XaiJu
Kazecat

Kazecat

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Kazecat posts

Win Pose situational

I did the coding to ensure that when Lardo eats his opponents for the finish he won't spit them back out. And now I've animated this for his win pose with extremely limited animation. I have to do his default win pose and hopefully a air grab before the con, Texas Furry Fiesta. Which I hope to demonstrate it there.


I did a lot of tweaks to the coding too but that's not as easy to show. I pretty much edited all the guard distance values so that AI should be more competent at k...

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Cursed forms 2/2

Just a bunch of battles of my characters vs Shredder to show off the curse forms.

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01-26-2016 Batch

This update has all the cursed forms completed and Lardo's super is added! I don't think anyone cares about the cursed forms but I think they are cool. So i've included two characters as bosses to take advantages of the fact everyone can be transformed now. Dcat's Shredder and TeamZ2's Babidi. They are only there so you can see the transformations on my characters. So try em out and have fun. Let me know if anything needs tweaking and what not.

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Cursed Bertha

She was a big ass hippo, if you transform her in game she'll still be a big ass hippo. Since she's such a big target she gets a defense buff for this too.

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Cursed Katrina

More of the set 3/7

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Cursed Jiggly

Her bunny form is a tiny target. Which is a saving grace for her since she can't attack.

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Cursed Jumbo

If transformed Jumbo gets a defense buff but still can't attack. He's still huge.

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Cursed Demonstration

I'm currently trying to get the sprites for the whole set working. This is pretty much just a novelty but I think it makes em feel more complete if there are sprites like this for compatibility.


The cursed transformation started from Team Z2's Babidi and Dcat's Shredder also use it. When I get the full set I'll upload a batch with them just for demonstration.

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Lardo Super portrait

Trying to get his super done before I update the files.

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Batch update 1/13/2017

Lardo should have all his normals, a throw, a pushblock and 3 special moves now.

His latest one being a gassy burp that helps him deal with other projectiles.


Other characters have been tweaked too and I'm trying to return Jiggly to being a serious threat. Sorry for missing my usual Thursday schedule.

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Lardo Belch

This attack is a projectile to help him get around others projectiles. Not for pressure. So it doesn't go that far infront of him but it does block other projectiles from coming through.

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Lardo(New Stage) vs Aroma(updated stage)

Just a demonstration of what I have so far.

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Rous Alley

This beautiful stage is done for Lardo by Vdisco. I love it so much, and it makes everything feel so legit.

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Jumping Medium Kick

And this is his Jumping Medium Kick. Now that this is all of his Jumping Normals. Meaning he is complete on the normals.


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Lardo Jumping Med Punch

That tongue has some serious range.

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01/04/2018 Patch

• All characters can tech throws now, not command throws. press light punch +light kick or forward/backward + hard punch/hard kick

• Lardo now has all crouching normals, a grab, air normals

• Tweaks have been done to Jiggly to try to return her to her previous agressive AI


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Lardo Jumping Fierce & Roundhouse

This move has a unique dynamic in that the tail only function as a hit if you do em back to back. Which you should naturally do sine the animation of both attacks flow into each other. J. HP -> J. HK is gonna be 3 hits. But either one of them by themselves is only 1.

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Lardo C. Roundhouse

I havent' been motivated to animate like usual around these holidays. But with his C. Roundhouse that concludes his Crouching normals. So now I just gotta get his aerials done and his super.

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12-28-2017 Batch

https://www.dropbox.com/s/9h6gboneqhtz6u4/Lardo.zip?dl=0

Lardo should be updated to now have a throw and push block.  If you wanna save time you can just download Lardo by himself and replace his folder.

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Pelvic Thrust (Push Block)

Have fun doing this to get peeps off of you.  Now that lardo is released for Patreon you can expect updates on Thursdays till he's completed.  Thanks for the support you make doing this viable and I can still make rent.

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Lardo Demonstration

I hope you all have some fun with the Lardo demo.  Happy Holidays!!

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Lardo included 12-23-2017 update

Try Lardo out and see if he's overpowered,underpowered, fun etc.  I'm gonna keep working on him since he's not complete but he does have a lot of tools already.

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Lardo moveset (incomplete)

Just to help you get started with him.  He's incomplete but a testable version of him is going live today.

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Lardo Vore

Finally I got this animated.  I'll code this when I get more energy and then put this out for you all to try.

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Lardo Demonstration

What I have so far.

Concept Wise, Lardo is meant to be an annoying hp wall. 

He has very high health, low damage output and pretty good mobility for his size.

damage *

mobility **

hp ****


His vore based attacks will be nibble, bite, vore and consumption.  The first two are just bites that give Lardo small bits of health.  The vore will be an ex version of that. and consumption will be the super when I get to it.  The damage output wi...

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Lardo Fang

This will be one of his special attacks.  I'll need to add more animation for it but this should lead to eating or biting his opponent.

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Lardo Crouching Fierce

I'll try to make him playable, BUT not complete, this week, even though he's far from complete.  Sorry for the slow progress.

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Early Butt drop

I did something similar for Aroma and Enorma since I just want an air attack to make him more playable early in.

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Blocking Sprites

can now block in air and crouching.

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Lardo Belly Bump

I wanted to give Lardo something simple to combo into.  Gameplay wise it will have a charge mechanic, so it goes up in rank of power if you hold it.  And to make this visually obvious I'll add more frames to the front and back end of this move.

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