Lardo Standing Roundhouse
and this is his Hard kick.
2017-12-06 18:59:31 +0000 UTC View Post
I wanted to include a tongue attacks since that's nice foreshadowing to vore. Plus its something that's unique to him.
2017-12-01 17:57:14 +0000 UTC View Post
Basic limited animation, I consider this the boring stuff to work on on.
2017-11-29 00:07:55 +0000 UTC View Post
Nothing special just showing progress. Gotta get the required stuff done so everything else the character is playable earlier.
2017-11-22 00:44:39 +0000 UTC View Post
This may become intimidating when you realize I actually plan on giving him a nice vertical leap.
2017-11-20 06:06:41 +0000 UTC View Post
Sorry for the wait, Walk cycles for me are tedious. And honestly I'm not happy with the jittery style Lardo's sprites have so far. I considered redoing the stance but since it takes so long I may just come back to these after most of the project is done.
2017-11-19 04:08:03 +0000 UTC View Post
Walk cycle usually have the most frames. So it will take a while to get this done. But hopefully his walk should feel menacing and looming.
2017-11-15 21:51:27 +0000 UTC View Post
I'm gonna shade this version and move forward.
2017-11-14 21:33:27 +0000 UTC View Post
Please let me know what you think, I'm not gonna animate something I'm not that confident about. Idle stances are the first thing players see so if its not strong I'll just do something else.
2017-11-13 07:08:50 +0000 UTC View Post
I've been working on these for months and I'm gonna release them to the general public. However I want you guys to get them first due to all the support and critique you gave me. I love working on stuff like this so the support is really appreciated.
Now I really wish you all have a fun time with these characters. They should be competent enough to handle most unbroken opponents. Now character #7 will be Lardo Rat. So please stay subscribed for updates on him as it progresses.
Why Jump in yourself and risk that HP? Now Rachelle can do this for you.
2017-11-08 07:10:34 +0000 UTC View Post
Bertha didn't really have a reliable anti air special move. So I was wanting to give her one. however i couldn't think of any ideas for an air grab. So I decided to go with another bump technique, which makes sense for me since she is the one who taught Jiggly how to do these techniques.
2017-11-06 23:13:20 +0000 UTC View Post
Guys I don't wanna leave you hanging. Right now I'm currently trying to wrap up all my characters and just release em to the public. Because of that the stuff I'm working on isn't really animation. Just sprites of whatever is necessary. So I haven't shown you guys much. But all characters have turn sprites now, hitsparks have been fixed and characters are getting sprites of things I always wanted them to have.
And now Jiggly can wall Jump, it doesn't function like chunli's w...
2017-11-06 05:00:32 +0000 UTC View Post
Play with em and see if you have any issues.
AI has been tweaked
Balanced has been done
Please do not distribute. I'm gonna polish a few more sprites as well but I just know these are already playable. So have fun with them.
Download:
https://www.mediafire.com/file/oneklx3z7lo5zbe/OC%20Beta.zip
or
Even though she's a skunk when she wins your technique will be the thing that stinks. So here is being over confident and showing distaste for the smell that she made and put on her opponent.
2017-11-03 03:24:52 +0000 UTC View Post
I've just removed all the other win poses to the other characters as well except for the good ones. So yeah, time constraints and all. I really wanna just release these characters to the public to get an opinion on em. Wooo! The final tweaks are getting done. Gonna animate Aroma's as well tonight.
2017-11-03 01:18:24 +0000 UTC View Post
For time I may have to dial it back on the win poses. Everyone just gets one. Which means I'll retro actively remove the weaker ones from Bertha, Katrina, and Jumbo.
Also I won't be updating the files anymore till they are done since the win poses are the last thing I needed to do.
2017-11-02 23:31:45 +0000 UTC View Post
Ha, this is the first thing I should of animated and its getting done nearly last.
2017-10-31 10:07:35 +0000 UTC View PostAroma: Aroma's butt drop now ends with a fart to poison enemies/ base damage is less than Jiggly's
https://www.dropbox.com/s/xn9utnl87mdhi22/Aroma.zip?dl=0
Jiggly: Jiggly's butt drop damage is now speed up, and bounces higher (more punish time and less start up).
2017-10-30 20:42:18 +0000 UTC View Post
This gives Aroma yet another way to apply Gas to her enemy. And its something that can be aimed after. I added a additional ability to gas enemies after sitting on them. It happens automatically if a butt drop connects.
Also this concludes animating all of Aroma's and Enorma's moves. I did have more moves planned but I feel like they work with what they have now. So I'll be animating the cosmetic things to finalize these characters: win poses, taunts and intros. Thank you for...
2017-10-30 20:30:54 +0000 UTC View PostIf the batch file is too much you can get the way smaller character files below: Everyone got tweaks since I'm working on AI now. So not everything is gonna be an obvious update with new frames or what not.
Characters:
https://www.dropbox.com/s/xn9utnl87mdhi22/Aroma.zip?dl=0
2017-10-27 23:08:33 +0000 UTC View Post
This is a move Enorma can use to punish projectiles. After you do Rocket rump you can change direction to plow her butt directly on top of anyone. This update is live and I'm gonna update all the files if you wanna try it out.
Be warned I gave everyone AI now so if they are hard that's good. I just don't want them to feel cheap. So give feed back when you can.
2017-10-27 23:06:21 +0000 UTC View Post