All characters have AI and the recent two Enorma and Aroma feel complete with the exceptions of their missing win poses and intros. They are all completely playable. Try em out and tell me what you think.
2017-10-26 19:53:10 +0000 UTC
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All characters have AI now and their frames of animation should be complete. I wanna do 2 win poses per characters but all of em are playable. So this update is batch only because I like the whole package of it. Give it a download and tell me what you think.
2017-10-26 19:49:58 +0000 UTC
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If you noticed by gameplay Enorma's walking sprite made her look smaller (in terms of depth) during her walk cycle. So I went ahead and altered it by giving her far more booty. it was a simple edit as thats all I intended it to be.
2017-10-24 23:11:45 +0000 UTC
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Title is all. If you download after this point they'll have A.I., and A.I. is always a work in progress so let me know if it gets too cheap.
2017-10-23 08:36:49 +0000 UTC
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Yeah I just wanted to add some butt animations. After Enorma sits on someone this animation is what she uses to get off them.
2017-10-23 03:15:25 +0000 UTC
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She's had the animation to lead to this already but now she can actually land and squash her opponents. It has the same height based damage that Jiggly gets for doing this. So its a nice spike damage option that makes sense for her but its high risk like it should be.
2017-10-22 19:27:18 +0000 UTC
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Sorry for getting this up late today. But if you wanna try her out give her a whirl. Aroma now has air combos and feels pretty complete. She needs the cosmetic touches of win poses and stuff like that and I could consider her done.
2017-10-19 22:09:24 +0000 UTC
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I wanted to show you guys some of Aroma's air combo potential and it would be too complicated to do with a gif.
2017-10-18 20:24:27 +0000 UTC
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Aroma now has Jumping mediums, which enables her to do air combos.
2017-10-18 16:56:36 +0000 UTC
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Here is my glAss canon Skunk in action. Thank you for the support everyone and have fun trying her out.
2017-10-16 20:22:05 +0000 UTC
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That's a big download that may feel tedious if you ever downloaded the bundle before. But if you're new you get everything current with that link. Or you can get the much smaller individual downloads for all my characters below:
Aroma Skunk:
https://www.dropbox.com/s/xn9utnl87mdhi22/Aroma.zip?dl=0
Enorma Pig:
2017-10-16 19:45:53 +0000 UTC
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Is implimented into the game and I'm gonna update the files later on today so y'all can try it. I'll include two downloads, one for just the update and a new batch so you can play SOR2 with her while testing/playing.
2017-10-16 19:43:39 +0000 UTC
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This is Aroma's defensive option. She poots a gas cloud that will knock her enemy back while she also jumps back. Still tweaking it for balance. The gas does no damage.
2017-10-15 10:08:48 +0000 UTC
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The Aroma file has been updated just now. I figured out how to make her poison state effect all gas attacks and not just the projectiles. So now her Throw and somersault seat will start a state of poison. This is a huge buff for her and was hard to figure out how to do. The values of poison damage are still being worked on.
2017-10-14 00:25:00 +0000 UTC
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If you haven't been trying her now you can just simply view her to see the progress.
2017-10-13 20:58:51 +0000 UTC
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Aroma now has all her normals, and values adjusted for how I want. so that means she has all her air, standing and crouching attacks. She has 3 special moves now; Aroma Scent, Somersault Seat and Fan Attacks with 2 more being planned. She has a normal throw now which is pictured above. And her defensive option and super are next in the pipeline. Let me know what you think of her so far.
2017-10-12 14:59:37 +0000 UTC
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Aroma is really close to complete in gameplay. She is just missing her super and a defensive option. If you like her try her out. I re-purposed the "somersault seat" to be its own move. Now its more of a projectile dodging type move.
2017-10-12 14:49:56 +0000 UTC
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This concludes all of her normals. Next is the defensive option, throw and super as well as other moves.
2017-10-09 00:18:38 +0000 UTC
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She now has a clubbing spike. This may make her feel odd since I don't wanna give her rush down tools, but I don't mind giving her tools that allow her to combo well.
2017-10-08 16:43:41 +0000 UTC
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Thank you all for supporting this Patreon! I was able to buy a new tablet to replace my dying one finally. I got an Intuos Pro Medium which is pretty much just modern version of the tablet I already had. So far I love it since it only felt odd for 5 mins then I started drawing and it felt natural. I'm gonna use this motivation I have from this new tablet to try to get a lot of animation for Aroma done soon.
2017-10-07 17:35:15 +0000 UTC
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Aroma's Crouching Hard Kick. I wanted her to gas propel herself forward and I may still add a slight effect of that. I'm motivated to get all her normals done soon.
2017-10-07 17:33:06 +0000 UTC
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All characters up to date. So this includes the recent Aroma and Enorma updates as well as Jumbo, Jiggly, Bertha and Katrina.
Please do not distribute. Some characters aren't complete.
2017-10-05 17:18:58 +0000 UTC
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Enorma has this as her anti air option. Since the animation for this is so slow the HK version of it can not be blocked while air born. The speed in which this move comes out also makes it harder to combo into. On whiff she is entirely vulnerable since she can't move till a few ticks after she lands.
2017-10-05 17:13:39 +0000 UTC
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This attack combos out of her fan sequence. Aroma does a flip that has her landing on her opponents face. She can then blast them directly for some non DOT damage. This gives more damage but your enemy will be right next to you when they recover.
2017-10-05 17:09:10 +0000 UTC
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Enorma got a new move and Aroma got a new option on her fan attack. I'm gonna upload the files today so you guys can try em out. I didn't make gif's of these since they require compositing (I.E. They have stacked animations) But you can just see them in game. If anything feels off let me know.
Rump Rocket is Enorma's new anti air option. Its F, D, DF + k
Flip Sit is Aroma's 3rd option on the fan sequence she has. Just hit K instead of punch to get it after th...
2017-10-05 16:56:01 +0000 UTC
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Rent is paid so I was finally able to get back to work on sprites. Here we have Aroma's Flip into sit attack. It comes off the fan attack when you hit kicks and goes into a hit grab. I'm still trying to figure out what trait to give this to not make the fan worthless. Right now the attack saps their meter and does minor damage but its not final, probably will change it.
2017-10-03 10:55:49 +0000 UTC
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The concept of this is that Enorma will ride a rocket propelling her ass into the air to stop any jump in. If its hit it may just explode and damage both or it will have a lot of knock back. I think this fits the munitions theme I have going for her as well as a attack that uses that rump that she has a copious amount of.
2017-09-28 17:40:56 +0000 UTC
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Changes to Aroma, Enorma and adding Luna as a pallet swap character for now. If I do animate Luna thats really far in the future since I already have others planned before her so please accept the P. swap as a placeholder.
Aroma has a Reka-like move and Enorma just got some tweaks.
2017-09-28 17:30:22 +0000 UTC
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I wish I did more. But I like to keep y'all current. So the changes only effect Aroma and Enorma basically.
Aroma has jumping normals now, she is still missing a few but she can do air combos now. Her launcher works properly now and you can combo into it. She has gained a new melee attack with fans. It works like a "reka" move except you only have to do the QCF motion for the first one. I'll add more options to this later.
Enorma has pretty much only got twea...
2017-09-28 17:17:29 +0000 UTC
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