Sorry for the lack of updates, I'm just crunching on commissions to get rent taken care of. I plan on updating Aroma tomorrow for you guys though and I'll generate more animation for her after I'm confident rent is handled. The fan attack has been implemented but its not really impressive right now.
2017-09-27 22:18:37 +0000 UTC
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I managed to get this done even while I'm not at home. This attack is gonna be Aroma's melee option and it will interact with her gas attacks.
2017-09-23 04:47:17 +0000 UTC
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`I'm gonna be out of town this weekend I'll take some files with me but I'll doubt I'll be able to get a lot of stuff done. However if you're not aware the previous download link is available now.
Enorma is pretty much complete and I can focus on Aroma again. So give it a download and tell me what you think.
2017-09-21 02:02:18 +0000 UTC
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Ooohh hoo ho! :) For something so minor this fixes a lot of unpolished issues. I took a few hours to evaluate and redo all of the block stun for all my characters. So that things feel more balanced and less cheap, like Jiggly's pressure. So now the game feels more up in the air for everyone. if you please download and try em out. All 6 characters had their block stun looked at. If you find something that feels dirty let me know. The squash program I made may have unintentionally gave a few ch...
2017-09-17 01:03:08 +0000 UTC
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Sorry for the lack of gif updates here. But some things were hard to turn into Gifs since they use layer animation (I.E. her Minigun). You can download this version of Enorma right now but I'm gonna continue working on her and I'll update it on Thursdays. Also if your Hyped for Aroma she will be getting worked on soon since Enorma is quite far along now.
2017-09-16 00:23:48 +0000 UTC
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Aroma hasn't had much changed to her but this is the current build of her. Also I've updated Enorma a bunch today so if you get it again it should be current.
2017-09-15 05:46:03 +0000 UTC
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This version adds her super and a lot of other tweaks. Just replace this folder with the one from the earlier bundle in the "Chars" folder.
2017-09-14 17:06:16 +0000 UTC
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Here is Enorma's super portrait that shows when doing her super. I love the sketch images I saw durring Marvel vs Capcom 2 super animations.
2017-09-14 09:59:10 +0000 UTC
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There is what I have so far for the minigun. If you can't tell I can't really draw guns that well. I plan on going back to refine it once playing with it is fun enough to motivate me to do so. So I put her minigun in the game and I'm trying it out to see if it feels right. I'll let y'all try it out as well later today.
2017-09-14 09:57:07 +0000 UTC
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Sorry for the lack of delays, I've been working on Enorma constantly but I don't have animations to really show for it. Here is the concept for her super. The butt bump portion will knock back and stun and the gun should shoot a ton of bullets for great chip or damage. I'll try to get this completed soon.
2017-09-12 06:51:01 +0000 UTC
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Enorma update for this week. I actually forgot of specific things but a lot of frames added.
Guns can now just fire twice and have an obvious them of Shotgun being spread, fast, and lower damage. But having huge recovery.
Revolver is slow draw but fast recovery and linear.
Sparta kick is done by holding back and hitting HK
I know I did more but I don't remember, either way this is the current build for her.
2017-09-07 20:55:03 +0000 UTC
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This moves purposes is to push people away whether they block or not. Right now its just a command normal of holding back and hitting hard kick. Still needs tweaking.
2017-09-06 22:59:41 +0000 UTC
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I love Ganondorf's F.Air so I wanted to give it to Enorma. Its slow on startup but its a hell of a haymaker. I'll make this wall bounce to give it combo potential. Start up means not everything will combo in to it. I'll update the files on Thursday to include this.
2017-09-05 08:35:07 +0000 UTC
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I loved the idea of Katrina's push block that incorporated the same idea on Bertha. I'll probably continue this trend of making all big characters use their mass to push on block if that fits their style. So Enorma gets a simple hip check as her push block and its currently in the build that you guys can test.
Also I should have fixed the issue with her doing rocket launchers from the air. Its planed for her to be able to do that but not with the same animation.
2017-09-03 20:31:30 +0000 UTC
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I spent all Saturday tweaking her coding on her special moves. So now most of em work as intended:
QCF + x
Shotgun actually shoots scattered bullets. Which gives great damage if done at close range, is hard to jump over or crouch under. But at full screen the pellets don't even get that far.
QCF + y
Revolver now can hit multiple targets, and the startup delay on it is heavy to represent aiming.
QCF + z
Rocket Launcher is her...
2017-09-03 04:11:03 +0000 UTC
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Enorma sweep animation. I got this done today and I'll add it to the active batch.
2017-08-31 06:36:12 +0000 UTC
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These characters are by no means ready. But I felt like I've taken too long to show you what they are so far. Feel free to experiment with what is here; tell me what you don't like, what you want so I can work on it. Somethings I already know you all want and I'll work on em. Other things I may not know about.
Enorma only has 3 moves working so far: Gun Fire, reload, and scissor bomb.
Aroma only has her gas projectile.
Have fun and leave feedback. You could do streets of rage if yo...
2017-08-29 18:31:54 +0000 UTC
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This took way too long. I think to speed things up I'm just gonna do a lot of one then do the other, instead of trying to keep both girls at the same spot.
2017-08-26 23:27:22 +0000 UTC
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This will be her Ex version of her projectile. Gotta do more frames for it today.
2017-08-23 19:09:22 +0000 UTC
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Functions as a hard punch till more moves are developed.
2017-08-22 07:30:55 +0000 UTC
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Basic attack for now. It functions as a Hard Kick until the rest of her air moves are done.
2017-08-22 07:29:21 +0000 UTC
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More from the weekend.
2017-08-22 07:28:09 +0000 UTC
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I did this over the weekend. Not a lot to show just frames.
2017-08-22 07:25:31 +0000 UTC
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I've done a few miscellaneous frames for Aroma and Enorma. But I haven't made gif's since they aren't really animations. I'll try to show something soon. Hopefully I'll do another special moves for both of them.
2017-08-21 18:44:54 +0000 UTC
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Her gas works way differently now.
More development on this heavy skunk. Coding for the poison effect was provided by Ralord. To which I'm very grateful for showing me how to do Damage-over-time.
Aroma's gas can now Poison and is just a gas. Not an energy projectile.
It intentionally can't go full screen and has weight to it so it just falls to the ground.
It leaves poison spots on the ground that will poison a target if they touch them without...
2017-08-16 18:32:53 +0000 UTC
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That's all of her standing normals.
2017-08-14 09:47:11 +0000 UTC
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Doing her Hard Punch this way gives her a ton more range than y'all would of guessed. She'll need it to keep peeps out.
2017-08-13 07:05:58 +0000 UTC
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I sped up the animation by dropping the frames animating her turning around. Instead the move is done by doing quarter circle back. Which will make you enter the walk back animation which already turns her back to her opponent. Which kinda feels accurate for a skunk. They fire from their rear so a down forward motion may not make as much sense for it.
Now I don't like the effects so far for Aroma's gasing and that really slows down her progress. So I gotta research how I want this gassy girls...
2017-08-12 20:39:46 +0000 UTC
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With this that is all of her standing normals. I think she needs and anti air options as well as a melee attack that is fun to do.
2017-08-12 07:12:15 +0000 UTC
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Another one of the normals done. This move is a powerful punch that doesn't really have heavy cooldown. So its low risk and low reward. To compliment her zoning design.
2017-08-11 18:17:58 +0000 UTC
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