-01-26 23:51:02 +0000 UTC
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She was a big ass hippo, if you transform her in game she'll still be a big ass hippo. Since she's such a big target she gets a defense buff for this too.
2018-01-22 09:22:40 +0000 UTC
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More of the set 3/7
2018-01-22 09:20:50 +0000 UTC
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Her bunny form is a tiny target. Which is a saving grace for her since she can't attack.
2018-01-22 09:20:02 +0000 UTC
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If transformed Jumbo gets a defense buff but still can't attack. He's still huge.
2018-01-22 09:19:13 +0000 UTC
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I'm currently trying to get the sprites for the whole set working. This is pretty much just a novelty but I think it makes em feel more complete if there are sprites like this for compatibility.
The cursed transformation started from Team Z2's Babidi and Dcat's Shredder also use it. When I get the full set I'll upload a batch with them just for demonstration.
2018-01-22 02:13:16 +0000 UTC
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Trying to get his super done before I update the files.
2018-01-20 04:02:55 +0000 UTC
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Lardo should have all his normals, a throw, a pushblock and 3 special moves now.
His latest one being a gassy burp that helps him deal with other projectiles.
Other characters have been tweaked too and I'm trying to return Jiggly to being a serious threat. Sorry for missing my usual Thursday schedule.
2018-01-13 20:55:48 +0000 UTC
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This attack is a projectile to help him get around others projectiles. Not for pressure. So it doesn't go that far infront of him but it does block other projectiles from coming through.
2018-01-12 05:58:48 +0000 UTC
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Just a demonstration of what I have so far.
2018-01-09 22:55:38 +0000 UTC
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This beautiful stage is done for Lardo by Vdisco. I love it so much, and it makes everything feel so legit.
2018-01-08 06:29:04 +0000 UTC
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And this is his Jumping Medium Kick. Now that this is all of his Jumping Normals. Meaning he is complete on the normals.
2018-01-08 06:19:39 +0000 UTC
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That tongue has some serious range.
2018-01-08 06:17:14 +0000 UTC
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All characters can tech throws now, not command throws. press light punch +light kick or forward/backward + hard punch/hard kick
Lardo now has all crouching normals, a grab, air normals
Tweaks have been done to Jiggly to try to return her to her previous agressive AI
2018-01-04 23:11:19 +0000 UTC
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This move has a unique dynamic in that the tail only function as a hit if you do em back to back. Which you should naturally do sine the animation of both attacks flow into each other. J. HP -> J. HK is gonna be 3 hits. But either one of them by themselves is only 1.
2018-01-04 22:12:44 +0000 UTC
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I havent' been motivated to animate like usual around these holidays. But with his C. Roundhouse that concludes his Crouching normals. So now I just gotta get his aerials done and his super.
2018-01-01 11:39:33 +0000 UTC
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https://www.dropbox.com/s/9h6gboneqhtz6u4/Lardo.zip?dl=0
Lardo should be updated to now have a throw and push block. If you wanna save time you can just download Lardo by himself and replace his folder.
2017-12-28 19:51:04 +0000 UTC
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Have fun doing this to get peeps off of you. Now that lardo is released for Patreon you can expect updates on Thursdays till he's completed. Thanks for the support you make doing this viable and I can still make rent.
2017-12-25 08:51:39 +0000 UTC
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I hope you all have some fun with the Lardo demo. Happy Holidays!!
2017-12-24 00:07:16 +0000 UTC
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Try Lardo out and see if he's overpowered,underpowered, fun etc. I'm gonna keep working on him since he's not complete but he does have a lot of tools already.
2017-12-23 22:59:24 +0000 UTC
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Just to help you get started with him. He's incomplete but a testable version of him is going live today.
2017-12-23 22:57:17 +0000 UTC
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Finally I got this animated. I'll code this when I get more energy and then put this out for you all to try.
2017-12-23 07:21:55 +0000 UTC
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What I have so far.
Concept Wise, Lardo is meant to be an annoying hp wall.
He has very high health, low damage output and pretty good mobility for his size.
damage *
mobility **
hp ****
His vore based attacks will be nibble, bite, vore and consumption. The first two are just bites that give Lardo small bits of health. The vore will be an ex version of that. and consumption will be the super when I get to it. The damage output wi...
2017-12-22 19:16:23 +0000 UTC
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This will be one of his special attacks. I'll need to add more animation for it but this should lead to eating or biting his opponent.
2017-12-21 07:46:55 +0000 UTC
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I'll try to make him playable, BUT not complete, this week, even though he's far from complete. Sorry for the slow progress.
2017-12-20 08:53:09 +0000 UTC
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I did something similar for Aroma and Enorma since I just want an air attack to make him more playable early in.
2017-12-12 22:45:18 +0000 UTC
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can now block in air and crouching.
2017-12-12 22:44:12 +0000 UTC
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I wanted to give Lardo something simple to combo into. Gameplay wise it will have a charge mechanic, so it goes up in rank of power if you hold it. And to make this visually obvious I'll add more frames to the front and back end of this move.
2017-12-10 05:06:00 +0000 UTC
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